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FuelX

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  1. I don't think it is cheating. It is the magic of science. But maybe it should have the same weight. Nice finding.
  2. Thirded. I like to use every single milligram of monoprop from my small vehicles. Sometimes I also build small probes only propelled with RCS thrusters. Edit: Looks like I'm fourth. Fourthed.
  3. Today I wanted to finish the mission I started monday. However it was a nightmare. I had so many bugs. Had to restart the game maybe 20 times tonight and yesterday was worse. Today I hated my session. Ship exploding without reason, or just loosing parts randomly, saves corrupting on approach for docking, saves destroying ship on reload, physics bugs, crazy autopilot, SAS loosing an axis, SAS reverting an axis, loosing orbit display, trajectories errors, wrong results from the maneuver nodes, ship fuel tanks emptying on reloading, KSC popping in space and I'm sure I forgot some. Oh, of course! Forums website with messed up CSS. I'm not mad about it, I'm disapointed. I realy want to like this game. It's KSP with new stuff and cool graphics. But right now it is a mess. And in it's current state and with the bad reviews, this is kind of sad. I know this is early access and I dont mind some bugs. But this is bad for both KSP's and Private Division's reputations. Management made a bad decision and I hope the dev team will rethink their quality control. Sorry for this rant, this should be an happy forum tread. I'll take a break and hopefully come back to KSP 2 in a few weeks.
  4. Yesterday, Valentina left earth for the mun. And today she arrived at her destination. And there she found an unexpected mystery! Her mission was done, but she did not want to come home already. So she went on another adventure. She loved her trip to Minmus, but did miss her planet a little.
  5. Thank you very much, your delta v fix is what I was looking for!
  6. Thank myou. I will try your tip for the 1,000,000x time warp! Do your pods always land on their legs?
  7. The right edge of your mouse pad may be the equivalent of a scroll wheel.
  8. Today I tried to achieve SSTO. I had to redesign my rocket, turns out nuclear engines prevented my space plane to achieve high speed in the atmosphere. So i did some trials and errors with the Rapier and eventualy managed to reach space ! Of course, an SSTO is just fancy waste without a payload. This one is Valentina's taxi. Her ship unfortunatly had a broken fuel sensor and her onboard maneuver tool would not cooperate. So she had to pilot her ship by intuition. She did reach the moon and next time will try a landing. Not much. The rocket was made of few huge parts. Did some strut magic for the side nukes and it was fine.
  9. Thanks! Lifted it with a rocket. It reach orbit with both nuclear rockets full. About 6400 Δv. Enough for most trecks around Kerbol. And today I've been working on a SSTO, but no success so far.
  10. KSP Version : 0.1.0.0.20892 Operating System and version : Windows 11 CPU and GPU models: AMD Ryzen 9 7950X, Asus RTX 3070 Ti Description of the bug. I was building a plane and at some point in the built all my vehicle workspaces disappeared. Then I reloaded the save and the problem was still there. I had to take an old save, import the broken vehicle, find the corrupted part, remove it and save the workspace again. Saving the game with the broken vehicle would also corrupt that save. Steps to Replicate : I am unsure if I can replicate. I will try. Fixes / Workarounds (if known..) : I had to restart with an old save and find out the corrupted part. A list of ALL mods : No mods Other Notes / Screenshots / Log Files (if possible..) Here is the first effect of the bug, all my workspaces disappeared when pressing Load Vehicle: Then I restarted the game. All my saves that had this plane in the VAB at least once now display the VESSEL UNAVAILLABLE label: Loading a game with VESSEL UNAVAILLABLE would display the same previous effect and it was also impossible to load a save without restarting the game: And this is an error message when loading a corrupted vehicle workspace from a clean save: I tried to remove the parts one by one from the corrupted model and found out this BZ-52 was the culprit : I removed it and could "uncorrupt" the vehicle save and load it from a save without the VESSEL UNAVAILLABLE message. If this would be helpful, I kept the buggy saves. So I can send log files and vehicle workspace / game save. Thanks, Felix
  11. Yes, all of those! But categories should be optional (no category selected to see everything), because I may want to see my engine and fuel tank at same time for example. Also; Highlights: When you right click a part of your rocket or hover it, use a different title color or highlight the part you right clicked on the manager. Linking them with a line (like in KSP 1) would be great too. Add a button to pin a part. Pinned part could pop out of the manager or simply raised to the top. Add a ^ carret button to close all accordions Add a button (an eye icon, for example) to hide all non selected and non pinned parts. Add a setting for parts manager background transparency.
  12. I play with a 3070 ti and my GPU is not the bottleneck. Especialy with rovers and rockets with high parts count or fuel lines. The way I test this is by playing with graphics quality and resolution. 4k should be mostly 4 times more demanding on your GPU than 1080p. High quality graphics should also be more demanding on your vram. My observation are similar to Sixstrings. On a very simple ship I get over 60 fps in 1080p and about 30 to 40 fps in 4k. However, when I play around the space center in my rover I cap at 20fps whatever the resolution and graphics quality. Here's my task manager and hwmonitor on the launch pad with a very basic rocket and some highlights. Basicaly, my GPU is doing everything it can and a better GPU would do more : And now with a complex rover on the runway : This second screen is much like yours. I dont see any evident bottleneck. Maybe it is RAM or VRAM bound but it is unlikely. My VRAM is fully used but not yours. I cannot know what is going on but it is likely a software issue. For example, bad timings or processes waiting for other processes. Picture it like a jam caused by bad traffic signal synchronization. So yeah, there is some optimisation required. Optimisation is time consuming but I'm hopeful they will eventualy fix these issues.
  13. Yes, it works! I removed the wombats from my rocket and it's not leaky anymore. It may not be a fix, but it's a fine workaround. I want to try Saphi's trick too.
  14. Thanks, I will test that too. My testbed didnt have landing legs and was leaking, but the rocket from my screenshots had wombats i'll change it's legs and give an update. Another finding on my part, it's also related to the staging sequence. Bug start after moving in the staging sequence. By removing side boosters or a first stage for example. Also just adding or removing a fuel tank from the main stage can change staging sequence enought to get rid of the bug. And there's a link to a similar topic:
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