eloquentJane

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About eloquentJane

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    Mission Architect

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  • Location All the planets. All of them.
  • Interests Space; designing spacecraft; writing sci-fi/fantasy stories.

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  1. [At a SpaceX board meeting] "So, the Falcon 9 is pretty successful, but it can't lift the largest payloads. What do we do?" *Elon Musk glances up from KSP* "Have you tried gluing three of them together?"
  2. It's a shame this thread is for stock-only rockets; otherwise I'd have some designs to share.
  3. I assume the rainbow is for pride month? Sorry if I'm wrong, otherwise, that's awesome :D

    1. eloquentJane

      eloquentJane

      In part, yes. But mostly just because it's something that represents me, and because I felt like a change.

    2. Spaceception
  4. How you transport a rover depends both on the rover design and your personal play style. I've used a lot of techniques for transporting rovers, including skycranes, detachable side-mounted rockets, cargo bay of a spaceplane, specialized cargo compartment of a larger lander, a rocket platform beneath the rover, service bays (for small rovers), and having the landing equipment integrated into the rover itself. And that's far from all of the possible ways to get a rover to places (although I suspect I've covered many of the common ones).
  5. Air intakes can be surprisingly good aesthetic additions. This is, as I'm sure people are aware, a Kickback solid rocket motor. Those intakes fit surprisingly well between the ridges at the bottom as is visible in the above screenshot. I'm using them to house vernier thrusters to control the rocket, and they're very effective for that purpose (the fuel tank is at the top of the rocket motor; having MechJeb helps a lot for adjusting burn times so the main rocket and the verniers burn out at the same time). Here's what it looks like zoomed out. It's a subtle difference, but I'm quite pleased with how it looks. It's a nice alternative to fins.
  6. I kept 2 kerbals in orbit for 30 days using Kerbalism, which is easier said than done. I also launched some nice new space probes. Details can be found here.
  7. Part 1 - 2: Technology Upgrades One of the new goals of the space program is to put a kerbal in Gaia orbit and keep them there for a while. Thirty days, to be precise, as that is about the duration of a return trip that flies by any of Gaia's moons. Since it's likely going to be extremely expensive to put a station in orbit of any moon, we have upgraded the Spark spacecraft so that it is capable (with a large enough rocket behind it) of supporting its two-kerbal crew on a journey to orbit any of Gaia's moons (or moons of Gaia's moons) and back. This has led to the addition of a new orbital module in front of the command pod, and an improved service module as well. In anticipation of future missions, the new spacecraft - named Coronet 1 - is also equipped with experimental docking equipment. Another goal is to improve autonomous space exploration technology, because sending kerbals everywhere is expensive and not always the most practical method of exploring. To this end there have been several proposed space probe designs, which are highly versatile and capable of being easily modified to suit mission requirements. Several new rockets - named the Vega series - have also been designed and tested. These rockets are much cheaper to launch than the Deneb rockets, but are unsuitable for crewed missions due to their solid rocket propulsion. CGO-3 CGO-3, standing for Crewed Gaia Orbit 3, is the first mission to use the Coronet spacecraft. The missions Spark 1 and Spark 2 have retroactively been named CGO-1 and CGO-2, to ensure continuity with the new nomenclature. The mission itself is to keep 2 kerbals in space for 30 days. Crew: Wenly Kerman (Engineer), Lola Kerman (Scientist) While Wenly and Lola are in orbit, two more missions are to be launched. Gaia HEX-A 1 Gaia HEX-A 1 is a mission designed to study Gaia's magnetic fields. It uses the standard HEX autonomous spacecraft core, and includes a magnetometer, a geiger counter, and RPWS (Radio Plasma Wave Sensor) equipment. It is launched on the new Vega 1 rocket. Gaia ORB-A 1 Gaia ORB-A 1 is the first communications relay satellite. It uses the ORB-series probe core, with the addition of a relay antenna. It will be vital for sending space probes to any of Gaia's moons. It is launched on the Vega 2 rocket. Return of CGO-3 Thirty days have passed and it's time for the crew of CGO-3 to return to Gaia.
  8. This was already a good mod when it just had one antenna. Now with the new ones as well it's a must-have mod. They're all great designs.
  9. Sorry, didn't realize it was so common.
  10. I'd like to report a bug: I was offered a contract to extract ore from Olu'um. This seems like it shouldn't happen.
  11. This is such a good mod. Thanks for making and maintaining it.
  12. That's true. Though I still get the feeling that life support is unlikely. I like the idea of it (though honestly I'd probably prefer a more complex system than the KSP devs would be likely to add, like Kerbalism) but I doubt it'll happen. I'm well aware of this. I added a new post because it was several hours after my previous one and I didn't want it to be missed by people who'd seen my earlier comment.
  13. To add to my previous comment, while a station in need of resupply would slow down warping to a transfer window, it would also encourage expanding the station so that its supplies last longer, and making bigger supply transports so that more supplies can be sent up in a single mission. Thus encouraging infrastructure expansion and technology progression.
  14. Actually you reach the phase angles for the outer planets more often than for planets closer to Kerbin. The ideal Hohmann transfer windows to get to Duna or Eve appear only once every several years, while for Eeloo it appears almost annually because Eeloo moves much slower compared to Kerbin (and for Moho it occurs several times per year using the same principle that Kerbin moved very little compared to Moho in one Moho year).
  15. I'd like to see resupply mission contracts. Using the same technique that finds existing stations and generates contracts to add modules, it probably (at least I would assume) wouldn't be too difficult to add in contracts that ask you to send a spacecraft to dock with a station and later return to Kerbin after a set time, or something like that. A lot of players are averse to the idea of life support. If it were to be added, I would imagine it would be somewhere in the difficulty settings so players could choose to turn it on or off. But honestly I doubt it'll be added at all; it's been a fairly common request for a long time but enough people oppose it that the developers seem unlikely to add it. Another thing that would be nice for stations (and in general) is a greater range of structural part options: angle-locked docking ports square and octagonal docking ports for the trusses more truss parts for both the square and octagonal trusses