Eugene Moreau

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About Eugene Moreau

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  • Location CYWG
  • Interests Space, planes, boxing, photography, technology, chicken and waffles.
  1. updated six to 1.10 manually and things appear to be "normal" and krpc installed. Thanks for for the help. I'll report back if things go south.
  2. It's bundled with the OS so I'm not sure it's great idea to update the packages, but who knows, it may not care. I could always install a separate version of python that I can maintain myself. Have to look into it.
  3. So I'm trying to install the python packages on OS X. Getting the following error. I assume it's supported on OSX and I can't find anything in the thread or online about installing it. Any help would be appreciated. Gree:Downloads anothergene$ sudo -H pip install krpc Collecting krpc Downloading (57kB) 100% |████████████████████████████████| 61kB 1.1MB/s Collecting protobuf>=3 (from krpc) Downloading protobuf-3.3.0.tar.gz (271kB) 100% |████████████████████████████████| 276kB 1.4MB/s Collecting enum34>=0.9 (from krpc) Downloading enum34-1.1.6-py2-none-any.whl Collecting six>=1.9 (from protobuf>=3->krpc) Downloading six-1.10.0-py2.py3-none-any.whl Requirement already satisfied: setuptools in /System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python (from protobuf>=3->krpc) Building wheels for collected packages: krpc, protobuf Running bdist_wheel for krpc ... done Stored in directory: /var/root/Library/Caches/pip/wheels/cb/fc/48/bf4041bc439787df6aff8eb35630deffcfda1f590e8303463c Running bdist_wheel for protobuf ... done Stored in directory: /var/root/Library/Caches/pip/wheels/1b/42/a0/4c7343df5b629ec9c75655468dce7652b28026896b0209ba55 Successfully built krpc protobuf Installing collected packages: six, protobuf, enum34, krpc Found existing installation: six 1.4.1 DEPRECATION: Uninstalling a distutils installed project (six) has been deprecated and will be removed in a future version. This is due to the fact that uninstalling a distutils project will only partially uninstall the project. Uninstalling six-1.4.1: Exception: Traceback (most recent call last): File "/Library/Python/2.7/site-packages/pip/", line 215, in main status =, args) File "/Library/Python/2.7/site-packages/pip/commands/", line 342, in run
  4. Excellent! Thank you.
  5. Any possibility of this mod being updated for 1.2.x?
  6. I'm having some issues with trying to set up or adjust some filters but I'm a little confused about the structure of the FilterExtensions Configs folder. What is the default folder? The ones with the numbers seem to duplicate the ones in root of the folder. I'm wonder which ones get looked at in what order.
  7. Minmus Station Alpha. Currently has capacity of 22 Kerbals and is recycling as much as possible. Always has a couple scientists beavering away for the better of Kerbality
  8. I have built a couple series of launch vehicles. For lack of any creativeness on my part, they are the Alpha and Bravo series. Best part was launching them as seen below. Alpha Series 1.25m LV. Designed to get small payloads in to LKO. All recoverable using Stage Recovery and RealChutes. Left to right; Alpha 1 and Alpha 2. 2.5 Mg and 5Mg, respectively into 100km LKO. Engines by KW Rocketry. Bravo Series 2.5m LV. Designed to get Medium to heavy payloads into LKO. All recoverable using Stage Recovery and RealChutes. Left to right; Bravo 1 through 7. 10, 15, 20, 25, 30, 35 and 40Mg respectively into 100km LKO. Engines by KW Rocketry, SRBs by KW Rocketry and SpaceY. Charlie Series - 5m... In the works.
  9. Ok reading it that way makes a little more sense. I thought if they were not targeting to anything they would try and pick up something to link it's way back. I guess not.
  10. If I have two KR-7 that are with in range of each other, activated, set to "no target" and have line of sight should they not automatically connect?
  11. Neither do I any more. Not even sure why I started with it.
  12. FYI, I removed the Persistent Rotation Mod and it all works fine now.
  13. Doesn't happen with out MechJeb. If I turn off auto-warp, engage Jeb, wait for it to line up to the maneuver node, give a couple seconds to calm down, then turn on auto-warp, it's all happy.
  14. I've been having an issue with MechJeb since 1.2 came out. When I set up and maneuver node (manually or using Jeb) and hit execute, the ship rotates to the "maneuver" node an appears to stop. Time acceleration then kicks in, but the orientation of the ship starts to drift off of the node. It drops out of warp and moves back, goes into warp, but drifts again. Just keeps doing this, bouncing back and forth over the node and never kicks into warp properly. It does this maybe 20 times then finally settles and warps as normal. If I use SMARTASS and point it at the node and let it sit for a few seconds then hit execute it works fine. Any ideas?
  15. Has anyone tried KSP with the new MacBook Pros? It's time for an upgrade this year and I'm curious about the performance of the Radeon cards in them with KSP. Looking for constructive responses here, if you just going to bash the Mac or suggest a gaming PC(that is a possible option, but not my first choice), then please move along. Thanks.