cy4n

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About cy4n

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    Taker of Things Too Seriously

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  • Location Somewhere with Wi-Fi
  • Interests Playing Kerbal Space Program

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  1. @KillAshley I have found a solution to the yellow stripes bug when using OpenGL: Simply rename the folders of the planet textures to something other than "PluginData" and change the configs accordingly. (Note: This WILL disable OnDemandLoading, but more RAM usage is better than no textures, right?)
  2. My CPU is light enough already, thanks.
  3. @Ger_space I can confirm that the new shaders do not work on Mac. Not sure about Linux.
  4. @canisin Or just use the latest stable scatterer release (v0.0300), as the problem is with the new ocean shaders: https://spacedock.info/mod/141/scatterer
  5. @canisin Galileo mentioned there was a bug with the latest version of SVE (v1.2.3). In order to fix it, follow these instructions: In GameData, open the StockVisualEnhancements folder. Then open the SVE_Configs folder inside of StockVisualEnhancements. Now open Scatterer_Settings.cfg with a text editor. It should look like this: @Scatterer_config:FOR[StockVisualEnhancements] { %integrateWithEVEClouds = False %oceanSkyReflections = True %drawAtmoOnTopOfClouds = True %oceanCloudShadows = True %fullLensFlareReplacement = True %useGodrays = False %useEclipses = True %shadowsDistance = 50000 } 5. Now change the line: %integrateWithEVEClouds = False to %integrateWithEVEClouds = True 6. And the line %drawAtmoOnTopOfClouds = True to %drawAtmoOnTopOfClouds = False 7. Done! Screenshot taken in KSP v1.3.0 with SVE v1.2.3 after following these instructions:
  6. With scatterer, KSP 1.2.2, but 1.3 looks the same.
  7. @canisin Here are a few I took after the SVE 1.2 update:
  8. Using the latest preview (with water refraction) I get weird halos around the atmosphere: I have removed all other mods and tried again, but the issue is still there.
  9. @Diddly Feelerino That's because SVE over-rides the Scatterer sunflare. For instructions on how to fix that: Go into the StockVisualEnhancements folder in GameData Open SVE_Settings.cfg Delete the section that says: @Scatterer_sunflare:AFTER[scatterer] { @Sun { %assetPath = StockVisualEnhancements/SVE_Scatterer/Sunflares/Sun %flareSettings = 0.5,1,0.32 %spikesSettings = 0.7,1,0.32 %sunGlareFadeDistance = 250000 %ghost1SettingsList1 { %Item = 0.1,1,20,0.3 %Item = 0.08,1,8,0.34 %Item = 0.08,1,12,0.49 %Item = 0.16,1,18,-0.3 } %ghost2SettingsList1 { %Item = 0.02,1,4,0.66 %Item = 0.1,1,10,0.44 %Item = 0.15,1,4,0.55 %Item = 0.15,1,18,0.95 } %ghost2SettingsList2 { %Item = 0.1,1,8,0.7 %Item = 0.1,1,6,0.72 %Item = 0.15,1,8,-0.2 } %ghost3SettingsList1 { %Item = 0.1,1,6,0.4 %Item = 0.08,1,11,1.1 %Item = 0.04,1,20,1.2 %Item = 0.03,1,20,1.22 } } } 4. Your sunflare should now be set to the one in the default Scatterer folder.
  10. @Alteroz Here's a tutorial on cube maps:
  11. I prefer Cover 1. Also, on a different note, could you change the title to read "Visuals" rather than "Visual's"? The second one is not proper english. EDIT: Thank you!
  12. SMALL UPDATE Old Craft: Miscellaneous Transfer Stages Improved the blueprint for the Block D Exploration Kerbaled Changed the type of parachute on the MK-1 'Progress' Colonisation Intentional Space Station Improved blueprints Halved the size of the ISS-Power module
  13. BIG UPDATE New Craft: Colonisation Intentional Space Station (0.625-1.25) Added the ISS-Hub module Added the ISS-Power module Added the ISS-Science module Added the ISS-Crew module Added the ISS-Tug module Old Craft: Added autostrut to all craft New category system