UomoCapra

SQUAD staff
  • Content count

    94
  • Joined

  • Last visited

Community Reputation

1299 Excellent

About UomoCapra

  • Rank
    Community Manager
  1. Can't say. Release estimations are a tricky subject, since, as an example, an issue could appear during this testing phase and that could delay it. Once we announce the release date it will be because we have full certainty.
  2. We are currently progressing on the update at an excellent pace and it is now being tested by the QA team, which is one of the final steps for its release. Next time we have info on timing for the update it will be alongside a final release date.
  3. Not for the time being, we will figure out those details when we get closer to the release.
  4. Realease date estimations are really dificult to do, but are focusing on getting the updated console version right instead of rushing a release date. Once we have total certainty of the release date, we'll share it with you all.
  5. We have no plans to make any changes to KSP modding. We know and value the importance of the modding community in KSP
  6. Players who purchased the game through the store will still be able to get their updates that way, and new players can still buy the game through other partners, including DRM free options (GOG, Humble Store, Greenmangaming, etc), which will remain DRM free moving forward.
  7. Our goal is for KSP to continue to operate as usual for all aspects of KSP as much as possible. There may be some minor changes during the transition, but we and Take-Two are both committed to continuing to support the great KSP community, and there are no plans for any major changes to PR staff or the forums.
  8. Our friends at Take-Two have read your message and they want you to know the following: "This is wonderful to see, and please relay that it made its way over to us, and we hear him. We're approaching this with deep respect and appreciation of the game, and agree wholeheartedly with his sentiments."
  9. We can't talk about any specifics of the deal. But basically, this means that Take-Two Interactive now owns the KSP intellectual property. Squad on the other hand will continue to provide support and ongoing development for the title through game updates and expansions, while remaining autonomous and maintaining total creative control. We will however get Take-Two's full support in all kinds of aspects, including but not limited to production support, marketing, development, customer support and QA. This willl allow us to realize our vision with the highest quality standards and to keep KSP alive for many years to come.
  10. Message delivered
  11. I understand why many of you are concerned, but the whole team believes this is a step in the right direction to bring KSP forward. Take-Two values the creative independence of its collaborators and teams, so we’ll continue to operate autonomously and have total creative control, now with the best tools and complete support from Take-Two to realize our vision. And there are many and substantia benefits with this partnership: We are getting a long term commitment from Take-Two to continue with KSP development, as well as their full support in all kinds of aspects, including but not limited to production support, marketing, development, customer support and QA.
  12. Sorry, we can’t talk about any specifics of the deal.
  13. Don't worry we have no plans to force any updates
  14. Take-Two is now owner of KSP, but Squad remains an independent studio.
  15. Yes. We will continue to update the core game and giving it continious support. We are not discarding the possibility of making more free content for the game, as well.