Abraxsas

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About Abraxsas

  • Rank
    Craft Designer

Contact Methods

  • Skype michael.easton66

Profile Information

  • Location Bikini Atoll
  • Interests Video Games, programming, YouTube, amutuer radio, model building, model rocketry, causing chaos, and explosions.
  1. Thanks
  2. http://kerbalpowerstwo.lefora.com
  3. Thought I might give this thing it's own thread Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it RP isn't allowed here so if you want to do stuff for this do it at the link in the video description.
  4. Not half bad... Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it (I know I said that I would get another video like Ode to cars up before the end of november but I had to go back on that promise. sorry )
  5. Would if I could...
  6. I'll see about getting another video out before the end of November.
  7. Hey, it's me Michael, AKA Abraxsas on the forums and I was wondering if we could collaborate on a KSP war series. I have a few ideas in mind for what could be a story arc and i've started planning out a trailer but nothing is final yet. I've been thinking about starting a KSP war series for a while now and I think involving each other in it would be great. 

     
    One idea that I had would be a split storyline between two factions reminiscent towards Titanfall 1's "campaign" which told a story of militia, rebel uprising against united control by the IMC. This series would have a more space naval combat focus with a indirect level of storytelling without the titans. It would be like a mashup of Titanfall and Macey Dean's Spiritwolf series maybe in lack of a better example.
     
    I was thinking that the series would initially live on your channel and maybe come to mine or vice versa depending on how much you want to commit to this series. I would imagine that this series would bring diversity in your channel's content and also increase viewership so that's a plus. 
     
    I'm willing to do a large portion of the editing seeing as though I have a lot of free time on my hands for the next few months and I would be completely comfortable letting you decide plot points or whatever. Admiral, Captain, Brigadier General, Major, duke, Prince of Emperors, Jeb wants to invade the Jool system because he thinks that Vall looks like a giant asteroid plushy is fine.
     
    I'm not completely sure if we should use Hyper-Edit in the series. If we wanted to tell a more cinematic story or if we want to be lazy, the people whatever, whenever, used a jump drive to go invade Duna because the kartians took all the snacks or whatever. 
     
    A concern about ship content had come to me but we both have in my opinion a large number of designed ships so that wouldn't be much of a problem, but there is a clash in style from mine to your ships. Mainly being in that your ships have large wings sometimes pointing down and away from the craft making it look like a lambda shape or whatever. I think just a slight redesign would make your ship's combat effective and still look up to par with mine. (not to say that they look bad)
     
    Let me know if you are at all interested in doing anything like this and i'll be in touch. 
     
    (Tried to Email you but you're email bounced it back..)
    1. Show previous comments  1 more
    2. 8bitgammers

      8bitgammers

      sorry it's been a while. this seems like a good idea. I have a bit of free time ahead so this is possible. by the way, i have no idea why my email didn't work.

    3. Abraxsas

      Abraxsas

      Yeah its ok, starting up KP2 with @ZooNamedGames so thats gonna be great...

    4. ZooNamedGames

      ZooNamedGames

      Actually it's kicked up more dirt than I expected as my old RP group apparently found it. 

  8. I featured this craft in one of my videos. I linked the video to this page on the forums. https://www.youtube.com/watch?v=Co_Yb-C8UJU&feature=youtu.be
  9. Hello, was messing around with some replica cars that I had made recently and wanted to try and make my first KSP cinematic. Let me know what you think.
  10. Hey Tedwin, This is awesome!
  11. I've been trying to develop more Ion driven craft and I really do appreciate the feedback. What I (stupidly) thought of for the Roundel was to have a Ion powered craft built off of an existing prefab chassis that could operate in day or night conditions. The corvette chassis I built it off of was also very complex, but somewhat lightweight, and easy to build off of and modify to a point, I thought it would be an okay choice. I wasn't willing to redesign it though, seeing as though many of the parts are rooted off of many Mk.1 Liquid fuel tanks, and not wanting to sacrifice looks for the xenon tanks, I just kept them there unfilled wasting space and weight. Since I wanted to have the ability to operate without the sun as powerd I needed a reliable, large source of power for it. Since I didn't have much space to put LFO tanks (unless I replaced the RTGs which I can totally do) I didn't make it dependant off of fuel cells, leaving RTGs as the other choice. Looking back on it though I can probably remove the RTGs altogether and replace them with LFO tanks and a larger battery pack because of the RTGs being heavier like you mentioned. If I could go back and do it all over again I would probably split up the space used by the RTGs and replace it with additional xenon tanks, LFO tanks for more fuel cells and battery packs to increase the available power should I need it if I lose Fuel cells or solar panels in combat. In the end I think the craft is a bunch of compromises I made for the heavy and weak RTGs. One advantage a largely RTG reliant craft has over others is its (almost) constant charge output. Coupled with fuel cells and some radiators, I can get the same efficiency using Cells and RTGs on Eeloo as I would at Kerbin. Another advantage is with the additional Solar panels, I think this craft could take a beating but still be able to output normal Ion thrust without draining its energy supply. Screw that noise ^ You are right with using a larger battery bank and just being able to use whatever i need from a pool is better. My only concern is that if it gets damaged to the point where it can't hold much charge it loses its mobility. What I tried to do hear is have a ready at all times craft that can accelerate indefinitely. Another thing you mentioned, putting Ion engines effectively on top of each other seems kinda chaetsy for me so I do it "the hard way" with one layer of Ion engines powering it. I think that The atomic variation of the Roundel, the Phalanx brings much more to the table being able to use the atomic engines with the normal chassis. I think both desperately need a redesign looking back on them if they are going to be viable alternatives to the existing atomic corvettes that I use. Thanks for the compliment on the rear tail boom Edit: Is there anything else that you can suggest I do for Ion powered craft? Best regards (wrote this at 12:38 AM so i'm probably going to completely revise this) -Abraxsas