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E-Rikkie

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  1. latest WIP, an attempt at an interplanetary cruiser. "The Green Lobster"
  2. Only the cupola module from my WIP-station (see above) from the front made a nice wallpaper
  3. Work in progress, my first "proper" space station, just started this one and hacked it into orbit to see how the lighting looks.
  4. well done .... 4 hours later still no issues noticed -edit- and 15 minutes later Guess this is SVT, not sure though At reentry the water color flips over from brightish blue, to greyish if i changed the viewing angle. more greyish more blue
  5. I don't know if it's ever been asked, but if it is my excuse is not reading 136 pages But could KER main panel be made "inverse" with the panels. Normally the panels appear at the bottom of the control bar, but could you make a checkbox so that they appear above the control bar, like in the mockup screenshot. Then the control bar can stay there while i disable panels to get better view.
  6. Just installed it on linux. No more stripes in main menu. No stripes in the tracking centre. No stripes in map view. \o/
  7. HI, don't know if this already known but i found something weird using ksp 1.2 on linux with PM 2.2-pre. The text with the "flags" in map screen don't update while the mouse is over the PM window and you adjust the node. This is a bit vague so let me explain a bit. Let's say ship is in orbit, you want to raise the Pe so you make a maneuver node on the Ap. You give some prograde vector. Then you click with right mouse on the "resulting Pe" flag on the orbit line so the text stays on screen. If you adjust the maneuver node from the "gizmo" on the orbit line, then that text with the resulting Pe gets updated right away. But if you adjust that node using the Precise Maneuver window, then the text does not update until you move the mouse cursor out of the PM window. This also happens with the An & Dn.
  8. Checked and double checked, and in the HR version the filenames are correct.
  9. Tried but problem still exists, extracted this file and filenames were still all lower, i.e. ghost1.png, ghost2.png, instead of Ghost1.png I think problem is that scatterer.dll references those files with the starting capital (i peeked inside the dll and files were named Ghost1.png, so .. ) So only solution is to rename those files
  10. made a named save at time of first screenshot, just reloaded that and now everything is normal. no luck.
  11. first time i encounter this weird visual glitch, guess it was some sort of projection of the sun which was right behind it grew when i came closer to kerbin
  12. Had that too in .1500 linux last night, also did a restart of the game which didn't solve it. ship was in kerbin orbit so i did F5 and sent the ship anyway, guestimated the intercept point. After timewarp when the ship came in Mun SOI the intercept trajectories appeared. Next ship i sent to the mun in the same session didn't have the problem and the intercept appeared as expected when setting the maneuver point. no idea how to replicate this behavior.
  13. played for about 2 hours yesterday, started a new career on a clean install on linux, no issues so far, great job! have 1 question though, did a quick search but couldn't find the answer, in the tech tree i saw parts with a different background color, what are those? never noticed them in 1.1.3
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