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Ogre1983

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  1. I accepted a rescue mission for a kerbal in orbit of Minmus and I'm getting penalties for him being out of snacks whilst on my way there. Is there a way to have the pod that they are in to spawn with snacks? Also I added his name to the does not consume snacks list and still lost rep and funds, maybe I did this wrong?
  2. @Electrocutor you also had the patch for dX11 here which I am still using so the thumbnails show in the VAB, is this no longer needed? Also the config you have posted is not the stock one I was using, are you still working on a re-do of it because I remember it being on pass 0. Thanks
  3. I had the same strange sun problem but it was only when I was at a craft that contained parts from station expansion redux which hasn't been updated to 1.4.2 yet so I figured I'd wait it out. Also TRR has not been updated but I found a post in the forum for TRR where someone found the updated shaders needed for 1.4 for windows and I downloaded that and installed it but the problem that fixed was the pink kerbal visor on eva. Another thing is I force direct X 11 by creating a desktop shortcut to KSP_64 then you right click the shortcut and add a space then -force-d3d11 at the end of the target line. This also creates a shader problem in 1.4 which is fixed by installing textures unlimited by shadowmage and a patch called directX 11/12 fixes from electrocutor's thread.
  4. haha sorry, when I wrote that I was still learning... I thought that any mod would have to be updated any time ksp is. I know now that if it's parts it usually works fine.
  5. Absolutely amazing work, If I could only have I part pack it would be SSTU. When you save as a sub-assembly it keeps all the color and metal settings witch is awesome too. Thanks... and I thought I spent most of the game engineering before this
  6. You guys are awesome thought I'd share I was so excited to download, that while my game was re-loading I went to make a cup of coffee and hit the pour button and when I came back I found I forgot to put a cup under.... hahaha so now thats cleaned up Imma go color my spaceship.
  7. @Jimbodiah how do you load in presets? I have been messing with the sliders and can't seem to get a metal look or textures. Thanks
  8. Makes me think of the Dropship from Aliens 2.... Awesome! Can't wait
  9. Thanks for all the awesome mods the solar panels that come in MOLE are sweet, I wish I could scale them for different space stations. The fairing texture on the Hemi Cuda engine is awesome, is there any way you could release a texture pack that worked with procedural parts? The ports for connecting the KAS from the buffalo to the base plate don't work with the new beta of KAS. I figured it out finally lol, but the wiki and videos I found, I followed and was just completely lost for a minute. Also the buffalo starter kit craft file has no equipment on it and so that took me a minute to figure out too.
  10. I can't re-create the issue I was having, I was messing around with things. Its working fine now I really like it, I can see the numbers I need clearly without changing my view. Thanks for the fast response too
  11. Could you update this to work with 1.3.1 please
  12. Thanks @sal_vager I was able to launch into the game with this and there were no graphical anomalies. Previously 32 bit would launch but I would have strange things happen at KSC such as all the grass turning black. I had read somewhere that Unity needed to put out an update to fix bugs. I believe its something to do with how unity is accessing my graphics driver because Stellaris ran flawlessly out of the box.
  13. I have searched for the last few days through other forums for a solution to ksp64 wont launch but ksp32 will. Linux Mint 17.3 64bit AMD R9 280X - 15.302 Crimson driver 8GB RAM AMD 6300FX Player.log
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