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Rushiil

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  1. I don't know why, but I feel there should be at least one star system we should travel to before FTL technology by using close or very near to light speed Crafts. Examples of such vehicles may include (but not limited to) The Daedalus Spacecraft (Project Icarus), A solar sail (Starshot) or The ISV Venture Star (AVATAR). Just so that we can begin interstellar endeavors before unlocking the FTL technology I'm the tech tree, which is more often than not the last node. And I love the look of complex net to light speed ships (especially the Venture Star).
  2. I second what @johnnydope said. It's an amazing mod. @StarCrusher96 BTW, I found a fix for low fps. I kept tweaking my driver settings in the nvidia panel till I got 30fps on average in orbit and 20 on launch. So much so that I have started using shaders to make kerbal space program look pretty. (I'll post pictures later).
  3. It's a common bug listed on the front page of this mod. Remember, this mod is still a WIP. Are the runaway lights in in the setup screen? If yes, try and enter the Tracking Station from the left hand button bar that Ksp 1.2 introduced in the update. It's a row of buttons for all the buildings in the KSC.
  4. It's a common scatterer bug when kerbin is moved around to a new location. Just enter the Tracking Station and leave, the screen should be proper again.
  5. It happens both times. Though I barely get 20 frames even in solar orbit woth or without the visual pack. In LKO, I get 25 fps without and 15-20 fps with. On a normal game with EVE and scatterer, I get 35-40 for in LKO
  6. Which exact textures do I move? From which folder to which? Pardon my noobness, but I'm pretty new to Kerbal Space Program
  7. I use the full version of Kss, with visual mods. I'll give you a list of the mandatory mods I use without which I can't really play completely. It's just for the experience. 1. KSP Interstellar Extended and its dependencies 2. Kerbal Engineer Redux 3. EVE and scatterer 4. Texture replacer, Distant Object Enhancements and Planetshine 5. KAS and KIS 6. Precise maneuver, Transfer window planner and Kerbal Alarm clock I haven't got the request for permission to view files yet. Try it once more. If I don't get it by tomorrow this time, I'll upload the file some other way (Got class tests coming up so I gotta study lol. But your mod's got my attention )
  8. Is it just me or does the framerate drop after installing this mod (with the given visual pack)? Does anyone know a workaround for it? I play at 1280x720 with low settings. My hardware details are on the previous page.
  9. Hey @StarCrusher96 First off, amazing mod. Plain amazing. Never have I ever seen a star pack so detailed and well laid out. I have a couple of questions, and you can answer them at any time as you seem fit. 1. Can I run this mod without scatterer but with EVE? My laptop behaves funny with scatterer, and even with a relatively powerful hardware (i7 4710HQ, GTX 960M, 8GB DDR3), I get like 25-30 fps maximum with low settings. 2. Does this mod conflict with texture replacer? I get that feeling because of the following error I get. On starting a save, my KSC is completely black. It only gets fixed if I enter the Tracking station and leave. I'll attach a picture and my output log. On a side note, I have a high number of mods, and if you see any mod which conflicts with yours, please tell me. I'll remove it/them from my install. Thank you and keep up the good work! https://drive.google.com/drive/folders/0B5NC0Wh2C26oSXlXZjBGYm9fQUk
  10. Thanks a lot mate. You're a lifesaver. I was almost gonna uninstall the mod till it was updated. :-D
  11. Hey @AndrewDrawsPrettyPictures ! First off, I gotta tell you, wonderful mod. Like really amazing. You seem to have this particular knack of making planet and star packs so brilliant (like this and constellations), hats off. I just wanna ask, can i use this mod in KSP 1.2.2 with the current version of EVE by any chance? I need the clouds because I wanna make a series of videos and hopefully, one day, a machinima with this particular mod. If no I'll wait patiently without bugging you too much. I understand this kind of work must require a lot of time, effort and collaboration, and I sincerely appreciate the efforts you have undertaken to making KSP a more enjoyable experience (not saying that it isn't already)
  12. Are you working on EVE support? Compatibility and use with the latest EVE version will make this mod really beautiful.
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