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About Agnemon

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  1. @betelphi In theory you should be able to change those details with an "MM" patch providing the ranges are exposed by @taniwha.This would be far better than modifing the source and recompiling (something you would have to do for every release)
  2. @cgwhite4 Have a look at Keriden Dynamics, there are 3 sizes of storage cans for each standard diameter that can be configured for scrapmetal. They wll keep you going in the interim.
  3. Keriden dynamics make storage tanks that take Scrap metal, they also have a 3D printer that makes rocket parts without Kerbals. One problem I found with modular fuel tanks is that it removes the single content life support canisters from TACs life support (only left with the "Food, Water, Oxygen" tank in four sizes) which is an issue if you already have vessels / stations / bases built using them
  4. Don't know if I am being particularly dense atm or are we missing storage for scrap metal for the latest upgrade. Just recycled a ship and got 500 scrapmetal for it
  5. Hmm, it would, possibly help a little if the link on the op lead to the download instead of to the message annoucing the update Hmm, it would, possibly help if I clicked on the download link and not the release notes link
  6. @Sharpy I have found, in the past that some contracts will not be accepted as complete until to I shift back to KSC or some other ship, then back to the contract vessel.
  7. Entirely normal. To put it simply, Bill is too stupid. Put in multi star engineers that have very low stupidity levels (I use kerbalstats and portrait stats mods to give me all the stats for each kerbal)
  8. EL does not handle background production very well, it seems that production max's out based on the level of the next lowest level of resource. i.e Item production depends on the volume of RP avail when EL goes out of (or possibly comes into) focus. RP production seems to be determined by the amount of metal on hand, and so on. This is only based on my observations not on any hard data Suggestion: If possible add more RP storage and fill it, see if that improves the construction rate
  9. Merry Xmas to everyone
  10. Re changing recycler output to scrap metal. I, for one am all for it. However I feel you should be able to opt in on an item by item basis. I currently have vessel in transfer orbits to the outer planets, they have been setup as seed ships working on the basis that recyclers produce metal. It would be a royal pain to have to rethink the strategy this late in the game. Ideally a scrap metal container becomes available with the mod using it if found other wise staying as it does now and at a later date changing it to only produce scrap metal. One option vis tanks is to have a generic tank that can be re configured for contents on the fly when empty. You could change colours depending on content or icons. One niggle I am having, not 100% sure that it is EL causing it, My stations keep changing the icon to base every time I put a ship thru the recycler. One thing I need to try is to see if the icon changes when I am in control of the ship being recycled or the ship doing the recycling.
  11. There is/was a bug in the previous version of EL in that Module manager was not applying the skill set patch, the bug was being hidden if you had kerbalstats installed. There is a PDF in the install folder that covers the skill side of it
  12. @Warezcrawler from the sound of it, something on your vessel is clipping the launchpad. If it has landing legs, retract them (after finalizing or in the VAB) before you release. If this is no the case then check to see what, if anything, is lower than the anchor point to the pad and try to redesign your way around it. @sardia There is the blue orbital pad (which you can use to build stuff on the surface with) and the folding launch pad (complete with built in rocket engines).
  13. @Saira76 heres a link to a couple of flowcharts for EL Flowchart 2.jpg?dl=0
  14. @Saira76. Just a heads up. The recycle bin never has produced scrap metal, only metal. If you have no storage space for "Metal" then you will get no return on recycling. The only producer of scrap metal is the workshops in the manufacture of rocket parts, again, if you have no storage for scrap metal then that production is lost. The only way to convert scrap metal is via the smelter, which converts it back to metal
  15. You where asking a few days ago about suggestions for use's for scientists, that got me thinking ( a slow and labourious process fraught with comedy). How about as geologists for mining / resource recovery. If you have a scientist onboard you get a bonus to resource recovery rates, increased if you have a lab on board. Works along the lines of having a better defined ore body so you mine in the richer areas. Another area would be as surveyors ( I continually have to spend a lot of time finding large enough flat areas (<0.5 slope) for bases (I don't like using clamps or legs. Personal preference). Would require another module, a 3D Laser Terrain scanner that would give hi res contour maps of local areas. The 3D scanner, if used with a seismograph, could also be used for seismic surveys to define ore bodies. Agnemon