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Maniac_Canine

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  1. I have 2 things that I love with the new version. 1. The new and improved SAS is awesome! It makes the game playable in a sense that before SAS was more of a hinderance and required most control to be manual only! Thanks Squad!!! 2. Autostrut. I know everybody is saying "cheater!", but when NASA built the Saturn V they did not have external/visible struts between the first, second, and third stages. In KSP if you build a rocket the size of a kerbal Saturn V it would be super wobbly, so i just autostrut the bottom tank of each stage to the heaviest part and the crew capsule to the heaviest part and tada! steady rocket!
  2. Ok, looking back to the first couple hours of KSP I played, I didn't make orbit, i didnt make suborbital, heck I barely made it off the pad without something going horribly wrong (poor jeb). After 1000+ hours on PC, I have gained a knowledge for space flight and orbital mechanics that would have never been possible for me anywhere else. I didn't even make it to the mun until 100+ hours. Given my limited experience I do think that the PS4 version is difficult to play and has issues, BUT, if I give up on it now that would be like giving up in the PC version after it crashing on me a thousand times. (I started playing with version .90, which was fairly stable). Going back to my original point, look at it from the point of view of someone with little experience on the PC (who may or may not be an avid PC gamer) with that perspective i could see how it could get a great review! I would have given KSP .90 a great review 3 hours after i started playing it as well.
  3. I googled the author of the review, he has 100 hours of kerbal gametime on PC and 70 of that is early-access. It looks as though he has some experience with the PC version, he isn't addicted to it like some of us are. Plus I really like the PS4 version and it holds tons of potential for future updates which I know will come soon (tm)
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