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manngai22

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  1. Hello all who may see this post. In my game the solar panels seems to not function properly when Fate is eclipse by Destiny. Even though the binary suns are both suns the panels would indicated "Blocked by Destiny" when Fate circles behind Destiny. This would indicate my solar panels only gather sunlight from Fate and not from Destiny although both are stars and thus should work regardless which star is blocking which. This has made probes extremely unreliable as the eclipse event happens pretty often and they would randomly lose power mid operation, forcing frequent autosaves. Does anyone have any insight on why this is happening and how to solve this? My game is lightly modded with quality of life in mind, although most of the installed mods do not mess with solar panel operation other than these that i suspect may have to do with it Near Future Solar Core and Near Future Solar Dynamic battery storage
  2. 13,722,579,719 meters compared to 13 599 840 256 meters as said in the wiki. thank you for responding to my post, now back to my plans to crash a class E asteroid into Butai :^)
  3. I know it's likely due to the realistic element, the orbit of gaia seems to differ from the stock game. I am using the kerbol plus planet pack along with this pack. And a planet (harvest) which is on the same orbit as Kerbin. But with this planet pack it is un-synchronized and i hope if possible, you can help to patch this. I know this is a very minor change and you can take it lower on your priorities. Thank you very much for this awesome pack and keep up the good job!
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