• Content count

  • Joined

  • Last visited

Community Reputation

56 Excellent

1 Follower

About Fireheart318

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Location I am a quantum particle, I am everywhere at once and nowhere at the same time. Your head just blew up, didn't it?
  • Interests KSP (duh) and Destiny (tied with for favorite game), YouTube, modding/coding, space, cats, waiting for whenever the next long weekend is, Steven Universe and My Little Pony: Friendship is Magic (tied for favorite TV show), planes, science, and cats. Yeah, that's pretty much it
  1. Are things other than adding to the station allowed? I'm talking things like building bases on other planets, stations around them, and creating satellite networks.
  2. Just found this and I gotta say it looks AWESOME! PLEASE make Num habitable like a mini-Kerbin but with the same gravity as the Mun. I've always dreamed of a world like that! Cratered with lots of canyons as well. PERFECT! Kinda like this but with canyons -
  3. So, um, is this mod still being worked on? It's among my favorites and I'd hate to see it die so soon
  4. You got your wish! I'm really just writing this to write it. Um, this is awkward now
  5. Yeah, same name. Thanks!
  6. How long is this challenge going on for? I doubt I'll be able to do it soon but I'm working on a modded career let's play series called 'Base Race'. I think that just about sums it up
  7. Basically, it's the Portal Gun from Portal. In Portal, the device exists in the form of a futuristic-looking gun that works by shooting a pair of portals onto surfaces coated in moon rocks (and the moon itself) to instantaneously transport information and matter across space. Only two portals can exist at a time (save for co-op multiplayer, which will be ignored) and work both ways. In KSP, the portal device would exist as a large-ish part that could transport ships and their cargo (passengers, resources, momentum(?), across space to a duplicate of itself. To do this, both parts would require a large amount of electric charge, ore, and a way to refine it into fuel as well as a strong (green) connection to each other through CommNet (The two portals have to be able to communicate with each other and both have green signals. The signals can bounce as many times as needed but the route must stay green the entire way through). This would work only on bodies without an atmosphere, and in space. In order to function in-atmosphere, the portal part would need an airlock. Said airlock would be a deployable space made of "hardlight" or some form of tarp (textures would be interchangable for people who don't like scifi. Then again, why would they be using a portal mod if they don't like scifi. Whatever.). A ship would need to fit inside the airlock, which would need an increasingly large amount of electric charge to hold open (because it's hardlight) the bigger it gets. But what if you want to go somewhere else but you already have two portals set up? Easy, just switch the target location on the portal "here" portal to the desired "there" portal (all portals function as both "here" and "there" portals at the same time). Why does it exist? It's a colonization mod that I just thought would be a cool thing. Unfortunatley, I have next to no skill and would probably grow bored of maintaining the mod quite quickly, if it ever became a thing in the first place. That's where you guys come in. Anyone and everyone can make this mod, I'm simply bringing up the topic. Well, that's everything I have to say. Bye!
  8. The rules seem a little restrictive. I've got this old fighter, the SPLICER V-G that I want to enter but it has wayyyy too many wings (like at least 12) and 4 engines. I understand the guns and missiles, but the engine, wing, and radome limitations make no sense. Part of the 'V's signature look is the frontal shock cone intake. Can I just hide the radome in the fuselage? Kerbal X link
  9. I'm having issues with the surface hoverpads. They don't float. Will send log in a few days because I won't have access to my computer for a few days
  10. Well, could you at least add a middle chassis and rollcage?
  11. The Packrat rover is good but there's NO room for customization. At least include a few different chassis and stuff, please
  12. I'm sure it's been asked but a somewhat-brief skim through the comments hasn't yielded any results. Anyway, what's the mod with the rock crawling arena? It's Kerbal Konstructs something-or-other but that's the best I can do. Also, hoverpads/repulsors don't work as intended. I mean they work, but something makes craft twitch around like crazy regardless of SAS status
  13. Is there a way to turn off thrust limiting in the VAB/SPH? I can't stand being thrown into a flatspin or driving off the runway every time I make a plane with multiple engines
  14. Yeah, um... the wheels. Yeah, they don't work Okay. Just had to respawn the craft I was using. The medium/normal wheels work. Checking the tracks now... Oh yeah, y'gotta add the wheels to the left side of the craft or else everything'll be backwards
  15. The part files are s'posta be .cfg's, right? They're not. That's probably my problem. Gimme a few to test it...