TheDestroyer111

Members
  • Content count

    316
  • Joined

  • Last visited

Community Reputation

77 Excellent

1 Follower

About TheDestroyer111

  • Rank
    Replica builder
  1. You can put it on a website like dropbox/google drive (just make sure to make it public so that I can download it) and post a link. Note: MediaFire is not allowed on the KSP forum due to certain bad ads appearing on the website. You can also use KerbalX, which is a website for KSP craft sharing, but you'll have to register there.
  2. I don't seem to like them. They are all ugly, their handling varies widely from real life, so do the engine/crew setups. Many of them are also completely outsized compared to proper kerbal scale.
  3. Building an Mk2 air/spaceplane has almost no difference from building Mk1 air/space planes. I see that you are building fighter-like aircraft, you might want to start by building a plane with one Mk1 cockpit, Mk2 fuselage behind it (attached on the short Mk1-Mk2 adapter) and using two engines on a Mk2 Bicoupler (or however that part is called). You might want to look at some real-life fighters such as the F-15 Eagle, F-22 Raptor, or Dassault Rafale.
  4. I can build a craft that can go there and back 3 times . That distance isn't really impressive, but you're new here so there's no reason to make that something negative . What I can say is that the air/spaceplane doesn't need the additional small intakes, the Diverterless Supersonic Intake is big enough for a Panther engine and has good air supply at all speeds. Also, could you please give a download link? I think I can get this into space myself
  5. This looks like an airplane (not a spaceplane), although a skilled pilot might actually get this into a suborbital flight. Remember that the difference between airplane and spaceplane is that airplane can't (or at least shouldn't) go into space, and spaceplane uses wings for atmospheric flight/gliding but is made to go into space. Contrary to popular opinion, spaceplanes don't have to be single stage craft, there are lots of good two-stage spaceplanes or ones that are launched on a rocket. For example, real-world spaceplanes are the X-37B, X-15, and Space Shuttle. Skylon is a SSTO spaceplane project under development.
  6. Actually I don't need the fuel tanks from B9. The part sizes are kinda useless when compared to the stock ones. I do, however, enjoy having the engines, command pods, and structural/utility parts.
  7. Unfortunately, the only thing that happens is... hard to guess isn't it? NOTHING
  8. If only the fuselages had any capacity to store fuel inside... But I love this mod just for the engines and cockpits and structural parts, they are super useful but well-balanced with the stock game.
  9. I have designed many planes which are slightly unstable or barely stable in order to replicate the aerodynamic properties of an F-16, and most of them were barely statically stable (with no control input) in all flight conditions and flew relatively well at low altitudes and medium/low speeds, but for some reason whenever I went low&fast or just high altitude, the planes would become hyper-sensitive to control surface deflection needed for more than one g (or to engine thrust, if they used asymmetrical thrust), and, when I maneuvered them they either went into spins, or started temporarily flying at a high angle of attack, stabilising out once they bled off enough speed. So why does that happen? Is there any explanation, and can this theoretically happen IRL too?
  10. Uhh... What you gave me is for the categories visible in advanced mode, BDArmory creates its own category visible in simple mode (so, filter by function). You know, BDArmory's parts are in a special category below Utility and Science and all the others.
  11. How to give your mod parts their own part category? BDArmory is one of the few mods doing that, and it really makes everything more clear when you have zillions of mods installed. But how does it do that? All I found on that is that it gives its parts "category = none" in .cfg files but that of course can't be the only thing you have to do to give the parts a special category. Setting "category = SomeNonStockCategory" causes an error when the game loads configs. Setting "category = none" without doing anything additional lets the game load but the parts don't appear in the editor if you don't use advanced categories mode.
  12. Ask on this mod's forum thread... what? this mod has no forum thread? Well then, why use such a strange and not very popular mod in the first place? rofl I have no idea But there are lots of weapons mods, most known one is BDArmory.
  13. What is the chemical composition of RP-1? Wikipedia doesn't give any source on its article about it, and I can't seem to find any serious source about that on the internet... //EDIT: Wow, thank you very much for the quick answer!
  14. In War Thunder (a WWII MMO flight/tank sim), many Tiger tank users say that the T-34 is the most annoying vehicle in the game - sure, it has inferior armour and armament, but it's quite fast, and eventually a Tiger will attract a lot of attention and get overrun. and btw the f-35 is not actually invisible to visible light (no matter whether it is the 10 dollar model or the actual plane), it's only invisible for radar (and the 10 dollar model is visible in all wavelengths)
  15. When the Rosetta spacecraft descended onto the asteroid it orbited, it was stated that its descent speed was 2 m/s. But then they lost contact with it. But why? 2m/s onto an asteroid is not much, I don't think it could destroy the spacecraft... I can't find any source as to why did they lose contact with the spacecraft.