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Brent Kerman

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  1. Does anyone have any workarounds for BARIS and ExtraPlanetary Launchpads? I found an old comment by Angel: But that doesn't seem to be true anymore. Every part, no matter how reliable, it at 5 when built with EPL. I will note I am running KCT, which removes integration in favor of it's own time, intended behavior. Does BARIS not work with both EPL and KCT? Makes using EPL impossible, as switching to the base I built because something broke every five minutes is not my kind of fun!
  2. I don't generally use tweakscale for my harder games as it's easy to scale up to sizes you haven't unlocked yet, minimizing that kind of thing. Also, at this point I havn't gotten to the RC-001S yet. If you read back comments, most of it. And no, that adoption request was posted after I asked here (Thursday is before Saturday), hopefully that goes through. (Pre-post Edit: Looks like it is.)
  3. I've searched all over and cannot this anywhere, which is surprising as I'm sure I'm not the first to want this. A 0.625 Experiment storage unit that is a probe core with battery, reaction wheel, prograde/retrograde SAS, and parachute that one could stick a 0.625 heat shield on to return science experiments. I found one mod, https://forum.kerbalspaceprogram.com/index.php?/topic/143414-121-mini-sample-return-capsule-bring-your-experiments-home-safe-v12-9nov2016/ but it's out of date and broken. I also found BDB and MOLE have similar (Corona), but they are both massive mods, I'm looking for something to just stick in any game. Anyone know of such a mod I've missed, and if not, could it be made?
  4. Well, this is it. The new terms drop in two hours. But, as Dan Blaine said, it's not over: Manifesto, really. To @SQUAD, you built a great game, and a great fanbase. But you left us down. KSP had great potential. But you decided to go the way of so many gamemakers before. Get all the money you can out of the player. Players don't like that. Now, it appears the Resistance has lost. The Evil Take-Two Empire is hours from victory. But when given the option between surrender, and not playing KSP, we choose to go underground. The fight is NOT over. We will continue the fight, from the shadows. If you want to join the Resistance, you can. It may be dangerous. But, if you wish, you can help "make those God-damned b******* pay!" To talk to us, click here: ILLEGITIMI NON CARBORUNDUM!
  5. Well, this is it. The new terms drop in two hours. But, as Dan Blaine said, it's not over: Manifesto, really. To @SQUAD, you built a great game, and a great fanbase. But you left us down. KSP had great potential. But you decided to go the way of so many gamemakers before. Get all the money you can out of the player. Players don't like that. Now, it appears the Resistance has lost. The Evil Take-Two Empire is hours from victory. But when given the option between surrender, and not playing KSP, we choose to go underground. The fight is NOT over. We will continue the fight, from the shadows. If you want to join the Resistance, you can. It may be dangerous. But, if you wish, you can help "make those God-damned b******* pay!" To talk to us, click here: ILLEGITIMI NON CARBORUNDUM!
  6. Hmm, en masse is a good point, and so is that they are trying to protect their investment. Putting them together... What about boycotting the DLC? Every person that does that hurts Take-Two fifteen dollars. Put me down!
  7. IIRC, there is legal precedent in the US that, if you are under 18, clicking Agree is non-binding. If you are a minor, you can't make a legal agreement, and as such the company cannot prosecute you for violating the terms of service. So, if you are under 18, you know what to do. Edit: Or if you're in a nation like Equador that doesn't have extradition.
  8. I think this guy needs some publicity.
  9. "Liar, Liar, Spacesuit fire!" and "Stupid not-Bridgett so full of kraken-krap..." That is great!
  10. Ctrl+V ...."Nope, nope, nope!" Why do I always have something I don't want to post?
  11. This is a thread in the Add-on Releases sub-forum. You should make a thread in the Add-on Development sub-forum right here: https://forum.kerbalspaceprogram.com/index.php?/forum/36-add-on-development/
  12. That is not what this mod is for, this mod is only for engines. What you can do, is use engines like this, and structural plates and/or wings to make the body of your UFO. (Ben asked me to post this, he can't for some reason.)
  13. If you get it functioning, ill use it. It sure sounds cool, but it didn't work right.
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