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Xblackmamba

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  1. Simply choose and download any of the planet packs listed on the first page of this thread and install them as you would normally. Each will have their own separate systems appear with the planets automatically. A very clever system, good for customization of your galaxy
  2. Done, I really like the engine, as a galactic neighborhood player its really nice to be able to go interstellar before unlocking the whole tech tree. Ultimately the whole voyage could take less than a year to reach the closest star, even then i only burned about 5% of my fuel! The combination of the high ISP and the fact you can time warp whilst it burns makes things really easy. By the way i kind of feel like an idiot but how do you attach an image to a comment?
  3. With the least delta V expended it took 289yrs to reach the closest star and in the 1000s for the further ones. I couldn't figure out the engine, it seemed to run out of tritium and deuterium very quickly in ksp 1.1.2
  4. Ah no worries, sad to hear, good luck.
  5. I take it you couldn't reproduce my bug on 1.1.3? If so does this mod work on that version yet? And by the way wasml, i used the feature where you can save an edited planet location in hyperedit to put a planet from one of the packs into orbit of the center, this could be a temporary solution, it looked great with no light illuminating it!
  6. Hi and thanks (great mod by the way). Strangely I have been able to reproduce the bug with just GN (latest version), koppernicus (1.0.5) and hyperedit (latest) on ksp 1.1.2. This is really weird... i've just tried re-downloading all 3 mods on a fresh install... still there. The bug is really prominent, i'm surprised it hasn't come up!
  7. Hey i'm having a big problem, whenever the active vessel is in a solar system the non-active vessels in another solar system start dissapearing one by one, anyone know whats up?
  8. Update: it suddenly started working? Even though i had restarted the game before and the issue persisted, it was only on the second restart that drag occurred. Whats weird is that i did not modify the game files at all??-Wait... i just reloaded a quicksave and its broken again. This is weird
  9. Hi, i'm having a big problem: all of the planets and moons with atmospheres have no drag. I am using the galactic neighborhood mod and this bug does not occur with planets from other packs, does anyone know what might be the problem? Thanks
  10. Wow, well no worries... you may just be the most helpful person i've met on the internet... thank you!
  11. Wow, if that's a hassle I would be fine to go without, but if its easy that would be nice, i dont want to put you out of your way. I'm really bad at thinking of names, the galactic neighborhood mod uses anagrams of the original planets, that is quick and easy. At the moment my Uncharted lands planets are named after the stock planets, could their alternative names be restored and the stock planets be given their proper names?
  12. Thank you for the speedy reply, this worked fine, although some of the planets needed to be changed in Koppurnicus/config/system, others in UnchartedLands/KopernicusFilesyste for some reason. One more question, i was hoping that the stock system would remain so that some day my alien race could make first contact with the Kerbals (i'm a bit of a roleplayer ) Do you know of any way this could be possible?
  13. Hello KillAshley, really nice mod As I understand it this mod replaces the stock system and makes Kerbin into Krenib meaning the KSC is here. However I am using the Galactic neighborhood mod and so the uncharted lands system is separate and the KSC is (Quite rightly) put back to Kerbin. However the purpose of me installing these mods was that I wanted a carer playthrough whilst starting in another solar system in the galaxy. Do you know if there would be any way i could edit it so that Krenib remained the home of the KSC with Galactic Neighborhood? Thanks
  14. Thank you for answering, but I don't think its memory, as i'm running in opengl, but I still don't understand, what folders from EVE master do I need in my gamedata?
  15. So i've have not been able to install this successfully, it crashes whilst loading the cloud textures. I have followed the instructions as best I can but i find them quite vague, for instance why do you need EVE as a required install if your just going to overwrite it when you copy the file of the same name in the RVE folder into gamedata?
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