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tfiskgul

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  1. Ok, I'll stay away from those until 1.1 is released. Thanks for all the help and a great mod =)
  2. I am still running 1.0.5, I accidentally updated this addon from CKAN, which stated that 1.0.5 was the max version for 1.7, so I thought it was safe I removed Contract Configurator temporarily, but still got the same error in the log. I then opened the debug menu and removed all completed archived contacts, and the error seems to have been defeated. I can load crafts and switch scenes. The renamed 5 way block worked fine with just the slightest hint of clipping =) Do you think it is OK to continue running 1.7 on 1.0.5 until 1.1 is released? Edit: I think I will stay away from CKAN until 1.1 is released
  3. Excellent news, that was what I was hoping for, just minor clipping. Good enough to load and retire / redesign the craft. Right now my save is still not up and running, having some save issues. The log file points to broken contracts, I suspect contracts for renamed parts: LOG 21:07:51.292] [INFO] ContractConfigurator.ContractConfigurator: Finished Adjusting ContractTypes [LOG 21:07:51.367] Contract Log: Outdated save file detected! All contracts in save file were updated! [ERR 21:07:51.423] Contract: Exception while OnLoad() or SetupID() on contract Test No situation report available., exception System.NullReferenceException: Object reference not set to an instance of an object at Contracts.Templates.PartTest.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at Contracts.Contract.Load (Contracts.Contract contract, .ConfigNode node) [0x00000] in <filename unknown>:0 [LOG 21:07:51.432] 4/5/2016 9:07:51 PM,KerbalAlarmClock,Contracts System Ready [LOG 21:12:55.310] Flight State Captured [EXC 21:12:55.334] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.OnSave (.ConfigNode node) Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) TrackingStationBuilding.OnClicked () SpaceCenterBuilding.EnterBuilding () SpaceCenterBuilding.OnLeftClick () SpaceCenterBuilding+� .MoveNext () Do you think CONTRACT_FINISHED pointing to renamed parts might be the culprit?
  4. Thanks! The save loaded now (haven't switched to the crafts yet). Do you think the renaming of both mk2FF5WayRCS and mk25WayRCS to M2X.FF5WayRCS will work? Or is there still the equivalent of mk25WayRCS left?
  5. I tried the following renames: Renames Old name New name TunaCockpit M2X_TunaCockpit mk2.MantaIntake M2X_MantaIntake mk2SCRCS M2X_SCRCS mk2FF5WayRCS M2X_FF5WayRCS mk25WayRCS M2X_FF5WayRCS But this doesn't seem right?
  6. Carrot: It should be possible to edit your save file and replace the old part names with the new part names?
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