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AlphaKerman

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  1. Hey, may I ask whether this mod is heavy CPU or GPU usage? I have decent CPU but a potato GPU, so if it is GPU heavy i might need to upgrade my GPU then. Thanks!
  2. Uhm, does anyone also got their kerbin day getting weird because now one kerbin day is 24 hours, but the time still counts a day as 6 hours. So a kerbin day equal as 4 day in the curent setup. Is there any fix that can be done? Not essential though just confused me a little . Thanks
  3. Well, at least finally I've added "resources module" my self in the .cfg file. Just plain copy and paste and somehow it works in the hab module but not in the "Series A SMX" or Progress like spacecraft. Might be just me screwing up the program somewhere but, yeah I'm not really a programmer and everyone might cringe when you look at it but really helps when you get bored on all of this self isolation at home though lol . Really loves this mod so much! 3.8 : 1 I believe for the Raptor https://en.wikipedia.org/wiki/SpaceX_Raptor
  4. Anyone knows how to use SSTU Volume Container? Seems like I can't do anything with it, I mean I can't add anything to the module (i.e. Monopropellant, Ore, etc.)
  5. Anyone knows why when I want to launch, its always set to the original KSP launchpad instead of any other launchpad? I have already make it launchsite but still whenever i went to launch there is no launchpad option and set the original launchpad as default. Also when I set to launch from i.e Pad 40 from the VAB, its still use the default pad. Am I missing something? Already installed Kerbal Konstruct 1.8.1 (Im using KSP ver 1.8.1)
  6. Well, it finally works with Real Plume and seems only the the Series C service module that is not working and I'm fine with that (perhaps if anyone want to check that). One more question please . Until now I can't decide whether to use USI or TAC life support. But it says for this mod there's only some patches for TAC but with USI most of them are there, so is it better to use with USI? Thanks
  7. What version did you use? I'm using version 1.8.1 as it isn't working on 1.9 yet because Kopernicus isn't supported on 1.9 (I was using 1.9 and reverted back to 1.8.1). The rest is simply putting it all together. No cfg editting needed. *I do it on a fresh install to ease seeing what went wrong, much easier than a cluttered Game Data folder (I install the other mods later on)
  8. Yeah, I use the Smokescreen from the pack. Still tinkering around on what I've could missed. This is my first week playing KSP again after more than like one or two years so I'm trying to familiarise with modding again haha Edit: Finally sort out the problem Turns out the Sevice Module engine is the one that has the problem after all, the rest is fine (tested the RD107, RS68 and D170 all was fine). Stupid me only testing a single type of engine
  9. I try a new clean install and only put SSTU and Real Plume mod and still no sauce . Is there anything I miss?
  10. Any idea why the Real Plume mod doesn"t works? Things I use: KSP 1.8.1 SSTU-0.12.50.162 RealPlume_v13.1.0 RealPlume-Stock_v3.0.1.KSP_1.8.1 SmokeScreen-2.8.13.0 Stock and other parts beside SSTU works just fine Log: https://drive.google.com/open?id=1T02e_1v53Qxw6wF4TLH_NdAhmNlSVZi5
  11. Yep I noticed that. I basically just install ksp yesterday and tested it. Well seems terain density and quality set to low on default. I'll try it again later. At least nice to see people still use this mod at 1.8, last time i played it was like at 1.2 lol, nice to meet you Edit: Whoa, I switched terain scatter on (previously off) and set quality to high and I couldn't believe how nice it is. But I can confirm the fps drop on Duna but it still enjoyable to play. Thanks to remind me of that
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