Gordon Dry

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About Gordon Dry

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    Agnostic with two eyes

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  • Location The Hanse was here
  • Interests formerly KKFF
  1. Oh man, I thought I become crazy ... I found something. All Contares pod parts have MODULE { name = MechJebCore } added. And then there is the patch GameData\Contares\Patches\CONTARES_MechJeb_add.cfg: @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore } } This is a problem. And bad behavior. No other mod does that - neither with own pods nor with a general patch. Why? This patch does no more work because of this: GameData\MechJeb2 Embedded by Dennis6492\MechJebEmbedded.cfg @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } } } The symptoms are that MechJeb modules that worked before stopped working now. I will remove the module out of all .cfg files inside the Contares folder and remove the patch file now.
  2. "Apply to all symetry counterparts" does not work. I had added radial parachutes to boosters and decided to change them to Kevlar and enter the dry mass manually, also entering the total amount of chutes per booster manually. But the settings were only applied for the single chute I clicked at in the AG editor. -> the only place where that UI window is available btw.
  3. All right, I always do file verification (Total Commander) and only the two mentioned .cfg files differed from the last downloaded release...
  4. Such a simple typo fix in RK-Z-0124m_1500.cfg But in RK-Z-0124_1250.cfg it's just two line breaks added for better readability? Can a missing line break or "carriage return" confuse the Module Manager?
  5. Rocket engineers need confusion. It everything is clear like a rock, they get dizzy.
  6. When is the deadline to get rid off it? Log spamming is always an fps killer. Some mods spam the logs because they're bugging. This mod spams the log on purpose.
  7. I opened an issue at https://github.com/ferram4/Ferram-Aerospace-Research/issues/206
  8. The CTT config is somewhat confusing, for example actually I got the "Saturn-2200 S-IV Liquid Fuel Tank" which is a 2.5m to 3.125m tank adapter, but no fitting Saturn S-IV tank to attach to.
  9. In the game settings you can already set it up like that.
  10. Perhaps this has to do something with it: I recognized that KER and "Basic Delta V" are not capable of considering low thrust solid boosters like retro boosters some times. The latest dev build of MJ seems to have this fixed. I see the same (wrong) total dV in KER and "Basic Delta V" but the correct total dV in MJ.
  11. Yeah, all right... One is the target of sarcasm and others are - let's say collateral damage...
  12. Hmm. Sometimes the Info Drive can be opened in VAB but no being edited ... Is this a known issue?
  13. Hmm. So when you say it will be abandoned, why is there some work done ... A final release for 1.3 and that's it? Could be implemented in RO (because why not) stock (drool) *assume* *scratch head* Or just as simple as that the whole mod project will be moved in other hands...
  14. Hmm. Perhaps this is a hint in a roundabout way that this feature will be implemented in a totally new MFS (so back to the roots) that is working with stock and RO as well - so no more split into MFT for stock and RF for RO?
  15. I had a search phrase in the field, chose some categories (Filter Extensions are installed), clicked into the search field and pressed ESC - after some waiting the entry disappeared but the history was still open. Thanks, ashes on my head. I recognized that applying the settings also needs about a minute until the GUI is responding again... Edit: bummer! I changed the setting to "enableEnterToSearch = True" but pressing ESC inside the search field still makes the process unresponsive for a long time ... Edit: since I applied the new setting this was written to the log: QuickSearch(QSettings)[3.20]: Settings Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QGUI)[3.20]: HideSettings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QEditor)[3.20]: setSearchFilter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QEditor)[3.20]: InitSearch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QEditor)[3.20]: SearchField_OnClick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caught error in PartModuleList.Contains() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QEditor)[3.20]: SearchField_OnEndEdit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QuickSearch(QGUI)[3.20]: HideHistory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Edit: something is borked. After I changed the setting, everything makes me wait. I went back to SPC and had a bigger delay than used to. Then I went to RnD, had a bigger delay and the log is spammed with QuickSearch(QRnD)[3.20]: Find: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Now it's time for the full log: https://www.dropbox.com/s/oj8z8qomy3lsfhj/2017-06-27-2 KSP.log.zip?dl=1