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The solid fuel chemist

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  • About me
    the one that hides the bodies
  • Location
    Western Oregon/ Belgrade, Serbia
  • Interests
    skiing, robotics, engineering, war thunder, XCOM

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  1. @Jeb_Needs_A_ParachuteAs far as i am aware, i have the most recent versions of all mods and am on ksp version 1.12.1.3142, however all guns are broken and will not fire, their aimers being stuck wherever i turn the gun on or at the launch site, and no turrets will turn to follow any input, even radar slaving. the weapon manager says they have zero ammo despite the actual ammo count, but when i turn on ammo gauges it reads correctly, tested by draining half ammo in SPH. i also think i have the flares not working bug the other guy mentioned, and for clarity im using the multiplayer version of the mod as that has been recompiled for 1.12
  2. Ah, but I am a clever one and put emergency intakes in all directions!
  3. I want a limit. It may be a irrational guilt due to cheating or... Yea it's a irrational guilt due to cheating. Also if I shot down a plane and the engines spazzed in midair it won't kind of take away the coolness, ya'know ?
  4. Hi, So I was looking to build some sci-fi ships in the same league as Star Wars ships and I wanted them to have good thrust in atmo and out, but also be stupidly efficient, enough to have something the size of a x wing burn 4 rocket engines and still have fuel to get all the way across the solar system and participate in a sizable dogfight. But I looked at every Sci-fi engine mod I could find and they were all either huge or had some handicap like special fuels or pitiful thrust. Now to my request. I need a suite of engines that burn normal fuel and have thrust on par with stock engines, but have ridiculously low fuel consumption, enough to make every plane a SSTO and have interplanetary capabilitys. I'm fine with you copying stock models but please put them in a new tab if you do. PS. RCS ports too please.
  5. You have taken your first steps into a much larger universe. May your rockets not flip, may you remember to bring ladders, and Godspeed.
  6. Anyone else have the guardians of the galaxy theme playing in their head during that epic station heist?
  7. if hyperedit is allowed, couldn't you just clip thru the planet at a unreasonable speed?
  8. I step away from the forum for a few months and look at what happend. I need to leave more often.
  9. https://www.dropbox.com/s/cgndg0996sqazp3/sub proto stock.craft?dl=0 ok here u go. please find a way to make this thing able to move.
  10. that's a airplane plus cockpit and its the only mod on the vessel. u need me to remove it?
  11. the sub is powered by a nuclear turbine that gives it infinite range. the blades are agustable so you can "switch gears" favoring torque or speed. in the rare event of turbine failure, kraken attack is certain so by popping the double fairing the turbine housing falls away and with it the krakening turbine of death. the crew can then pop the ballast and ascend away from the supersonic projectile reaction wheels and prop blades to the safety of the surface. if anyone thinks they can improve on this design (because this thing is literally the slowest boat EVER) i am eager to see what you have. (seriously, when its surfaced it moves sideways more than forward)
  12. I made a launch vehicle that uses only one engine block (a cluster of atmo and vacuo engines) and has a probe core, RCS and a docking port so i can ditch the first stage fuel tank and re dock the engine block to the second stage fuel tank. this negates the need for a second stage engine which can act as a weak point and lead to flipping or RUD. The engine block is also reusable. it makes reusability a lot more easier because your not recovering the first stage while your second stage still needs to burn.
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