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N1njawarrior

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  1. Yes, I do have my graphic set to minimal, also after further study I discovered your settings menu for Blizzy's toolbar isn't working. I will try to reproduce the problems with only KFI installed, though this mac has been known to be unconducive to debugging. I really do enjoy this mod, and from the footage I've seen with the graphics working properly, it also looks amazing, keep up the good work!
  2. I have the same problem, it was quite a surprise when my airplane suddenly shot backwards upon staging. I'm enjoying your exception-free propellers, they're way better than SXT, or KAX's props, both in aesthetics, and balance/functionality.
  3. aww, now I can't be grumpy about my mac blocking me from debugging.
  4. Ahh, Sadly that doesn't sound like my problem, though I'll still double check. Thanks for the help though, it's greatly appreciated.
  5. huh? can you give me a detailed technical explanation, I would like to fix the problem, and as I said, can't properly debug it for myself.
  6. SXT (Lack's Stock Extension) Adds a lot of Aircraft parts including 5-7 props, and a good few are older designs. (radial piston engines)
  7. If you edit some of MAF's code, you can make it compatible with Atmospheric Autopilot too. It basically requires you to turn of the "control surface fix" thingamabob and change one other line.
  8. Good news, I fixed my ram, so now I can actually use this mod.
  9. What was causing the duplication error? I might just be really confused, but so far, I'm pretty sure the memory leak in BD for 1.1.2 has something to do with duplicating textures/models in the editor. I can't debug it myself, thanks to my mac refusing to run the standalone unityplayer.
  10. Ahh, that might explain my problem with deploying control surfaces, I generally put my flaps on the main wing, and turn off all control axes.
  11. @Kowgan lol, You're welcome. For reference, most mods that edit the way control surfaces behave (this includes Atmospheric Auto pilot, and several other autopilots) aren't compatible with each other. The one exception is FAR, due to how popular FAR is, most modders make their mods compatible with it.
  12. I'm pretty sure you have to download the non-source (release) version of the patch, as the source doesn't have any textures, parts/part configs, or shaders. (same with the normal Hullcam source download) Thanks for volunteering to fix the shaders, right now I'm trying to get my mac setup to debug BD Armoury. The patch can be downloaded here. The source can be downloaded here.
  13. Thanks, I'm glad you enjoy. If you find any bugs, excluding shaders not working, tell me. It doesn't look like @Albert VDS has been on the forums much recently, so it looks like the burden of bugfixing still falls on me. As for the shaders, I'll look into fixing those, though I can't guarantee anything before about mid-June.
  14. Yeah, I didn't mess with the shaders, It would be significantly harder for me to fix that, as I have no prior knowledge of how things should look/work, as I had never used the mod before 1.1.
  15. You're welcome, I glad that you're enjoying it. Lol, I registered just to upload this patch. I didn't want to see this mod die, and I had already patched it.
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