smotheredrun

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About smotheredrun

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    Sr. Spacecraft Engineer
  1. Ok, so very different problems. Well the KSO gears for both shuttles "work" in 1.3... although the smaller gear can do a neat spin out sometimes, and the larger gear doesn't like hills. I have a current patch for both shuttles' gear sets. Would you like to look at them? PM sent
  2. Nice, I like the red Sharpie look there @Pak
  3. Okay... thanks @linuxgurugamer, you keep adding to my "Need 'Em - Got 'Em" List. I may have to buy a new PC just to be able to run KSP soon. Thanks again.
  4. What behaviour are you seeing from the wheels with Farscape? It is a very similar set up to the Kerbin Shuttle Orbiter wheels. Are you getting some crazy spin outs when landing? Are you rolling cheeks first down a shallow slope (yay missing the runway) even with the brakes on and all of the sliders in the R-click menu maxed out?
  5. @RaendyLeBeau Love the animation. Have a great summer
  6. Well.. once again, this thread is very interesting. Keep it up!
  7. Before anyone asks, we're getting there. At some point "SoonTM"* there will be an invite for some testers. Of course, the original testing team will be contacted first. After that, if more testers are needed, we'll put out an open call.
  8. So I take a few days/weeks of not really checking the forums for anything other than PMs, and then FAWUMP! @Nertea and @Streetwind go and drop this new pack on us. Thanks guys! Going to try those new parts out soon!
  9. *facepalm* But love the Catamaran! How did you get the colours to change for the "sails"?
  10. Follow instructions in post directly above yours. I believe doing that will best answer your questions. Angel does a very good job with the guide therein
  11. @Noud Probably best to use the forum search to find them. As @Jas0n said, there was a (generally civil) debate regarding these. Do a quick forum search for that thread, and you'll be able to find the accepted formats for these. The two users before me who obviously think and type faster than me further outline some issues regarding them, that's you @TheRagingIrishman and @Tex_NL That said, I have fooled around a good bit with Chaka Monkey Exploration Systems which is by all definitions presented in the debate what a mod pack should be. However, it is not ready for 1.3 (yet). They will announce 1.3 compatibility when it's ready. So, take a look for what your looking for, and if you do find some mod packs, see if they are presented in their Opening Post in a way similar to that of Chaka. While not by definition a "Mod Pack", KSP Interstellar Extended is almost an entirely new way to play, and is 1.3 ready. Like the Irishman said though, asking in a new thread which mods work well together, will likely get the biggest response from the community.
  12. I have no info regarding the development of the EX as I have never been involved in that project. It would be unwise and inappropriate for me to comment on it.
  13. Haha um... nope. Thank you. Now that I can use screens for more than 10 seconds at a time, I have the category patches complete for everything except the vehicles. Sorry, still no love for them yet. There is other work happening too, and not just by me (more technical than what I can currently do), so we're not there yet. From what I can see it's a bunch of small details that are somewhat tricky to resolve.
  14. lol I actually eneded up permanently deleting that entire install a few days ago That's what I get for not labelling my installs on my desktop very clearly.