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Kerbal Space Program to hit XBox One and PlayStation 4 in July!
shaboi commented on KasperVld's article in Developer Articles
this isn't fallout. mods for pc are already arduous as is. why should a pc modder go through the extra work of coding for a bunch of console casuals. sorry it's not going to happen. pc modders already have their hands full with bugfixes etc. the amount of effort would to recode would be too great. -
Kerbal Space Program to hit XBox One and PlayStation 4 in July!
shaboi commented on KasperVld's article in Developer Articles
mods wont work for consoles because they're written in .dll. Besides why should PC modders spend the extra time when they barely have time to make the wonderful mods for us in the PC community? -
I'm running 1.1 and when I want to use the roster manager button it's nowhere to be found in the toolbar. It worked right after installing the mod but now after some use, it is not loading the RM mod. I checked the debug and says Log: addonloader: instantiating addon 'RMAddon' from assembly 'RosterManager' then it says warning: the referenced script on this behaviour is missing! it lists the previous warning message about 9 times
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Hello everyone! After having KSP for about two years, I finally decided to join the forums. I can't say how much I love this game despite my poor little laptop being barely able to run it.
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I tried to build the lander just now and I cant get the lift engines to attach directly under the "legs" of the lander. Basically what's happening is for the attachment point of the engine itself is not on the physical engine but floating next to it. edit: It would probably be important to let people know I am using 1.1. I assume the problems could just be coming from that.