Gordon Dry

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Everything posted by Gordon Dry

  1. How do I apply bump maps to FStextureSwitch2 ? I merged several texture packs into one folder to avoid double buttons for texture switching in the GUI context menu of the faring sides. I can switch the texture nicely but the bump maps are not applied. Actually it looks like this: https://www.dropbox.com/s/lnmihjgty9orzjq/ProceduralFairingsRetext.zip?dl=1
  2. I will give it another try, my post up there is about an issue that is nearly the same as in KER ... in flight mode no info about the TWR and the dV of the actual stage (but for all other stages and total). So I tried KER again, same issue:
  3. Again about this issue that the actual stage's TWR and dV is not shown in flight mode: https://www.dropbox.com/s/yzygztoxmbeo9u8/2017-05-21-2 KSP.log.zip?dl=1
  4. btw I fiddled so much to get the procedural interstages to work, but they neither decouple nor detach the fairings... When I'm lucky the interstage fairing base gets too hot and just explodes, then the staging is done Edit: Yeah, I got it. It was a mismatch of the downloaded .dll from the last two pages of this thread. There was a .dll from 2016-12-02 and a .dll from 2017-01-28 - of course I had the older one because it was linked to twice (one time inside a .zip with the according file date, one time as .dll with the timestamp of download...).
  5. Could you please put a little bit more information into the help windows? For example pressure cutoff ... 1200 what? What is the unit? I'm used to kPa ... With that settings the drastic turn (no respect of AoA) happened at 34 km altitude. And I guess the default settings are for stock KSP, not for RSS ... I never never start a gravity turn at 100 m/s, I start at 300 m/s and at least at 5 km altitude. Edit: So it seems that the unit is Pa ! But I had to confirm it last session. btw I had some NREs while using RCS as "Fore on throttle" for fine adjusting: NullReferenceException: Object reference not set to an instance of an object at GravityTurn.VesselState.ToggleRCSThrust (.Vessel vessel) [0x00000] in <filename unknown>:0 at GravityTurn.VesselState.Update (.Vessel vessel) [0x00000] in <filename unknown>:0 at GravityTurn.GravityTurner.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Full log: https://www.dropbox.com/s/t8k97ccicduc1fw/2017-05-22-1 KSP.log.zip?dl=1
  6. Oh thank you, now I hope this will be the replacement for AmpYear because of all these issues I had with it within the last week. Edit: somehow it is, but not really... It's lightweight, what has the benefit of being more stable. I really hope it will advance to a higher level without bugging out
  7. The suggestion by @blowfish didn't work: Now the parts are all compiled, but AmpYear is not ... Non platform assembly: D:\Kerbal Space Program\GameData\REPOSoftTech\AmpYear\Plugins\AmpYear.dll (this message is harmless) ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Exception loading 'AmpYear': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'AY.AmpYear' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'AY.AYController' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'AY.AYSCController' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'AY.AYPart' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'ReactionWheelPower' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass295_0' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass81_0' from assembly 'AmpYear, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) So I have to remove it again ...
  8. On starting KSP just into the main menu a bunch of these is already written to the log: [TweakScale] Exception on writeDryCost: System.NullReferenceException: Object reference not set to an instance of an object at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0 at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0 at TweakScale.PrefabDryCostWriter.WriteDryCost () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Is it "normal" (and so unnecessary log spam) or is it an issue? The full log: https://www.dropbox.com/s/jbg6ir14ovfbhdk/2017-05-21-1 KSP.log.zip?dl=1
  9. I already mentioned your post over there. I'll give it a try with just deleting the @
  10. Hi. I like this. I stumbled upon the AstrogatorRPM.cfg: // Config format based on NavInstruments // https://github.com/kujuman/NavInstruments/blob/master/GameData/KerbalScienceFoundation/NavInstruments/MFD/addToRPM018.cfg @PROP[RasterPropMonitorBasicMFD]:Final { @MODULE[RasterPropMonitor] { PAGE { // https://github.com/Mihara/RasterPropMonitor/wiki/Page-handlers name = astrogator // Share the autopilot button with MechJeb button = button_D PAGEHANDLER { name = AstrogatorMenu method = ShowMenu pageActiveMethod = PageActive buttonClickMethod = ButtonClick buttonReleaseMethod = ButtonRelease pageTitle = Astrogator } textureURL = JSI/RasterPropMonitor/Library/Textures/bg01 } } } Shouldn't it check if RPM is installed? I didn't see it as a dependency on the OP.
  11. So my MM patch skills are bad, but could it be like this? (I just want to learn) @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebAR202],!MODULE[MechJebPod]]:NEEDS[AmpYear&!RealismOverhaul] { RESOURCE { name = ReservePower amount = 80 maxAmount = 80 } MODULE { name = AYCrewPart } } @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebAR202],!MODULE[MechJebPod]]:NEEDS[AmpYear&RealismOverhaul] { RESOURCE { %name = ReservePower %amount = 1000 %maxAmount = 1000 } MODULE { name = AYCrewPart } } @PART[*]:HAS[!MODULE[KerbalEVA],!MODULE[FlagSite]]:NEEDS[AmpYear] { MODULE { name = AYPart } } changing from @ to %
  12. I'm curious, inside this: https://github.com/UmbraSpaceIndustries/MKS/tree/DEVELOP it says the Firespitter is version 7.5.2 and I don't find any other source, I only can find 7.5.1 ... What is this about? Already the latest stereo pan fix?
  13. What does this mean? By random I stumbled upon this and for sure, the file is a 0 byte ...
  14. I'm not sure how to manage this information - I just lack the proper MM config knowledge:
  15. I'm not sure if this is so mega. Just RO, RP-0, RSS, all their dependencies, recommendations, a few of the suggestions and a hand-full extra. A nice find. Thank you. @ everybody: It happens that I sound rude or something. But everybody has own subjective meanings of what is respectful and what not. And I did not say that I demand anything. I just put all logs together in a .zip (a few days ago it was .7z but that alone seems to annoy people and so I obeyed and switched to .zip) and also try to find the culprit on my own - and surely I am a little bit according to the motto "Time for Outrage!" relating to quirks of the Unity engine. And that it is necessary to go back to stock to troubleshoot again and again seems to be a bad "habit" of the API - my subjective opinion. I don't want the stock system, I don't like LqdFuel and Oxidizer in my install and I don't like log spamming with just senseless information (no exceptions, just a single line of nothing again and again). If it happens that my postings excite people it could be it's not my post but the paradigm of the people who get excited. We're living in a time frame of neoliberalism and people are strained all over the world. To end this paragraph, I should mention that I'm an agnostic. I'm not sure if that helps anybody who is bugged by me, but I can try.
  16. I launched an R7 Sputnik and it went well until the boosters were decoupled. Using MechJeb Ascent Guidance... It seems like the R7 verniers did wrong, the pitch and roll were okay but the yaw was full left all the time ... There was a bunch of ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Propellant].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEnginesRF.UpdateSolver (EngineThermodynamics ambientTherm, Double altitude, Vector3d vel, Double mach, Boolean sIgnited, Boolean oxygen, Boolean underwater) [0x00000] in <filename unknown>:0 at SolverEngines.ModuleEnginesSolver.FixedUpdate () [0x00000] in <filename unknown>:0 at RealFuels.ModuleEnginesRF.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) after the boosters were decoupled... The full log: https://www.dropbox.com/s/d1mqjmkf1jutl6u/2017-05-20-2 KSP.log.zip?dl=1 Edit: All right, 2 of the verniers at the core had to be rotated by 90° ...
  17. The buttons "Toggle Active Orbits" and "Toggle Offered Orbits" just throw an exception in the log: Exception handling event OnMapViewFiltersModified in class OrbitGenerator:System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.Behaviour.OrbitGenerator.OnMapViewFiltersModified (VesselTypeFilter filter) [0x00000] in <filename unknown>:0 at EventData`1[MapViewFiltering+VesselTypeFilter].Fire (VesselTypeFilter data) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.Behaviour.OrbitGenerator.OnMapViewFiltersModified (VesselTypeFilter filter) [0x00000] in <filename unknown>:0 at EventData`1[MapViewFiltering+VesselTypeFilter].Fire (VesselTypeFilter data) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(VesselTypeFilter) ContractConfigurator.Util.TrackingStationUI:OfferedOrbitButtonClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.InvokableCallList:Invoke(Object[]) UnityEngine.Events.UnityEventBase:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() KSP.UI.Screens.TrackingStationObjectButton:Update() (Filename: Line: -1) Log: https://www.dropbox.com/s/d1mqjmkf1jutl6u/2017-05-20-2 KSP.log.zip?dl=1
  18. Not sure if this is a known issue but when I change settings in the main menu (!) this is logged: Exception handling event OnGameSettingsApplied in class TacStartOnce:System.NullReferenceException: Object reference not set to an instance of an object at Tac.TacStartOnce.ApplySettings () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Tac.TacStartOnce.ApplySettings () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventVoid:Fire() KSP.UI.Screens.Settings.SettingsScreen:OnApply() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.InvokableCallList:Invoke(Object[]) UnityEngine.Events.UnityEventBase:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) It was a fresh start, no exceptions before that.
  19. The actual craft is unmanned ...
  20. Until last session it worked perfectly, but now it's emtpy and doesn't show any contract at all, only the 4 hidden contracts I set up the last session. Log of still running game: https://www.dropbox.com/s/dvkf7qavefj9w69/2017-05-20-1 KSP.log.zip?dl=1
  21. I just recognized that the audio signals from KSP Alternate Resource Panel are also muted when helmetOutsideIVA = false
  22. Okay, if you feel annoyed by my means of rationality then I will with the hope of any difference.
  23. Does ModifiedExplosionPotential increase the explosion lag? Are the particles affected by the SmokeScreen settings? So a lower SmokeScreen setting would reduce lag on explosions?
  24. Okay, I use Total Commander with a bitwise verify function - left half of the screen is the contents of the downloaded .zip, right half of the screen is the contents of the GameData subfolder I actually verify. I do this step-by-step for all subfolders of dependencies and main mods. So deleting files and adding EXACTLY the same files doesn't make any difference. I use Total Commander since 1999, I know how to do. I'm not a "Windows-Explorer-Drag'n'Drop-User", just to make it clear.