EpicSpaceTroll139

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About EpicSpaceTroll139

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    Turbohead Who Occasionally Dabbles With Rockets

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  • Location 'Merica
  • Interests Aerospace Engineering, Science, Insanity

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  1. I have to agree with the others here. While I think sonic booms would be an awesome addition to the game, there just wouldn't be many situations in the stock game in which you would get to hear them. Only likely situation is making a supersonic plane, putting it on SAS and the quickly switching to something nearby (that's either stopped or going much slower) as it streaks past then switching back. Would be funny if you could break windows at the KSC though! Thus, it wouldn't really be something high on the priorities list.
  2. If you're asking about the mod I used, it's kOS (link pending). If you're asking about my script, I'll put that in this spoiler: Sizeable portions need to completely rewritten to do things efficiently, accommodate different payloads, and reach inclined orbits accurately.
  3. Mouse over your kerbal's portrait. In one corner there should be a small circular dot/button. Click on that. Anyways, I worked more on my shuttle launch script. It now reliably makes orbit. It can even go to inclined orbits, however it isn't particularly accurate. Here I told it to go to a 60° inclined orbit. It isn't efficient in how it gets to it either, it kind of curves throughout the launch instead of doing it directly.
  4. So I tried to do a video for the STS-1a mission in the shuttle challenge thread. I messed that up. My coding failed me yet again and managed to jettison the external tank before it was empty and while the SMEs were still running. The shuttle promptly ran into it and blew up most of the wings and one of the SMEs. It was only then that I realized I hadn't turned the recording on, so I did that. I was lucky enough to have been hauling an orange fuel tank to orbit for grins, and thus managed to limp to orbit using the OMS and the upper SME (yay for generic stock rocket fuel). So my new attempt at the STS-1a mission became a sort of combo with the STS-4R mission, being to go and rescue the crew from the shuttle now stranded in orbit. I decided to do that manually, and like previous manual flights, launch went without mishap. So I set up a rendezvous in map view, and warped towards close approach. I came out of warp and was just about to switch to regular view when I heard *poof*. I switched to regular view to see SAS arresting a slight shimmy in the orbiter, and most of my right wing missing. FOR PETE'S SAKE! My closest approach was too close. I sideswiped the other orbiter. *facepalm* Soo... now I have 6 kerbals to rescue instead of 4. Video coming soon.
  5. Judging by the angle it's at in the picture I wouldn't be surprised if on its way to the Mun it rotates slightly so that the body of the rocket is blocking the solar panel. If you're ok with using the quicksave, I would recommend rotating the rocket so it's flat on to the sun, with the panel directly pointing at it. That way you don't have to worry about the rest of the rocket casting a shadow on the panel.
  6. Thought I had worked out a nice script written to launch into any chosen inclination. Already had tested a roll program that smoothly rotated the shuttle to the correct heading before the gravity turn. Unfortunately it appears kOS does not like Kerbin's standard gravitational parameter. Even if I remove the function and just have something like "Set x to 3531598400000 / 600000." somewhere in the code, it throws an error. I thought perhaps the number was too big or had too many digits of accuracy but that wasn't it. I give up for tonight. kOS, I'll deal with your oddities after I get some sleep! Anyways, fun pic:
  7. Could you post a screenshot? It could be that your probe has rotated into some odd position that puts the panels in the shadow of what I'm guessing is a fairing base. Or it could be a bug. Hard to tell without a screenshot.
  8. Did some rework of the code and used it to fly my shuttle to space. Current version is semi-automated. The computer has full control up through booster separation, then allows me to slowly adjust the pitch at a rate of 1deg/sec using w and s. It will release controls fully to the player on hit of the the abort key. Hoping to automate the rest of the launch tomorrow. Might also do some work to make it capable of flying to non-equatorial orbits. Roll program will be interesting to write as I still don't fully understand the direction/coordinate system of KSP/K-OS. I just know how to use "Lock steering to heading(hdg, pitch)."
  9. Landed an unloaded shuttle at the KSC. I want to make some slight modifications to the RCS, and I need to flip around a probe core that I added for unmanned control and thrust vector alignment, but other than that it's pretty much ready to start performing in the STS challenges. Note to self: Do not trust programs written in 3-5 minutes to fly a rocket. Made it to booster separation and then promptly managed to smash the external tank into the boosters as they peeled off the stack. How to Start Kessler Syndrome 101
  10. I'll take a look at it too I think. I think one of the biggest problems that you'll run into is that vertical flight requires significantly different blade pitch and torque from horizontal flight, so you'll have trouble making it work well in both flight regimes, and making the transition smoothly. But who knows, maybe you'll be the person who gets it to work! Anyways, by adding some kerbals and enlarging the wing root tanks (and thus slightly adjusting the COM), I was able to reenter and land. Unfortunately my computer crashed during reentry, and when I reloaded, Kerbin had rotated so it wasn't going to be at the KSC. Would have been perfect had I not clumsily allowed the nose bounce too far up after the first touchdown. Might adjust the main gear to reduce the chances of this happening again. I'll test it with adjusted landing gear after work, and then it should be good to go. Oh, and I need to add a probe core rotated to be inline with the engines. I keep forgetting to do that!
  11. @Lo Var Lachland Did my E-50 heli and Oskar Weinermobile not qualify for the categories I submitted them to? Too many parts? Anyways, loving all the craft I've seen here!
  12. Thanks! I wanted to do it in IVA but unfortunately there is no such thing as rear view mirrors in KSP so it would be more of blind luck as to whether I ran into a mountain or not. Edit: does anyone know if there's a way to look out those two tiny windows in the top back of the Mk3 crew cabin?
  13. I did it! Backwards! Had this STOL cargo aircraft sitting in my hangar which had relaxed stability (to help it keep its nose up at low speeds), so I just attached some vertical boards at the front and off I went!
  14. Ah yes I have considered that. Though the idea on my shuttle is to reenter with just a enough fuel left to power the RCS until the atmosphere is thick enough that the control surfaces can take over. There are 4 small oscar tanks a little in front of the COM for that.* This thing isn't intended as a perfect replica, so I'm not too worried about from the original design. I would like it to have a clear resemblance though. Also trying to see if there's any way I could adjust the COL/COP on the fly. Perhaps some tiny winglets could be attached at the "Mission Extender Package mounts" I have on the back of the OMS pods. *I just extended these along the wing root. Gonna do some testing, maybe I've shifted the COM enough for it to stay stable throughout reentry without payload. On a side note, does anyone know of a way to make sure the main engines don't start using the fuel from the OMS pods and wing root tanks other than simply disabling fuel flow on them or carefully monitoring my fuel usage and cutting the engines at the moment just before the ET is empty?
  15. Thanks! While they don't have quite as good of a wet/dry mass ratio when compared to the 1.25m tanks, they look nice and help shift the center of lift and drag back a bit, though apparently it wasn't enough to stop it from stabilizing backwards during this unmanned/simulated reentry test after losing signal and then fuel. Though apparently crash-landing in this manner would have been survivable. I have a feeling it's going to take a while to figure out the aerodynamics, as the weight of the main engines pulls the COM way aft, meaning, unless I do something silly like put the OMS at the nose, there's not really any way to keep the payload from shifting the COM significantly.