PhantomC3PO

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About PhantomC3PO

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    Bottle Rocketeer

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  1. You also need to have an experiment like "Plant Growth" or similar, there's six all together, on a craft that is docked to your station. It's this part that you then have to start experiment in as well. You need it on a craft that can undock because it needs to be returned to kerbin for full reward
  2. Have you got the experiment attached to your station? When you right click on the experiment there's an option to start experiment. It's the experiment itself that stores the Eureka's Quarks and bioproducts and needs them to complete the expirement.
  3. I think it's to run the Fuel Cells, they run on LF/O
  4. Thankyou @tomf, I now get contracts You are a legend my friend
  5. Yes I have unlocked them Awesome, thanks so much for releasing this so quickly.
  6. Awesome. If I can help in any way please let me know
  7. Hey @tomf, I tried your suggestion today and still not getting contracts. Any other ideas of what I could try? Should I try modifying the config file? Or is it hard coded into the mod?
  8. Cool, I'll try that and let you know how I go, just in case there's others that have the same issue. Thanks again.
  9. Ummm, no. Is that separate to paying to unlock the parts in the tech tree (which I don't have turned on)? I'll have a look when I get home from work. Thanks for the quick reply @tomf I thought it was probably a noobish thing, now I feel silly for asking the question.
  10. @tomf, just a quick question, are you aware of any conflicts between this mod and another that would prevent the contracts from appearing? I have never had any of them offered, even though I have now reached and unlocked the parts in the Tech Tree. I have contracts configurator installed with the bases and station pack, which disables the stock station contracts. Do these need to be enabled to get these contracts? Apologies for what is probably a very noobish question.
  11. I've started work on custom suits for the USI professions based on @Cetera's suit pack, but got distracted making portrait stat icons for @DMagic's portrait stats modlet. I hadn't even thought of doing up custom garments for IVA's for them. I'll have to look into it more. Just a thought, is it possible to tie a prop to a profession? I had a thought for a suit for the biologist, a HAZMAT suit with a custom helmet.
  12. Hey @Aelfhe1m, that sounds awesome. If you're interested, I can PM you my icon and colour ideas
  13. @DMagic, Playing with MKS, it adds in 9 new professions. I've started making custom suits based on @Cetera's awesome suit pack. Is there a way that I can make Portrait Stats recognise the professions added in by MKS? I'm happy to try and do the work on your behalf, but I'm very new to coding (I've done a bit in other games) but am happy to try.
  14. Hi @NecroBones, this may be a really dumb question, but is there a way to get these cool textures to go onto the shrouds that go on the upper stage engines? Sorry if this question has already been answered, but I cant find anything that seems to answer this.
  15. Hi RoverDude, just wondering if you have an ISRU solution for LH2 in your mods? I have most of your's installed but can't figure out a way to generate the massive quantities of LH2 that would be required to run a huge freighter. If this has been answered elsewhere, please forgive me.