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Agnemon

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Everything posted by Agnemon

  1. Not sure if this is the right forum. If not, I guess I'll get flamed Feature Request. It would be nice to be able to flag a mod for download/install once all dependancies are updated. For example I would like to install RSS on 1.9.x however that requires Kopernicus which is only at 1.8.x
  2. Well, in the spirit of oneupmanship. I can remember when 5MB was a large hard drive, both figuratively and literally (Tandy external 5 MB was approx 500mm x 500mm x 150 mm).
  3. Now that you guys have finished with the foolproof install setup I can help you test the idiot proof version ( I am eminently qualified for the role it seems )
  4. Oops, mis read the download text from KSP as first line as X86, second line as X64. Personally I blame my keyboard, it's obviously dyslexic. /me sheepishly goes off to download the correct version
  5. This may be a Kopernicus issue so may be in the wrong forum but the errors relate to the loading of planets, gets as far as loading callisto data then crash's Win 10 64 Bit 16 GB RAM Core I7 -6700K 4GHz (10% overclock) Nvidia GeForce GTX 1080 @1920x1080 KSP 1.4.5 Kopernicus 1.4.5-4 KSC_Switcher-master Real Solar System 14.0.0 (Theysen) RSSDateTime 1.2.0.0 RSS Texture pack 8192 (also tried 4096) Module Manager 3.0.7 KSP was run once bare to check install then the above mods were installed. GAMEDATA looks correct (No nested Gamedata folders) Game gets to the initial start screen ( Start Game -- Settings etc) Kopernicus error message on screen "Kopernicus was not able to load custom planetary system due to an exception in the loading process" Logs : https://www.dropbox.com/sh/kbds9wo8nu3ywrx/AAAeoD5xD9Y9MqzA-lo0qfcBa?dl=0 Kopernicus log indicates an out of memory exception as does KSP's log which I don't think is the issue (16GB)
  6. Take all the time you need .....................................BUT, not 1 second longer
  7. @DMagic Try this, https://www.dropbox.com/sh/szs0w0t2d3if0z7/AAC1WC1PN2cr-HvnnpaZ5d6Sa?dl=0
  8. @degenerate Oops, my bad, Try Keridan Dynamics https://www.spacedock.info/mod/308 Its for 1.2, but seems to work without issues on 1.4.1
  9. KSP Store version is definitely "Squad\Parts\CompoundParts\FuelLine" Win 10 KSP 1.4.1 (KSP Store ) Don't have anything installe for screen capture ATM
  10. @EatVacuum Don't thank him, pay him https://www.patreon.com/linuxgurugamer For a list of his work load look at this https://docs.google.com/spreadsheets/d/1vS3F56EmMcfPgLPiMJrmlGo_Op1iLJoxYoEarnXpVNg/edit#gid=0
  11. @degenerate . Try KW Rocketry Rebalanced (it replaces KW Rocketry Redux which in turn replaced KW Rocketry). http://spacedock.info/mod/1497 maintained by @linuxgurugamer
  12. Trying to think (not an easy task with a brain like mine ) definetely wasn't steam, either spacedock or curse. I also should get in the habit of directing posts at people. @DMagic
  13. Hmm, I updated KW Rocketry in the game folder I use, not the test one and RCS Build Aid is back! One thing I did note is that the default option for toolbar choice seems to be set to Blizzys Tool bar. I would suggest this be set to the Squad toolbar. This would explain why RCS Build Aid did not show up in the previous post, Blizzy's Tool bar was not installed.
  14. Getting the following error from KSP.log [ERR 08:39:54.946] AssemblyLoader: Exception loading 'RCSBuildAid': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'RCSBuildAid.AppLauncher' from assembly 'RCSBuildAid, Version=0.9.6.1, Culture=neutral, PublicKeyToken=null'. and [ERR 08:40:03.948] [ModuleManager] Post run call threw an exception in loading RCSBuildAid, Version=0.9.6.1, Culture=neutral, PublicKeyToken=null [EXC 08:40:03.949] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ModuleManager.MMPatchLoader+<ProcessPatch>d__33.MoveNext () UnityEngine.Logger:LogException(Exception) ModuleManager.Logging.ModLogger:Exception(String, Exception) ModuleManager.<ProcessPatch>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Win 10. KSP 1.4.1 Module Manager 3.0.5 No other mods installed ( not a clean install, install was copied to a new directory and other mods deleted).
  15. EVA Transfer V8.0 Not showing in game? Check your KSP Log for the following error [LOG 21:40:26.931] PartLoader: Compiling Part 'EVATransfer/EVAFuelLine/EVAFuelLine/EVAfuelLine' [ERR 21:40:26.934] PartCompiler: Cannot clone model 'Squad/Parts/CompoundParts/fuelLine/model' as model does not exist To fix edit the "GameData\EVATransfer\EVAFuelLine\EVAFuelLine.cfg file and change the spelling of "fuelLine" to "FuelLine" (2 occurances, consecutive lines) MODEL { model = Squad/Parts/CompoundParts/FuelLine/model texture = model000, Squad/Parts/CompoundParts/FuelLine/model000 }
  16. Just want to know if anyone has issues with manouver nodes? When I try to get an intercept with Mars from Earth the closest I can get is about 67M km then the approach nodes disappear. It may well be something particular to my setup, just trying to eliminate the possibility that I pull out what little hair I have left trying to resolve a known bug. Otherwise I will have to uninstall everything then incrementally reinstall (45 mods, a slow process) KSP 1.3.1 RSS 13.0.0 Kopernicus 1.3.1-3 Plus heaps of other stuff
  17. The only problem with the list of mods is that they are not linked to the relevant download pages. me being a lazy sod and all But I do appreciate the effort you put in
  18. Saw a reference to "Samv" that you made on the "Principia" feed. From your comment it allows multiple monitors. Do you hve a link or any other information. A (very brief) search does not show up anthing.

     

    Thanks in advance

     

    Agnemon

  19. I think the real reason for the "Boring Company" is to get first hand experience with tunnels. Think underground bases on Mars. Elon Musk typically doeas something short term to generate income that then feeds into something bigger/long term.
  20. If you have "Interstellar Fuel Switch" installed, try uninstalling it. I had the same issue several versions ago (1.1.3) and "IFS" was causing it.
  21. I am trying to setup an alternative launch site with KSCSwitcher (ver 0.7) but can not seem to get the config right. The location is on the southern slopes of Nevado Cayembe in Ecuador. It's 0.05 south of the equator and around 3900 meters above sea level. The problem is that there should be canyons to the east and west, there is a smallish plateau at that locale with the ground falling away to the east and west. However the site shows KSC in the bottom of a valley with mountains on all sides. this is the setup I have so far. Site { name = ec_cayembe displayName = EC - Cayembe description = Located almost exactly on the Equator (0.05s) in Ecuador, Nevado Cayembe has both the advantage of Equatorial launchs and an altitude of nearly 4000 meters. It also has the "advantage" of being an active volcano (last eruption was in 1786). What could possibly go wrong! PQSCity { KEYname = KSC latitude = -0.04 longitude = -77.975 repositionRadiusOffset = 3898 repositionToSphereSurface = false lodvisibleRangeMult = 10 reorientFinalAngle = -90 } PQSMod_MapDecalTangent { radius = 30000 heightMapDeformity = 10 absoluteOffset = 3898 absolute = true latitude = -0.04 longitude = -77.975 } } So if anyone can tell me where I am going wrong I would mucha appreciate it.
  22. I have used tweakscale repeatedly with EL builds with no problems. In fact, I would say that over 80% of the builds over the last 18 months have had the scaling tweaked to some extent on the majority of parts in the build.
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