sal_vager

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Everything posted by sal_vager

  1. This is now closed at the OP's request.
  2. The real reason is that engines never had dynamic drag cubes set up for them, ideally they would become more pointed as their thrust increased, reducing drag, though the drag does aid in rocket stability.
  3. It might be possible to work around this with autostruts, can you share the save you made?
  4. Make sure "Ease in gravity" is enabled in the General Settings screen
  5. I use either multiple Thuds with a reversed nosecone or White Owl tails clipped into the stack, makes it all a lot tidier.
  6. Not only that but separators also release anything surfaced attached to them.
  7. I'm going to move this to the Lounge, it's the place to be for non KSP stuff
  8. It looks like upgrading is not as direct as I thought, and there's more required than just a 64bit cpu, plus you'd need to backup your data.
  9. Hi @Trojan3268, it looks like you are running out of memory for KSP, only 2gb can be allocated to a single program on 32bit Windows. Is upgrading to Windows 10 64bit an option for you? Your CPU is 64bit so can support it. If not, try using the KSP launcher to lower the graphics settings, particularly the texture quality as textures use a lot of memory.
  10. Have you opted into the pre-release? Check the Betas tab in Steam, the languages are only available as part of the pre-release at the moment.
  11. Four languages in the first batch, the others are coming.
  12. Yes! Maybe we can get @nestor in here, he's online...
  13. Yes, Unity will send a bad window size to the Linux window manager, this usually results in excessive memory being requested causing OOM Killer to kill either KSP or in some cases the window manager itself. This can be triggered by empty Unity projects and Unity tutorials, and has been a problem since at least KSP 1.1 SDL in the Linux version of Unity might solve this, but it's unknown at this time, KSP is still on Unity 5.4.0p4
  14. Actually yes, this is what progress looks like I think you need this. Because of this. http://bugs.kerbalspaceprogram.com/issues/11382 Which Unity knows about and have switched to SDL in Unity 5.6, which might fix it.
  15. Okay, maybe it's using the wrong resolution, your Player log has this. If you delete the prefs file at ~/.config/unity3d/Squad/Kerbal Space Program/ and the settings.cfg from the ~/.steam/steam/steamapps/common/Kerbal Space Program/ folder will the KSP.x86 file start KSP when used directly?
  16. Sorry to go back to sound @reinderien but can you try this?
  17. Okay so graphics have got to be fine, have you tried checking KSP's permissions? It can fail to run if files are read only.
  18. @reinderien here's some things to try. https://unix.stackexchange.com/questions/27918/getting-opengl-to-work-under-ubuntu
  19. I think AMD dropped the proprietary driver for the HD 7 series, but the open driver should be detected by hardinfo. As for other games, KSP runs on Unity 5 so the best games to try are Pulsar lost colony, Besieged and Satellite reign, unfortunately I don't know of any demos that use Unity 5.
  20. By the way @reinderien I am using the open source xserver-xorg-video-radeon driver.
  21. I just realized it was in an archived section, I have moved it to the public tracker so it is now accessible. I have not heard of issues on Lubuntu for a while, and I know KSP will run on Linux, your logs are odd in that htey end very soon after launching, there is not even time for KSP to be loaded, your Player log should have lines like this. So it suggests the Unity engine is having a problem on your PC, I know you have the LibXcursor library so it can't be that, but I am at a loss to know what is wrong here. One clues is this from your hardinfo report. This is not right, and the Unity engine requires direct rendering to be able to display an image, here is mine for example. I'm using an R7 GPU built into my AMD-A8 CPU. So it looks like your graphics driver is bad @reinderien, and you will need to fix it.
  22. Ahh, Lubuntu, if I remember right Lxde does not include Pulseaudio and the Unity engine requires it. Please take a look here. Specifically at Kspflo's post here. And Lysius's post below about using this with Steam. Hopefully this will fix KSP for you @reinderien.
  23. Hi John, any such links to a product or service would need to be approved by Squad, try asking @Badie or @UomoCapra
  24. Hi @reinderien, I'm sorry to see you're having further issues, but I don't think I can help with the information you have provided. Can you please tell me which Linux distribution and version you are using, and your hardware. You can get a hardware report using the hardinfo Linux package, available in most package managers. Does the KSP.x86 work for you? And can you describe what you see when you run KSP,x86_64 please.