Plecy75

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About Plecy75

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    Owner of PlecoGroup Aerospace Inc. Fan of the Excessive

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  • Location A brand-new PlecoGroup Aerospace O'Neill Cylinder orbiting Laythe

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  1. yaaay! i really love thisseries and don't want it to end! also, the reason your ladders are krakenbait is that they are sunk in waaaaay to far. there's a reason they stick out so far by default
  2. so is this thread still going? there haven't been any posts in a month sooo...
  3. New file is up First Flight.pdf (3.7 MB) damn this thing is getting rather large! congratulations on almost 600 pages!
  4. so, remind me again why the aerocapture approach wouldn't work? i also seem to remember something about an ssto at omelek. Idea: Transfer as much consumables to Quissac as possible and remove any weight that is not absolutely necessary (including the radiators, landing gear, and what is left of Laroque) so that aerobraking will happen as fast as possible, and will be assisted by Quissac's engines. the ssto will rendevous with Quissac and retrieve the crew. modifications might include salvaging Laroque's crew module if enough delta-v remains after simulations, to be used with a new propulsion module, or retrofitted into a space station (judging by the current geopolitical situation, they will need one very soon) If Laroque's crew module can be salvaged, launch an extraplanetary launchpads dock as soon as possible, and perhaps a greenhouse. if you are out of the companies' reach, you will be better able to fight them. if the crew module cannot be salvaged, start work on a station immediately, one which includes a orbital shipyard and refueling plant, as well as being fully self sustaining. you will definitely want those awesome new propulsion systems, as your fuel budget in all cases will be extremely limited. you will also need to evacuate Camwise and the other senior engineers to continue building new craft.
  5. Well, I finally got the new pdf out! STUPID REAL LIFE!!! WHY WON'T YOU LET ME GO!!! PLEASE I JUST WANT TO BE FREE!!! forget I said that. Here it is: First Flight.pdf CAUTION! DOWNLOAD SIZE IS 3.66mb! changing to pdf made it larger... at least people can't screw with it now! EDIT: damn typos
  6. actually, they are just in one ring. i still need to put up the rest of it lol EDIT: just looked up what an icosapentagon is. it's supposed to be, but 2 of them drifted out and the spacing between sat 24 and sat 1 isn't perfect EDIT 2: i just made relays visible again, and the entire sat network has drifted out of alignment. which is ok, because i need to replace it anyway. it's satellites don't even have reaction wheels on them. but they have enough range that it doesn't matter if they are out of alignment
  7. yep, 25 operating, 5 are strapped to a propusion module in a slightly higher orbit.
  8. 6 sats per launch, 4 launches, 25 operationsal sats with 5 on-orbit spares. all but the two drifters in the exact same orbit. no hyperedit or persistence editing. then again the sats were tiny. they don't even have reaction wheels. they were cheap as hell though
  9. I designed my sat network because my uncrewed launches always lost connection before they could circularize, not for deep space communication. that's what the deep space relay is for. I find it much faster and easier to deploy a network of minisats with Communotron 32s than to set up ground bases. i even deployed 2 of the satellites in an orbit that was about 1km higher than intended -- of course the drifted out of alignment -- and the sat network can still connect as if they were still there! ah, the beauty of grossly overdesigning your launch comms network!
  10. actually i just figured out that my relay network in LKO was not connecting to my deep space relay, causing the signal loss. it has been remedied (by replacing my entire LKO comsat network)
  11. something weird is going on with my rt. when i leave Kerbin's SOI i lose connection. period. it doesn't matter if i have 2 GX-128s pointed at each other, it just drops out.
  12. So, what exactly happened to Wernher?
  13. KJR is insufficient, the autostrut using advanced tweakables is the only way to get it to work. i had the same problem on every sarnus rocket i flew. before i fixed it, installing the abort system was actually what made it necessary XD
  14. another question: how do i detach a fuel tank? i am on a suborbital trajectory and i have to detach 2 of the orange tanks seen in the picture or i will crash. each tank is 3 parts, plus a landing leg and rcs thruster