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Munbro Kerman

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Everything posted by Munbro Kerman

  1. Well, before seeing these awesome replicas I would have said that my 737 was pretty much done, but now after flying on a 737-800 during my vacation a few weeks ago I feel inspired to go back and redo a few things. Also, I really wouldn't mind (in fact I would be interested) if you went ahead and made a 737, since there aren't that many 1:1 scale replicas of it in the first place.
  2. Thank you! Yes, the frustration I've had with getting all the fuel cells in place to look like a Saturn V is what you would've expected, from me yelling at my computer to pulling my hair out, but the end result is satisfying and worth the frustration. This project shouldn't have taken that long, considering there were about three major phases it went through; the first being a barebone Saturn V, meaning that each stage only had the correct amount of engines, and that's it. No distinct shape, nothing. Then the second phase was to get a more accurate LM and get the Saturn V body shape down, and the third phase (the one seen here) was to take it another step further and have the accurate black and white paint scheme that makes the Saturn V so distinct. Thank you for the kind words, looking back on old images I have of previous phases and to see how far it's come along is really something else. The 1.5 part revamp of the Probodobodyne RoveMate motivated me to revisit my LM and use it on the descent stage and I think it looks 1000x better than using structural plates. Thank you! Your Selene Mk3 was really what inspired me to undertake the Apollo project, and its been an awesome experience. Thank you, thank you, thank you! It truly makes me happy to see that everyone here has nothing but kind words for me, and that's why I love the KSP community. Wow! I'm really happy to hear that my work was able to inspire you to come back to KSP.
  3. A replica that I've been working on for over 3 years now, the title and images pretty much explain themselves. 3 years of working on this project on and off due to frustrations with the craft and a little thing called "life", it is ready to be released, and at an appropriate time, too. Since I'm sure no one wants to hear me ramble on, lets get to it. Features Historic Paint Scheme done by fuel cells (don't want to talk about it) Accurate stages (S-IC, S-II, S-IVB) Realistic Lunar Module and Command Module Action Groups AG 1. LES Jettison AG 2. Toggle CSM fuel cells AG 3. Toggle CSM high-gain antenna Flight Manual Before heading to the launchpad, ensure that there are 3 kerbals in the first three Mk1 Command Pods by checking the crew tab At launchpad, click "control from here" on the docking port of the CM (best done by aiming camera on the fairing base and zooming in, then resetting camera) Launch! The first stage will get you to a velocity of ~1,100 m/s before cutoff, so start your gravity turn at about 90 m/s and continue to turn (DO NOT USE EXCESSIVE PITCH/YAW/ROLL, or risk the Saturn V blowing up, but you shouldn't need to do that many attitude adjustments after launching After staging the first stage (don't panic if there are explosions near the engine base, just fuel cells overheating) and allowing for them to distance themselves, stage the second stage engines and go pro-grade, then stage the interstage (make sure to do this or the rocket may explode) I recommend that you enable unbreakable joints and allow part-clipping in the cheat menu, but this may be unnecessary, test at your own discretion. Press AG 1 to discard the LES Use the second stage to finish your orbit insertion (between 80km and 110km is good) and stage to the third stage Stage the S-IVB ullage motors, Use this stage for the munar injection, you should have plenty of fuel and room for error Stage fairings and look over your staging menu (do this often) and make sure that everything is in check before decoupling the CSM from the LM and S-IVB, turn around and dock just as the Apollo missions did. Decouple the LM and CSM from the S-IVB and enter munar orbit with CSM engine, press AG 2 to toggle the CSM fuel cells to "on" and AG 3 for the high-gain antenna (You must enter an orbit of <15km or the descent stage will not have enough fuel to land) Transfer 2 crew from the CM to the LM, undock, and land on the surface; pretty straightforward (click "control from here" on the LM's docking port for landing and takeoff) Munar operations: decouple the "science" package from the descent stage and use "infinite electricity" to flip the package over to expose the solar panels Takeoff from the surface: I recommend that you enable "ignore max temperature" before staging to the ascent stage engine to lower the chance of the descent stage from exploding/jellifying. Rendezvous with the CM in orbit, transfer the crew and discard the ascent stage, use the CSM engine for earth injection burn Stage the CSM at 150km from Kerbin and face retrograde, reenter Stage the docking mechanism at around 300 m/s, stage parachutes at 1,500 m Images Launch Transmunar Injection Operations Munar Operations Mission Recovery DOWNLOAD KerbalX: https://kerbalx.com/MunbroKerman/Saturn-V-Apollo-11
  4. Update on my Boeing 737-(800): finished wings and engines, horizontal and vertical stabilizers, attempt to size down cockpit window while keeping its shape, added (I believe) the correct number of passenger windows She flies, but like a brick. Turning is slow and painful, but doing barrel rolls is no problem. I had no other choice but to make a custom nacelle for the Boeing 737 in order to recreate that distinct flat bottom. Not exactly sure if I understand your question, but the fan blades are static and display-only, and the jet itself is powered by a total of 10 clipped wheesleys.
  5. Yes it is! I wasn't sure if the windows are disproportionate or if that is just me trying to be a perfectionist.
  6. Can anyone guess this plane? Wing isn't completely finished yet, as you can see. Not sure what to think of them, not as clean as I would like and I still need to add flaps, spoilers, and ailerons. Thoughts?
  7. Close to finishing a 1:1 replica of the famous Soyuz-FG launcher and the Soyuz MS spacecraft. My previous Soyuz was disproportional and not to scale which led me to create a replica that I am satisfied with. I'm starting to really like the look and finish that fuel cells give to the vehicles I make; but working with them is another story. Just look at my Saturn V (another sneak peek): Every stripe you see here is all fuel cells.
  8. No, please, I always welcome constructive criticism, thanks for your input. I knew that the wings and vert. stabilizers seemed to be a bit wonky in terms of proportion, that confirms my suspicion. As for the canopy, for me personally the only reason I even use those fuel tanks is you can get a decent outline of what the canopy should look like without going too part crazy (dear god those solar panels).
  9. Sneak peek on another ~1:1 scale plane. In case you didn't look at the title, its a McDonnell Douglas F-15 (most likely C variant).
  10. Excellent! I love the flags and the detail you put into the S-IC and S-II with the corrugation between the fuel tanks where they would have been on the actual Saturn V, is that done by radiators?
  11. Other projects I've been working on.. 1.5 introduced a remodeled mk1 capsule, so I rebuilt my Mercury Redstone and Atlas (not pictured). A special update is also shown in the spoiler below
  12. Ending yet another long absence from posting with updates on my 1:1 F-16, which was posted a little over a year ago if I remember correctly. And after seeing many aircraft builders change from using the solar panel cockpit to a more part-efficient style and sculpting more accurate noses of aircraft with landing gear, I decided to "convert" over and start with the perfect craft to practice; the F-16. There are a few spots that need to be cleaned up (specifically the air intake) and hopefully I will be able to post more updates in the future on this craft and a few other projects that I've been working on and off during my absence. (Work has been real busy the past few months, I've had to work a couple 50-hour weeks within the last month, but hopefully things will start settling down.)
  13. Basically it's an even simpler design of yours since I'm a little over budget on parts - my current Saturn V has 1500 parts (going for visuals and function more than practicality). Anyways, the xenon containers are used to represent the turbine exhaust manifold similar to yours, part of the thrust chamber used the oscar-b tanks, and the heat exchanger used the mono propellant tanks, shown below. Inside the fairing are 5 KS-25 engines, producing a total thrust of 4682.54 kN per F-1 engine All F-1s are mounted and ready for launch (notice that the fairing base is clipped in). Total thrust at launch: 23412 kN or 5263384.36 lbf - roughly a 35% difference compared to the real thing, and KSP is 64% scaled. So this is pretty overpowered even for a Saturn V.
  14. I'm back. Though I haven't been around the forums for a while, I've been playing KSP on and off working on some new projects and old. Here's the few that are close to completion (Note: full stock, no dlc): Soyuz FG - Updated with post-1.4 fuel tanks and fairings, as well as using the new orange tanks for the paint configuration seen on most Soyuz launchers. Of course, the Saturn V. Also updated with post-1.4 parts. Not shown here but the LEM has also been overhauled - more pics soon. Also - I happened to come across @Kronus_Aerospace's F-1 and J-2 engine on KerbalX while catching up on recent craft posted and I was intrigued with the idea of adding something similar to the first stage, and this is the product, so credit to Kronus for giving me the inspiration and sort of "draft". I'll post some close-ups in the VAB at a later date. SU-27 - Most probably don't remember my previous Flanker that I released a while ago and decided to completely overhaul this one. Main fuselage has been remodeled as well as the wings. Other projects in the works: F-16 Block 50, Mercury program rockets, MiG-21, Falcon 9 / Heavy, and the Cassini-Huygens spacecraft.
  15. I finally had enough free-time to go back to Kerbal Space Program, and decided to revamp one of my favorite aircraft. More specifically, the MiG 21. I also decided to go ahead and build the MiG 15. If anyone has any tips or suggestions on any improvements feel free to do so. Added more detail to certain areas of the plane, such as the front intake and the tail. MiG 15, I'm pretty happy with its outcome, though certain areas I need to improve.
  16. Sneak peek on something that I've been working on in the background for a while now, many will probably guess what it is at a glance.
  17. Nicely done! I especially like the Soyuz and the Vostok 1. Since you asked to see other replicas, I suppose I'll dump some of mine here. Keep in mind some are not finished; like the Saturn N and N1-L3. I should probably start resizing all the images I post..
  18. To be honest I got that idea from your Shuttle that left quite an impression on me. I too think that it looks better than any old nosecone.
  19. Figured I could end my long absence with an update on some craft I left to collect dust a while ago. Those craft are the Saturn V and Space Shuttle. Getting straight to the changes, I tried to improve the way the Saturn V looked with the stripes by reducing the width of the black stripes, and "painting" the half of the engine fairings on the S-IC booster shown here: I also attempted to reduce the amount of parts the interstage. New part count is 1,212 (increased due to the addition of fuel cells). The Space Shuttle, on the other hand, received minor changes. The SRBs and External Tank were changed slightly. The ET is more accurate in looks as well as the boosters.
  20. More upates on Pathfinder and Sojourner: So I have some good news and some bad news. The good news is that I rebuilt Pathfinder to the correct shape (which is now a hexagon instead of a triangle-like shape before) and was able to squeeze Sojourner in Pathfinder with minimal clipping. The bad news is time-warping to Duna will summon the Kraken. I will explain further in the post. I'll post if another problem occurs or when I am finished (which is hopefully soon).
  21. This is my last craft for this thread and I want to say that I had great fun working with everyone and building all the experimental jets. I spent a little extra time to make this craft a little more special than previous ones - an aesthetic cockpit and realistic thrust vectors. Without further ado - I present my YF-22 Raptor. September 1990: Lockheed YF-22 Raptor A winner of the Advanced Tactical Fighter competition against the YF-23, the YF-22 would enter production as the F-22 which would go on to be the most feared fighter in the world. The US Air Force was looking to update its arsenal of fighter aircraft specifically the F-15 and F-16 fighters. Multiple companies made into teams proposed two aircraft: one design being the YF-23 and the other the YF-22. The YF-23 had slightly greater speed and a smaller radar cross-section, but the YF-22 was agiler than its counterpart, which is the main reason it was picked over the YF-23. The YF-22 took advantage of multiple new technologies such as using composite material, stealth technology, and more powerful propulsion systems. It was designed to meet the USAF requirements: survivability, easy maintenance, and supercruise. The YF-22 demonstrated its maneuverability with its thrust vectoring nozzles, firepower by being able to fire missiles from an internal weapons bay, and speed by supercruising. The YF-22 won the contract and production would begin. When production of the F-22 began, slight details in the design were changed. The canopy was moved forward several inches, the wing design was changed slightly, and the size of vertical stabilizers was changed. Download Link: https://kerbalx.com/MunbroKerman/YF-22-Raptor Tomorrows' Craft: @Triop's X-31 Thank you for allowing me to participate in this thread @Servo and @NorthAmericanAviation.
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