Jump to content

einstein72

Members
  • Posts

    14
  • Joined

  • Last visited

Reputation

3 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello everyone, I'm sorry if this is the wrong place to ask, but I asked on the SVT thread and no one seemed to know what caused it, so I was wondering if it was a Kopernicus problem. When I play with the latest versions of SVE and SVT on my MacBook Pro, I get a "checkerboard" effect on Kerbin's terrain (shown in the link below), and it goes away when I get into a very high orbit, but it essentially persistent from takeoff to LKO. Any help would be appreciated. https://www.dropbox.com/sh/6ab2sidpeyijawb/AABa1heDAEoWt2W8DyrJ-bq1a?dl=0
  2. Does anyone have any idea what could be causing the graphics issue below? I'm on a Mac running macOS 10.12.3, along with the most up to date version of SVE (high res) and SVT for mac and linux. If I remove SVT, this does not happen to the stock terrains, so I would suspect it is caused by this mod, and a similar effect happens on all bodies. If I get close enough to the ground or far enough away, the effect goes away; however after a few thousand meters or so up into low orbit this effect persists. I have tried changing screen resolutions, anti-aliasing settings, ground scatter, and render quality to no avail. I have seen posts mentioning dx11 and OpenGL issues, although the screenshots accompanying those do not seem to match my issue. Screenshots
  3. I have a pair of feature requests if possible. 1st, the ability to "slant" conical tanks to produce shapes similar to these to produce Soyuz-like launch vehicles. Also, the ability to make tanks in the Mk2 and Mk3 form factor.
  4. If you have it (BDB), then I didn't see it. RSB is a little big, but there is an official stock rescale config here that makes them stock scaled. They are no longer in proportion to one another, but they work well for stock solar systems, and I recently moved to Kscale64, so I'd love to have some slightly bigger rockets.
  5. Are there any plans to add support for Real Scale Boosters Stockalike or Bluedog Design Bureau? They are both wonderful mods that have Real Fuels compatibility under Realism Overhaul, but there is no stock Real Fuels config file (that I could find anyway).
  6. Wonderful! Is this included with the mod, or is it a separate config file, or is it included in the RO download?
  7. Is there any current support or planned support for Real Fuels? I did my best to search through the thread, but I couldn't find an answer
  8. Is there any thought on adding a solar telescope/processor? Since real solar telescopes watch the sun constantly to observe changes, maybe increase science return with time as the telescope watches the sun?
  9. @Nookos I thought you should know that currently the CKAN install of this mod is only dropping in the NSS folder, not the Airbus or S3 folder.
  10. Hi @DMagic, I can't thank you enough for making such a wonderful mod. Are there any plans for making parts for the Octosat mod in a similar fashion to those in universal storage?
  11. @panarchist I didn't know you used the same model, I only asked because SETI is still not updated for 1.1.2
  12. Please add TAC-LS support for this! I would love to finally have an orbital greenhouse instead of needing to use the Planetary Base Systems' surface greenhouse.
×
×
  • Create New...