TheLionsBite

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About TheLionsBite

  • Rank
    R.U.D. Specialist Engineer

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  • Location Standing by to launch
  • Interests Stylin'-single-stagin'-sciencey-self-sustainable-to-anywhere kinda things that can make it to Minmus at least.
  1. And I was sick with worry I'd have to go public with Alpha... Looks like that time in testing really is paying off. So far she's still undefeated against four hardcore competitors, but the day will come that she's forcibly retired, I'm sure. Best gratification of the day right here, knowing Alpha had to pull out all the stops once again. The fatal flaw in Super Dreadnought was almost certainly her aerodynamics.
  2. Welllll... after many errors, both user and technical, I've finally decided to trust goduranus to host the video. Thank you very much to BDArmoury taking a huge dump on my good morning, by the way, as now I need to submit an issue. I ran the fights the same as I always have, but no guns would fire at all. Only missiles would fire, regardless of my attempts to change settings about. Both Super Dreadnought and Alpha bare the GAU-8 like fangs, which experienced dogfighters know to fear that deadly purr on their six. No purr, no fair. The easiest fix is to hand Alpha over to my challenger in hopes that his older version of BDA will honor our fight, the same as we honor the challenge. Alpha versus P-1187 Super Dreadnought incoming! Take coverrrr~! @Triop If you feel some kinda way about a fight with another rules set appearing in your thread, know this: As you may well-understand, we love what we do, so we shared it with you. And I still intend to submit a craft for this competition as well, only I must wait until the issues with BDA are resolved. Reading back, it looks like that's pretty much what you're holding out for as well...
  3. 2v2 it is @goduranus ! Standby for liftoff...
  4. @goduranus I'm going to assume when you say that you've taken your Super Dreadnought to Dakka I and were victorious. For this, my competitive nature responds. However, my secretive nature still prevails. I would rather know you've beaten Dakka I and then cling to the edge of my seat as our beasties ignite the sky with sound and fury! I know, I know, I'm such a hard-S about it... but I'm willing to compromise a little for the sake of sportsmanship. I'll test Alpha against your Super Dreadnought one-on-one and provide a link to the (rough) video when I'm finished. If Alpha is victorious, you MUST submit a different craft to PFC4 altogether. If your Super Dreadnought is victorious, I will make Alpha's blueprint public. Sound like a decent enough compromise to you, sir? I'll start downloading and recording the moment we come to an agreement.
  5. NEGATIVE @goduranus You won't recon my blueprints that easily, you devil! Seriously though, I'm intrigued at what you're prepared to sortie for PFC4 (should JRA continue the series to PFC4, which is debatable), but I'd rather it be a more realistic encounter as we meet in battle. I can see your drones coming and must act without an intimate knowledge of said drones' potential because they are all AI-controlled. AI feels no fear, has no insight and must comply with programming. My understanding of physics gives me an edge over my competition through the design process and I'd wish for no more than that. At least that's what I'd like to think... LOL! I guess we'll find out! Also: are you participating in JRA's PFC3 as well? If yes, which plane(s) have you entered with?
  6. @goduranus Oh, yes. Callsigns "Panthera Leo" and "Alpha" are both my design for competition on Jolly Roger's tournament. Both have fought their first of the season as well, so you should have a fine example in episodes 3 and 4. Hope you're enjoying it too. Buuuut.... I was just re-checking my AI settings to ensure she complies with the regulation and realized I actually don't have a craft that will. Panthera Leo's Weapon Manager and AI Pilot are both housed within the same structural fuselage and she's designed to be an air-superiority drone. Sorry to jump the gun. I should've read the rules better. And take one look at Alpha and it's pretty obvious she won't comply with these regulations either. So... in the words of the Terminator: "The data could be called 'pain.'" LOL! I'll be back with something eventually.
  7. @goduranus Define "it" for me, please?
  8. @Triop I've got one for ya, but she's already in a running competition, tournament-style. Should she be defeated in said competition, only then will I release the design to KerbalX. Is there some way I might send you callsign "Panthero Leo" privately? Or would you prefer that I just wait until said tourney is over and notify you then?
  9. @TheRagingIrishman, @Galileo I misread this part of the statement. The wording is a bit misleading to me, as I'm currently flat broke and have no real hope of having the extra coin to purchase the expansion pack for quite a long time. Such a focus made me skip right over whatever "Blitworks" is (I don't own any console version, therefore don't really care) and focus on the last sentence I've quoted the OP here. Thanks for catching me up. It sucks how much catching up I'll have to do, but just "oh well," I guess.
  10. @SQUAD You've officially put a thorn back in my paw. I purchased KSP for PC after April 2013 like everyone else who bought it to play on their console system, yet console players don't have to pay for the expansion?!?! WHY?! I love this game, don't get me twisted. All I'm asking for is a bit of fairness here. Why don't console players have to pay and why must I?! Have fun to everyone else who gets it for free...
  11. And that's my first successful rendezvous with Eeloo via SSTO. Thanks! Edit: After a white-knuckle landing at Eeloo and tedious refuelling, I managed to totally screw the pooch on my return window. xD I'll try that again later-- when I remember to wait before launch from Eeloo!!
  12. So I dunno if this actually counts as my KSP moment, but the pride is the appeal, right? Not too long ago, I got into a minor argument with my girl about the difference in games we play. She loves Diablo, for instance, and I absolutely zombie and sleep after more than 20 minutes worth of gameplay, while she does about the same thing, trying to watch me play KSP. Naturally, we childishly went back and forth-- Me: "Your game's redundant, and teaches you nothing but hoarding and button-mashing!" -- Her: "Well, YOUR game is boring! You stare at the same thing for upwards of four hours and actually play for less than an hour!" Back and forth we go. A compromise was in order, for sure... So naturally, we challenged one another to take on the other's favorite game, while helping one another out a bit. I haven't seen her playing Diablo since! Her first attempt was to build a jet, but she asked that I don't hover while she builds. So, I just stayed nearby to answer the onslaught of questions about our beloved KSP. Well... it crashed into the sea just off the runway at the KSC and made a fantastic speedboat! Nevertheless, it didn't work as expected, so she was totally against ever playing again. I convinced her to try again, but this time, let me help her more directly. This time, I just asked her some common-sense kinds of questions, like "You saw in the part description that engine requires intake air, right? How can you scoop air into an engine?" She went right to the aero-tab. Or, "Are you planning to take off from the water or the runway?" She went straight to the wheels tab. Etcetera... After no more than about an hour of this sort of turn-about, her jet, which she aptly named "Redemption" lifted off from the runway... I didn't think I could smile bigger when I saw it was stable... and FAST! But I was wrong... SHE LANDED IT ON THE FREAKIN SOUTH POLE, PEOPLE! If I'd grinned any wider, the top of my head would've fallen off!
  13. Shame on you for having no more imagination than a few more pixels in your profile pic than your typical new user... Shame on me for taking the time to find out.
  14. For shame: You still don't have a profile pic? For Miner's comeback: No stars on no shuttles is still worse.
  15. Firstly, I'll just say I've barely been playing KSP over a year now and I'm a swift learner. I absolutely love this game. I feel like Squad hooked us up with an unlimited supply of super-powered LEGOs or something! The freedoms... It's incredibly entertaining... but today I wish to personally introduce RNG to my kraken-fist! Okay, so here's the breakdown: My ultimate goal is to vacation the surviv-- uh, I mean Kerbals of my space program to Laythe. Naturally, there's a few things we'll need to truly enjoy ourselves on Laythe... You know, boats, jets, spider-bots and submersibles... the usual. However, for ease of transit and a larger margin of error, I decided that a Minmus refueling station would be, not only necessary, but PERFECT for such a feat. Not only does the super-low gravity prove simple to beat, but Minmus is also the furthest satellite from Kerbin, naturally nullifying a great deal of the deltaV required to escape Kerbin's gravity. That's going to come in handy with this career later, as well, considering my plans of sending many heavy toys to Laythe to play with. Jebs and Vals, I assure you I have done similar Minmus bases before, many times in past, now-deleted game saves. Never ONCE was I disappointed until this very evening. After starting a new career and establishing a communications constellation around both Kerbin and then Minmus, spending a few hours in the SPH designing a beautifully mobile and minimalistic Minmus refueling base, then building the launcher for it, it was finally time to send a probe to survey the minty planet. I didn't. Instead, I tested out the full potential of the refueler, from launch to landing to ensure a later success. After a near-perfect flight, I landed the base safe and sound, ultimately deciding it was no test flight at all. No time later, that surveyor launch was underway, and without failings of any kind (other than my inefficient piloting.) Soaring over the north pole of Minmus, my capture burn was a success, so I deployed the probe's scanners in haste, ready to move on with the next phase of the operation. I could always move the refueler to the nearest ore concentration, if necessary. And RNG kicked me right where the sun don't shine. Minmus was practically dried up. No more than 4% ore content at the hottest concentration, and that makes mining ore ridiculously lengthy, no matter how many BadS, 5-star engineers you have aboard. I'll time-warp through a day of mining, sure. No problem. Warping through years of mining? Forget it. It's one thing to have to stop the drills so the ISRU can catch up... it's a whole 'nother headache to stop the ISRU and wait for ore. Good thing I have so much experience in starting careers from scratch, because this will be the fastest-deleted game save I've ever started... having only spent about 6 hours in total, from beginning launch to surveying the prune that is Minmus. Hopefully the career I just started will be more like what I'm used to seeing-- averaging around 12% ore concentration, and generally in the Flats areas, where landing is even easier... Good luck to you, my fellow kerbonauts! May the odds be ever in your "flavor."