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foofie99

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  1. Speaking of mods that I'd love to see this working with: ASET avionics&alcor command pod, rpm, planetary base systems!
  2. For concave colliders, triangulate the mesh into flat triangles and make each a collider, no? Again, the most I've done with modeling is basically nothing lmao. Would that work?
  3. @pizzaoverheadi have an incredibly stupid idea. Can colliders not be made based on the existing interior mesh? If so, could a python script potentially just add a collision layer to every internal mesh in the Iva? I don't know much about modeling so... All that would remain is to manually add a hatch to the part then, as chairs and stuff should be rendered as objects not flat projections meaning their mesh already exists, just not as a collider. Also, what does the line, added conversion for using part colliders as IVA colliders mean/do? And how do I use that feature How is it done in the 3d modeling software? I could work on that and release a repack of the stock IVAs with colliders all in, and the same for a few popular mods.
  4. Next couple weeks I plan on hopefully creating colliders for all landing cans and mk3 control modules. @pizzaoverhead, can colliders be created for modded parts such as the ALCOR pod and planetary base systems? If I am able to make the colliders, I'd like to, with @pizzaoverheadpermission, share the collider config file in this thread
  5. Also, what tool are you using to make the internal Iva colliders ? Especially the one where you drag with a mouse? Did you make those tools your self? If possible, could you share them with the community? I would love to use the tool to help you speed up the mod making (I don't even care if you mention me I just really love this idea and would love to see it work) as well as help integrate this into other mods. I have a fair bit of experience with 3d modeling and some unity experience. I could help make the colliders for things like rpm capsules and some popular mods.
  6. Will this work with a replaced rpm Iva for compatible command pods? Can you possible share with some people how you're doing this ( people like Roverdude and the like) and maybe they can implement it into their mods? If you got in contact with squad I feel there's a good chance this could make it into the stock game.
  7. I meant can I have the .craft files.....
  8. Possibly a mod maker who is very familiar with kerbaltubes code? I was messaging pizzaoverhead earlier about a suggestion I came up with on how to remake freeiva by using kerbaltube ideas. If you want to take a look at it, I can add you to the conversation?
  9. Ah! Got it! Don't know how though XD Also, Are you a kerbaltubes dev?
  10. I feel stupid because ive been playing for a few months lol. Still pretty new, but I was too dumb to use the VAB search bar
  11. Can i have the downloads for the crafts in that first image? This one
  12. Sorry. I figured it out. Pretty sure I'm plain stupid. I had seen Kottabo space program's review of the mod, and looked under the utility tab, but everything was under the structural tab. Sorry about that.
  13. This mod doesnt even work in 1.1 lol. No parts are even added
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