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razmachaz_69

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  1. Ah. Im a Ckan user and says its for 1.8 and given nobody said anything about 1.9 in the chat log looking back, assumed it was dead!
  2. Heres a few bucks. A couple of beers when this CV19 excrements is over.
  3. Wow. Thanks for being so helpful. Do you have a patreon or such?
  4. Just to be stupid, I download the B2 full version then overwrite with the hotfix linked above (Still says Hotfix 3 on the file?). I need to be spoon fed, complete noob here.
  5. Awesome. Thanks dude. Just wanted to make sure it wasnt just me, I fudging love the Octocore
  6. The Octo core doesnt show up for me. Even on a clean install with only US2 latest beta and contained MM, its doesnt appear on the tech tree anywhere?
  7. Can confirm the above. Issue with parts having science moved and then reset by automated science sampler for example
  8. Any idea what is causing the lack of move/reset with universal storage?
  9. Hi, IM seeing this oscillation on my craft. gradually over reacts to keeping pointing at prograde/man points. Is there an option which will help? Im having to manually intervene which gets silly lol. Best mod sayyyyy whaaat! C
  10. I tried with 0.01, 1 and 3. Makes no difference. It works well with normal science bits jsut dmagic it doesnt. (Aside from the aforementioned EVA issues)
  11. Hi All, Love the mod. Still cant believe this isnt part of base game! I dont know how many others get it but the Dmgic science parts (inc. Univ storage parts) keep triggering on the launchpad for 0 science. I have tried with normal science return and full science return and it does it with both. If i put a 'normal' goo and univ goo on same craft it triggers the univ version. Mag booms do it too. Always extend on launch pad for 0 science. Any ideas?
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