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[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
Zutt replied to steedcrugeon's topic in KSP1 Mod Releases
Allright, good luck. Looking forward to it! -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
Zutt replied to steedcrugeon's topic in KSP1 Mod Releases
v.0.4.3.1 I've tried reinstalling the game, reinstalling the mod, tried with and without CKAN, but the bug is still there. Do you want me to post a log file? -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
Zutt replied to steedcrugeon's topic in KSP1 Mod Releases
Great mod! keep up the good work. Small issue I found: After deployement the paracute part model becomes slightly bigger. I don't know if its just me, I just wanted to let you know. -
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Alright. I did what you asked. Without the mod I have no problems. My theory: The game doesn't recognize the antennas OR the power generation, so the requirements of the contracts can not be met. KSP itself does not show new contracts when you don't have acces to the needed parts, thats why the contracts didn't show. These 2 requirements should be checked with this probe. And yes, I made sure it's a new vessel (Without Kerbalism they are checked). Am I the only one having this problem?
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Hi, really great work on the mod! I do have a question tho.. After installing the mod I couldnt finish any of the 'put a sattalite in this specific orbit' contracts in my savegame. So I started a new game and found out all those kind of contracts where nowhere to be found, just like the orbital station contracts. Is this normal? I searched this thread and the documentation but couldnt find an answer.