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Wardstone111

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  1. It shouldn't be too difficult for them. If they use Unity again it doesn't appear to be difficult to port from Windows to Mac and Linux, particularly when Linux worked better than Windows in the early years (with 64 bit).
  2. I remember trying to get a large number of RO mods working in 32 bit KSP. I don't miss it. I also remember, before going over to LInux, constantly saving and seeing if forcing OpenGL or DirectX 11 was better for saving RAM.
  3. Technically we could. Then we became the only country on Earth that got rid of their launch capabilities.
  4. In which case, with my very limited knowledge of copyright laws and EULAs, if a claim by Squad or Take Two were made, they would be clutching at straws seeing as no software they own is being used to make the modifications. The configs are made in a text editor, the models made in Blender or some other 3D editor and made compatible with third party software, plugins are made in Visual Studio or MonoDevelop with only reference to the KSP files (nothing included) and the makers of the mods are third parties and not Take Two or Squad. I think, although am by no means sure, that mods cannot be legally claimed by Take Two or Squad. Fan Fiction images probably could be, seeing as they are in game but the community would probably get a bit irritated after a while.
  5. I must say I somewhat disagree with the new EULA, although if there was a matter of copyright, I think the mod-maker would probably win, at least where I live, as they have the rights to the configs and code even if Part Tools is used to make the model. However, wasn't it someone at squad who made the Blender Part Tools alternative. If so it will probably be under the EULA.
  6. Thank you for the re-compile. The mod is working perfectly again. This has become a mod I can't play without.
  7. I tried using it in 1.3.1 but it didn't work. I did have quite a few other mods installed but once this mod was removed, the game would load and work fine.
  8. If you want any configs for realism for Black Arrow or Prospero, I have (generally speaking) been keeping the British Rockets mod going. If you want to use the parts, configs or textures you are more than welcome to them under the CC BY-NC-SA 4.0 licence (i.e credit The Wire not me). I still have little skill in Blender or Unity so I cannot help with new models.
  9. I was joking, Squad released a script ages ago which allowed the creation of the .mu files without the use of unity, only using blender. My point was that you have done an amazing job at doing the engines throughout the mod.
  10. Have you just used the mu to blender script and rotated them? They look brilliant and around the distance to the mun better than my futile attempts at making 3d models.
  11. I have had no problems running it although I mostly just use the Merlin engines when I need a small but powerful engine.
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