Iso-Polaris

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About Iso-Polaris

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    Rocketry Enthusiast
  1. I have too many of them, is there a way to adjust them altogether
  2. That does not stop the Failure message from killing the time-warp
  3. I have over 50 craft in orbit, kerbalism always kill the time warp every time some parts fail. But I need a 100 year consistent time warp in order to get to Proxima Centauri b , so I just wanna know how to disable the timewarp killing featrue
  4. So I found that food and water consumption were too high for a RSS game experience. And I think a patch for KSPI is really needed. Those large antenna in KSPI with light-years range do not work in kerbalism. A small patch for that would be nice!!! And the MTBF of parts , they are just not too low for RSS, maybe you can adjust that anyway Thx for this fantastic mod
  5. I reallllllllllllly need help !!! it annoying
  6. My modded ksp crashes a lot lated, it usually happens on scene change and without crashlog here's the output.log after a crash https://www.dropbox.com/s/hdq81zqan79v5ur/output_log.txt?dl=0 plz someone help
  7. It has no plume in 1.0x physics time
  8. There no commercial purpose involve that mean you can basically put it wherever you want. I believe the authors would be proud for that..
  9. That was wrong. First of all electric propulsion is not reliable in Atmosphere. And a 0.625m size Attila will only receive energy up to 1.2 GW, which is not enough in most cases. btw will you happen to be cakeisalie? who is one of my friend and has a avatar just like yours (and he loves KSPI so deeply)XD
  10. Daedalus Engine do not have a plume. Is this suppose to happen?
  11. The Return Home contract object in STS missions cannot be completed. I land my spaceplane safely, no parts exploded, yet i still cannot complete that contract
  12. %Light { %sunAU = 133599840256 !brightnessCurve {} brightnessCurve { key = 0.1 0.1 0 0 key = 5.084181 10.9971 -0.001802 -0.001802 key = 76.56295 1.82142 0.000171 0.000171 } } These config file seem to decrease the STOCK sunflare with distance. Can someone tell me what does each number mean? I REAAAAAAAALY want to adjust the sunlight in RSS The sunlight is too small (looks like a normal star) from Saturn orbit. I want it brighter in this distance and dim out in Pluto orbit
  13. So if want the sun brighter in Pluto orbit, which number should I change for that
  14. Pluto has less mass ..... I move one of my craft into Pluto orbit. No significant overheating
  15. %Light { %sunAU = 133599840256 !brightnessCurve {} brightnessCurve { key = 0.1 0.1 0 0 key = 5.084181 10.9971 -0.001802 -0.001802 key = 76.56295 1.82142 0.000171 0.000171 } } These config file seem to decrease the STOCK sunflare with distance. Can someone tell me what does each number mean? I REAAAAAAAALY want to adjust the sunlight in RSS