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About UomoCapra

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  2. Hello everyone, Over the past months, we’ve undertaken a huge endeavor to bring Kerbal Space Program towards its next leap forward. KSP is by now a mature game with tons of content and an immense modding community, which has devised all kinds of tools and creative additions to the game, so making something new and exciting for our players was a challenge that we faced head-on. We wanted to do something that could enrich the Kerbal experience, offer value to players, bring exciting new content and allow more creativity - all while bringing countless more hours of enjoyment. And with the 1.2.2 release we had a game in an optimal state to tackle an idea that has been in discussion for a while. We are thrilled and proud to announce Kerbal Space Program: Making History Expansion. This content filled expansion to the base game will include Mission Builder and History Pack. Mission Builder is an exciting new feature that puts the process of creating and editing missions in your hands. We wanted to give you the tools to get the sense of being part of a space program’s Mission Design Division by tailoring your own missions and narratives in a friendly and intuitive interface. Once created, you will be able to easily share your missions with the wider community. But that is not all, Kerbal Space Program: Making History Expansion will include loads of additional content to enjoy. This includes History Pack, which are pre-made missions for you to play immediately. You will have the opportunity to re-live historical missions from humankind’s own space history, all with that unique Kerbal Space Program twist! The pack will include a new set of parts and a new astronaut suit for your brave heroes. Imagine walking in the boots of the astronauts who witnessed the majesty of outer space for the first time or landed on other celestial bodies as the first of their kind. Keeping up with Kerbal Space Program tradition, Kerbal Space Program: Making History Expansion will be highly customizable and moddable. Key Features: Simple interface: Using an intuitive drag and drop node interface, you can easily create new and exciting new missions for yourself or others to enjoy. Creators can also add constraints such as time, fuel and parts limits; as well as unexpected mission events. Recreating history: Included in Kerbal Space Program: Making History Expansion is the History Pack. Players will be able to experience the trials and tribulations of the early days of Space Exploration on missions inspired by real life historical events. New parts: Aside from mission creations tools, Kerbal Space Program: Making History Expansion will have additional parts such as new fuel tanks, adapters, decouplers, fairings and command pods… inspired by both American and Soviet space programs! Kerbal Personal Parachute: Your astronauts will now be safer in case of imminent disasters with all new personal parachutes. So next time Jeb is in trouble and all systems are failing, you can simply eject him and activate his parachute. Then, you just have to hope, there’s an atmosphere to slow him down... Challenge other players: A new addition to Kerbal Space Program: Making History Expansion will be the concept of scoring. At the end of a mission you will get a numerical score to compare with your friends and the community. Kerbal Space Program: Making History Expansion is still in development and will be released as a paid expansion. Pricing and availability details will be announced at a later date. It seems as though our announcement two weeks ago was met with some disappointment, but we were just holding onto the good stuff. We can’t wait to see what the community is going to be able to create with this new creative tool within Kerbal Space Program, now more than ever with an enriched and diverse community of people from all around the world, who can now enjoy KSP in their own language! Keep tuned to KSP Weekly to learn about the ongoing development and upcoming details. Happy launchings! -The KSP Development Team
  3. Hello everyone, We encourage discussion of bugs and content on the 1.2.9 Pre Release Subforum where other members can help to confirm any anomalies you may find. We do ask that all bugs are reported on our dedicated bug tracker where the development team can most easily attend to them. Reporting a problem on the forum does not count as a bug report unfortunately. We rely on a particular format and certain information that allows us to get to the problem as quickly as possible. Any text that is seen in game that is not in your preferred language may not have been localized at this time. We are adding more strings as the the Pre-Release testing phase progresses. Anything that begins with a language tag such as [es],[ja],[ru],[zh] has already been translated, but is not able to be displayed. We know about these and ask that these are not reported as bugs, they are already being worked on. The real bugs are any text that still appears in English (the escapees) or a strange looking string of text (the refusers) Escapees are strings that have been overlooked and we need to identify them and add them, refusers are strings that have been translated but a code error has occurred. Please report any occurrences of escapees and refusers along with any other kind of bug that affects the operation of Kerbal Space Program. Please read the wiki on the bug tracker where a guide to reporting bugs can be found. Attached logs are most important, and instructions detailing where these can be found on your platform can are also in our wiki. Thank you, good luck, and happy launches from the QA team who eagerly await a report of no bugs at all.
  4. Hello everyone, The public pre-release of the localization pack is here! It has been a massive undertaking to localize Kerbal Space Program in four more languages: Japanese, Simplified Chinese, Russian and Spanish. Around 4,000,000 lines of code carefully revised to catalogue all the aspects that needed to be localized and addressed. More than 82,000 words translated. 456 images created for textures and UI. 684 slides prepared for the KSPedia. For the past few months more than 20 dedicated volunteers threw everything they’ve got at the game in order to help us catch any error and to ensure that the KSP humor and technical accuracy was kept intact. They did an incredible job and we can’t express enough gratitude for their help, but now we need more eyes to help us polish the final details of the localization effort to ensure a high quality experience to all KSP players around the world. This test build is open for everyone before we officially release the update (1.3). You’ll be able to opt-in via the Steam betas and through the KSP Store. Naturally, you’ll need to own a copy of the game beforehand in order to access these builds. A Pre-release project has been made available on the bug tracker to report errors and/or unlocalized texts. Additionally, to facilitate discussions of the Pre-release branch we’ll be opening up a temporary sub-forum for feedback, but while talking about and exploring bugs on the forum is welcomed, we highly encourage you to use the bug tracker to ensure the team gets all your feedback. For more details of what and how to report, click here. If you need help to get the pre-release builds on your language, check these download tutorials to start playing (the KSP Store tutorial will be made available tomorrow, March 17th). Steam video tutorials: English Español русский 日本の 中国 But that is not all, throughout the pre-release phase, two “additions” will be inserted to the builds: Ambient Light Adjustment: A Boost value to the ambient light setting that can brighten the render engine settings to bring light into the darkness. Asteroid Redirect Mod: The official mod will finally be merged to the base game to add that extra facet to contract gameplay without needing an extra download - including the SENTINEL Infrared Telescope. For more details and the full changelog, check out the Pre-release Chagelog. Got any additional questions? Don’t forget to read our FAQ, now in five languages! English Español русский 日本の 中国 We’re almost there and we couldn’t be more excited. Happy launchings!
  5. Hello everyone! We had a blast doing this contest and we are so happy to see the response of the community. We had 93 article entries and they were all increidible and, although it wasn't possible, we would've loved to put them all in the magazine. So before we say anything else we just want to give a huge shout-out to all participants, we really enjoyed reading through all of the articles and we encourage you to do so, too, by visiting this thread. You won't regret it. Yesterday we closed the poll of the contest and we contacted all winners to let them know they were chosen by the community. And the are winners are... (drum rolls...) ... How Do Astronauts Wear Their Helmets? by @Angel-125 Can Jeb Fly? by @Acea KSC releases report of hopeful exoplanet by @Cpone IS JEBEDIAH KERMAN AN IMPOSTOR? by @leoc1108 These authors will have their article will be published in The Kerbal Chronicles, will get themselves kerbalized by our Lead Artist, along with their own chosen or designed flag in a Shapeways exclusive and one of kind figurine, and have a name they choose included as astronauts in Kerbal Space Program,as well as getting a special printed limited edition of The Kerbal Chronicles. Congratulations! We want to also congratulate these authors, whose articles were among the most voted 10 (yes, there was a tie) and will also get a special printed limited edition of The Kerbal Chronicles. A Kerbal’s Tale by @root NEW PROBE CORE UNVIELED! IS THIS THE END OF CREWED SPACEFLIGHT? by @Kuzzter Why do the Rockets Boom? by @Mr. Me INTRA-ORGANIZATION SPACE RACE DEVELOPS AS TWO ASTRONAUTS STEAL MUN ROCKET by @GregroxMun Surprise Proposal Stuns World! by @Just Jim Jebediah Kerman Resting Comfortably After Risky Attributectomy by @JonathanPerregaux Rocket Program Saved by Invention of Life-Saving Technology by @The_Rocketeer The Kerbal Chronicles will be available digitally to everyone, but only these four winners will see their own articles featured, along, of course, with their names as authors. Thank you all for participating!
  6. A Kerbal’s Tale by @root One cold night, I carried with me a telescope to the middle of a field and pointed it to the stars. While aiming at what I believed to be some particularly bright stars, I discovered the planets. I could see the ice caps of Duna, the striped cloud tops of Jool and the remarkable rings of Sarnus. No longer were these planets relegated to the pages of a book. They had become real places in the night sky, worlds to which we might one day travel. In the early days of the space program, mistakes and oversights were commonplace. Parachutes would deploy just as solid rocket booster ignited, command pods would decouple prematurely, leaving some stranded in orbit until a rescue craft could be deployed. I myself was victim to an incorrectly staged decoupler. Fortunately I had plenty of snacks and a copy of, “Astrodynamics and Whatnot” by Bob Kerman. Once Command appointed Bill Kerman as lead engineer, most problems were quickly straightened out. Shortly after my rescue, Jebediah Kerman became the first Kerbal to set foot upon Mün, while Valentina Kerman orbited above. Although Jeb somehow set the lander down on it’s side, he was later able to right the craft and successfully make the rendezvous with Val for their return journey home. The next world in our sights was Duna. Imagine my surprise when I was selected to be part of the crew on the first manned Duna mission. Our ship, the Kermies, has performed exemplary over the last 300 days of this voyage. Presently we’re strapped into the landing craft, in a few moments we’ll begin descent to the planet below, and then several minutes after that, I will become one of the first to set foot on this new world.
  7. The War of the Kerbs by @Just Jim Three nights ago, on the one-year anniversary of astronomers from the Mount Kerbomar Observatory spotting several large explosions on the surface of Duna, a large meteorite was seen impacting near the northern farming village of Kerb Mills. Two brave villagers immediately set forth to investigate, only to find something quite different than they expected. (Testimony of Pierson Kerman) “We headed north towards a strange light, and found what looked like a big, glowing dinner plate buried in the snow. But then some holes opened up in it's belly, and these sorts of leg things came out, and it stood itself up like a big three-legged step stool." "Well, let me tell you, we didn’t know what to think. But ol’ Bob here, he walks right up to it and says “hi!” "For a couple seconds nothing happened, then this three-legged thing… it shoots something straight at Bob! My heart durn near stopped, until I saw Bob run up and grab a scoop… and started eating it. Wouldn’t ya know… it was hot-melted cheese! This thing was shooting at Bob with some sort of hot-melted cheese ray!" "But the cheese was so hot, it caused the nearby ice to melt, and the three-legged thing, it slipped and fell back into the snow." "Then the strangest thing happened. When it tried to get back up, it coughed. Then it sniffled, and let out a monstrous sneeze, and fell right back into the hillside. The last thing it did was pull its legs back inside of it, sneeze one last time.... and then it just died." Note: The testimony you have just read has not been altered in any way…. The implications of this account are for you, the reader, to decide.
  8. Taking the Cake by @KSK Business contracts in the Space Age I had never seen it’s like before. An ultra-modern Mun lander being painstakingly filled with bagged sand, gardening tools, polystyrene blocks and ten litre cans of turquoise paint. But, as Gus Kerman said to me, if you’re building a film set on the Mun you need the right tools. “It started,” he explained, “when Gene accepted a contract from the Cinematographic Artists of Kerbin, or CAKE as they like to be known.” Apparently this was part of the latest CAKE blockbuster, Marooned on Minmus. “The CAKE guys tried building a set on Kerbin,” Gus said, “but it looked terrible. Even when the actors were directed to ‘walk real bouncy’, it just looked so fake. Nothing like a real low-gravity EVA. So they came to the space community for help.” “But,” I ventured, “Wouldn’t it make more sense to just take a film crew to Minmus?” “That’s what Kerbodyne thought,” said Gus. “That’s Kerbodyne for you – great rocket engineers, lousy businesskerbs. You see,” he continued, “the average kerb-in-the-street doesn’t believe we went to Minmus anyway. We could film Marooned on Eeloo and they wouldn’t notice the difference. Also – have you been to Minmus?” I shook my head. “It’s boring,” said Gus, “Kilometres of flats, broken by gentle slopes. Great for landings, real dull for filming. With a little artistry,” he gestured at the paint cans, “the Mun will make a much better location. Finally,” he tapped his head conspiratorially, “we had a secret weapon.” I raised my eyebrows. “We promised CAKE cameos from Jeb, Bill, Bob and Val. It’s a little crazy,” Gus acknowledged, “but that’s modern business for you. Show the investors a slick sales pitch and a bit of celebrity, and they’ll fall over themselves to throw money at you.”
  9. Making Kerbals a Multiplanetary Species by @Long Finger by Elon Kerman What I’m trying to achieve here is to make Duna seem possible, and something that we can do in our lifetimes, and that you can go if you wanted to. First of all why go anywhere? There are really only two paths. One path is we stay on Kerbin forever, until there is some kind of extinction event, and the other is that we become a multi-planet species… Which I hope you would agree; that is the right way to go. So how do we figure out how to take you to Duna? Just to give you some comparison between the two planets: They’re remarkably close in a lot of ways. Early Duna was a lot like Kerbin. There’s been a lot of great work in exploring Duna and in understanding what Duna is like. So how do we get Kerbals there? If we look at a Venn diagram there is no intersection of sets between Kerbals who want to go, and Kerbals who can afford to go. What we need to do is move those two circles closer together. If we can get the cost of moving to Duna to be roughly equivalent to a median snack price here on Kerbin, then I think the probability of establishing a self-sustaining civilisation is very high. Not everyone would want to go; a relatively small number of Kerbals would want to go, but enough would want to go and that could afford the trip that it would happen. To make Duna trips possible on a large enough scale to create a self-sustaining city, full reusability is essential. I think that as we show this is possible. That this dream is real. I think support will snow-ball over time. So, er…. Any questions that I can answer?
  10. Rocket Program Saved by Invention of Life-Saving Technology by @The_Rocketeer Science took a great leap forward today with the announcement from Kerbal Space Centre of a breakthrough in atmospheric braking technology, encapsulated in a mysterious new device dubbed a “Pop-out Automated Reactionary Anti-Crash/Hold-Up-The-End System”. The device is intended to augment or even replace conventional braking rockets usually fitted to spacecraft for descents from orbit to Kerbin, or even other worlds. Accidents involving the misfiring of braking rockets during launch have blighted the space program since its inception, reported last year following the Kerbal-II disaster. Such catastrophes could now be a thing of the past. “PARACHUTES use a unique symbol in our rocketry software,” said Gene Kerman, Mission Controller at KSC. “That differentiates them from engines, making their identification much easier for our sequencing team”. When asked why braking rockets couldn’t also use their own unique symbol he declined to comment. Wehner von Kerman, Famous Rocket Scientist, explained how PARACHUTES work. “You just arm the system, and when the air-pressure and altitude are just right, the mechanism fires. It is just a question of creating a much larger drag cube than the vessel would ordinarily have, and so increasing the aerodynamic force on the craft. For this we use some fabric and old rope." Low life-expectancy and the risk of sudden and fiery death have seen dwindling recruitment and spiralling snacks budgets, threatening the future of the space program. However, KSC now seems set for a resurgence of aspiring astronauts*. Tests have been conducted using sub-orbital rockets, with a 99.7% success rate. Experts at KSC said tests are planned for non-atmospheric worlds, beginning with the upcoming Kerbal-III mission to Mun. We will cover ongoing developments in the project. *If a life in the void interests you, see our Jobs section for more information.
  11. A Word Of The Wise by @Deddly A hot and humid wind gusted across the balcony. By modern standards, this was a beautiful evening. It had been raining constantly for weeks – the rains interspersed with the regular electrical storms. Right now though, it was a pleasant change to be in the open. An old man sat motionless, an expression of longing creeping into his dreamy eyes. Few people today would waste their time gazing into the night sky. What was there to see? But the few who knew him would have understood the emotions rushing through him as memories from the past drifted through his weary mind. Young Joeely was new here, and was wearing a bemused smile as he watched the old man. Following his gaze, Joeely could see nothing more than the glare of street lamps reflected back from the choking smog that hung relentlessly over the city like a possessive child jealously guarding its toys. It was the same every night. Everyone knew it would come to this eventually. Since the Tipping Point had passed some years ago, few people cared to think about the future anymore. But there was something different about that look in the old man's eyes; his gaze seemed to probe deeply beyond what was really there. Joeely could no longer constrain himself. “What do you see up there, Jebediah?” he asked. The old man slowly turned his weather-beaten face into the light. “They don’t teach you about it anymore” he replied, “but long before your time, we used to fly out there and explore. I’ve been to places you have probably never even dreamed about. Places we have now forgotten.” There was a long pause as the words sank in, and Jebediah returned his gaze to the sky. “What do I see up there? I see our future.”
  12. KSC's Engineering Team Awarded Medal for Uncanny Persistence by @TheNirl Relay Satellite Launched for Just Under 2.3 million Kerbucks The Kerbal Space Center's engineering department has been ingratiated with the Kontinental Medal for Outstanding Resilience, after having successfully placed in high Kerbin orbit a fully functioning relay satellite, equipped with the new and improved RA-100 Relay Antenna, manufactured by Ionic Symphonic Protonic Electronics, which is replacing the outdated models currently in orbit. The decision to attribute the award to this team stems from the otherworldly difficulties it had to overcome. Indeed, the first through to the eleventh launches were all comprised of an assortment of instances of insufficient fuel to make LKO, or standstills on the launch pad with engines roaring full blast, sometimes lazily tipping over into a fiery doom. The twelfth launch was thought to have been the one, until the fairing was ejected in orbit and no signal reached Kerbin. It was later found that Leroy Kerman, a janitor at the KSC, mistakenly took the RA-100 Antenna for a communal barbecue grill, and had taken to throwing somewhat of a parking lot low-end cuisine party after his shift. Nobody noticed the missing antenna, or the party. But at last, the deed was done. An exhausted Bill Kerman, representative of the engineering team, received the award with the following inspiring speech: "This mission took us forever because we had no way of knowing what was going to happen until the engines were actually ignited and things started happening. However, we are very confident that the AI program under development by the intrakerbinal community, codenamed 'Cybutek', will allow us to run all the necessary calculations for future missions before a rocket so much as leaves the VAB. Let's just hope so, because I'm not going through this ever again."
  13. SNACKS in SPACE by @JOHNMKNIGHT There’s a company behind most of the snacks in space & that’s Kerpool. Before the KSC was barely a dream, Kerpool, one of Kerbin’s oldest appliance & duct tape manufactures, worked in secret on the KOL (Kerbal Orbiting Laboratory). space station, an early design for a Kerbal crewed orbital laboratory. Engineers at Kerpool were mainly responsible for designing what would become known as the first space kitchen & more commonly referred to as the “snackshack”. Along with solving the problems of producing food for space travel. KOL was made public as the Kerbal Air Force’s way to learn more about how Kerbals could work in space, however it turned out later to be a spy space station with a large oversized refrigerator attached to it. Only a mockup flew but many of the KOL astronauts who trained to fly in it were transferred to the Kerbal X and Dynawing programs. The “snackshack” was more than a bolted on refrigerator, it had food! Kerpool was also heavily involved in the development of the food that was to go into space as well as the methods of preparing & storing it beforehand. The last three planned Kerbal X missions were cancelled & from some of the parts Klylab was fashioned. Given that the crews would be staying for longer durations onboard than during the Kerbal X moon missions, Kerpool was challenged with creating a truly fully functional space kitchen. Their design would ultimately include a “table” where the crew could float around & share a meal together, something still done onboard the Kerbal Space Station. having been prepared especially for the rigors of spaceflight. Some of these food items were designed to fit into a special tray that warmed up some of the foods. Many off the shelf snacks maker their way into space these days but in the early days of space travel, Kerpool was instrumental in making sure the Kerbonauts were fed!
  14. All aboard the Space Train! by @SnakyLeVrai Today’s Space Train stops at Eleanor Kerman’s. Starting off as a seamstress, Eleanor is now manager of the Airbags and Balloons branch at K-Tex Company. She recounts how she got involved with the space program: “I have been sewing teddy bears for eleven years. One day, an engineer asked me if I could build an airtight suit for a special kind of activities.” The airtight suit was designed to protect dumpster-diving enthusiasts from getting covered in trash while landing, since experience taught them to choose full dumpsters rather than empty ones to break their fall. “This is how we realized bloated bags of expired snacks made great shock absorbers”, she says. Months later, after a string of unexplainable failures at landing on the Mün, the Space Center launched yet another competition to build parachutes that could work in hard vacuum. K-Tex proposed their radical yet innovative solution of Inflatable Litter Container (or ILC), that surrounds the ship with airbags to cushion landing, effectively tackling both problems of taking care of trash during long duration spaceflight and not missing the dumpster while landing. However, protestation from the Planetary Protection Agency threatened the project, stating Kerbals couldn’t resist popping inflated balloons, resulting in polluting outer worlds. Fortunately, while observing a stallholder decorating a merry-go-round with balloons at the fair, Eleanor realized they could inflate the bags with just any gas. This is how she was put in charge of the brand new Airbags and Balloons branch at K-Tex. “Everyone can participate in the Space Program” says Eleanor, “sure you can train as a Kerbonaut, spend years studying engineering and science, but you can also contribute as a seamstress, a painter, an environment protection specialist or a dumpster-diver! Everyone matters, just step forth and join the hype!”
  15. No Intelligent Alien Life After All by @TheNirl Fist Fight at the KSC As this reporter is certain the reader knows, the entirety of Kerbin has been ablaze over the last two weeks, when the recently launched Wernher von Kerman Orbital Electromagnetic and Spectroscopic Ultra Magnificating Space Telescope (we all know how folks at the KSC love acronyms, so everyone just calls it the WVKOEMASUMST) started transmitting crystal-clear pictures of an incredible alien civilization extremely similar to our own. Well, it seems the similarities were just too much to accept for one particularly astute scientist at the KSC, who decided to actually analyze the pictures! Truly, the brainpower our space program harnesses knows no bounds! Dr. Sweeny Kerman took it upon himself to further magnify the already extremely high resolution pictures (much higher than expected), and upon discovering what appeared to be a landing strip and launch pad sitting on one of the continents' shores, decided to zoom in on a particularly garish automobile exiting the facility. As the vehicle approached a nearby dwelling, Dr. Kerman discovered, to his dismay, that the dwelling was his own, where himself and his loving wife (at home at the time) reside, and the vehicle belonged to one of his coworkers, Dr. Vilnius Kerman, seen entering the premises. When confronted with the WVKOEMASUMST's bizarre behaviour, one technician in charge of the telescope's guidance system is reported to have asked "Wait, so the mirror points away from us?". And that's how it all happened. We have yet to find life in other worlds. In unrelated news, a fist fight broke out at the KSC shortly after these discoveries, although details on the reason behind it remain unclear.