mechanicH

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About mechanicH

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    Spacecraft Engineer

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  1. @TMasterson5 you know if you keep poking the bear with a stick eventually he is gonna bit you. I already posted the cfg for everyone. Just create and file. Copy. Paste. Win. It will literally take you 2 minutes even you can do it. JUST throwing that out there.
  2. @SilentWindOfDoom So first of all, when ou made your craft did you auto strut it in any way? If so, the. Let's picture 3 parts. #1 a mk1 fuselage,#2 the robotics part that is actually doing the moving ,#3 a wing that is being moved by the robotics part. So.... when you auto strut set all these parts to auto strut to ROOT part. ( Not grandparent, Not to heaviest) Just ROOT. All the rest of the aircraft can be strutting how ever you like. But these 3 parts must be ROOT. I hope that helps you. If that doesn't work for you then it might be a problem with KJR. There is a fix for that as well a few pages back. Good luck.
  3. Ya the V-2500 has a cascading thrust reverser. Much like the Goliath. Although the RB211's look really nice, especially on the L-1011's.
  4. @Rainbowd4sh you have to set it to auto strut to root part of the part that is moving and the IR part that is making it move. Did that make sense... Like this Wing + IR part + moving part......connect IR part as root to wing and connect moving part to IR part as root as well....hope that make sense.
  5. Have you tried a launching it with TCA mod. Gives you a good idea of where to set the throttle limiters on the props
  6. @blackheart612 The CFM-56 looks amazing....you really got it looking nice.... I work on these engines almost everyday, its nice to see them here. They are so much easier to work on then the V2500-A5. Great job!
  7. Im really happy it worked too....lots of new opportunities for new cleaner looking aircraft and helis.
  8. @blackheart612 sorry about that will fix it right now..
  9. For anyone who want TweakScale for all parts.... here you go .....TY to @XOC2008 and @Tex_NL You guys are AWESOME!!!!
  10. Sorry about that ...i feel really stupid for missing it...it was right above my post...sorry guys.
  11. @blackheart612 First of all i just want to thank you for all your hard work...i have been using this mod extensively and i very much enjoy building aircraft. I have a small request ....IF possible could you please implement TweakScale to your parts so i can resize them to my needs. I have very many aircraft that would greatly benefit from your part selection, but the down side it that they do not fit the size criteria i need. So if you would have time in your future releases, I would greatly appreciate it. Thank you again very much.
  12. @DrLicor Here is the list of mods i have...funny thing is all other mod that have cargo bays open normally.... KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit 000_AT_Utils - 1.3.1.1 Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.9 AllYAllContinued - 0.10.1 AoA Tech - 3.7.0.1 AtmosphereAutopilot - 1.5.9 AutoAsparagus - 2.2.5 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.5.3 B9 Aerospace - 6.2.1 B9 Aerospace - 6.2.1 B9 Aerospace HX Parts - 6.2.1 B9 Aerospace Legacy Parts - 6.2.1 B9 Aerospace Procedural Parts - 0.40.10 BD Animation Modules - 0.6.4.4 BDArmory - 0.11.1.5 ChampagneBottleRedux - 0.3.5.1 Community Category Kit - 1.2.1 Community Resource Pack - 0.6.5 CommunityTechTree - 3.0.3 ConfigurableContainers - 2.4.0.2 DistantObjectEnhancement - 1.8.1 Easy Vessel Switch - 1.2 EditorExtensionsRedux - 3.3.11.1 EVA Transfer - 1.0.6 Extraplanetary Launchpads - 5.6 Firespitter - 7.5.1 Fuel Tanks Plus - 1.11 GroundConstruction - 1.0.0.1 Hangar - 3.2.1.2 Interstellar Fuel Switch - 2.3.2 JSIAdvTransparentPods - 0.1.13 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Engineer Redux - 1.1.2.8 Kerbal Joint Reinforcement - 3.3.1 HyperEdit - 1.5.3 Kerbal Inventory System - 1.4 KramaxAutoPilotContinued - 0.3.2.2 KSP-AVC Plugin - 1.1.6.2 KWRocketryRedux - 3.0.24.1 Lithobrake Exploration Technologies - 0.4 Infernal Robots - 2.0.10 MarkIVSystem - 2.3.3 ModularFlightIntegrator - 1.2.3 NavBallDockingAlignmentIndicatorCE - 1.0.1.1 NearFutureElectrical - 0.8.2 Not So Simple Construction - 1.0.1 OPT Legacy Spaceplane Parts - 1.0.3.5 PartCommanderContinued - 0.1.1.1 Kerbal Planetary Base Systems - 1.3.11 PlanetShine - 0.2.5.2 Precise Maneuver - 2.2.2 Procedural Wings - 0.12 QuizTechAeroPackContinued - 1.3.6.1 Real Scale Boosters - 0.15 Real Scale Boosters Stockalike - 0.4 RetractableLiftingSurface - 0.1.1 Simple Construction - 3.4.2 Extraplanetary Launchpads - 5.6 Simple Logistics - 2.0.1 SmartParts - 1.9.3 SmartStage - 2.9.5 SpaceY Expanded - 1.3.1 SpaceY Lifters - 1.15.1 SSTULabs - 0.5.34.131 Surface Mounted Stock-Alike Lights for Self-Illumination - 1.3.1 SXTContinued - 0.3.5 ThrottleControlledAvionics - 3.3.3 TimeControl - 2.5 ToadicusToolsContinued - 0.22 TweakScale - 2.3.3 VesselMover - 1.5.1.2 Waypoint Manager - 2.6 [x] Science! - 5.4
  13. Hello all, i just ran into a issue/bug... and im not sure if its a mod or not...can you guys let me know if you have been experiencing this as well. So the problem is that the option to OPEN and CLOSE cargo bays (stock bays) have completely DISAPPEARED in VAB/SPH....Now when i launch the craft on to runway or pad, the option comes back (as in shows up on GUI) but does not function. Has anyone run into this issue. If so could you inform me on how to fix it. Thank you very much guys. Ohh forgot to mention that all other cargo bays function normal, only stock ones do this.
  14. Hello all, i just ran into a issue/bug... and im not sure if its this mod or not...can you guys let me know if you have been experiencing this as well. So the problem is that the option to OPEN and CLOSE cargo bays (stock bays) have completely DISAPPEARED in VAB/SPH....Now when i launch the craft on to runway or pad, the option comes back (as in shows up on GUI) but does not function. Has anyone run into this issue. If so could you inform me on how to fix it. Thank you very much guys.
  15. @Pak Just had a bit of a noobish question...i was wondering why doesn't the Cormorant tab in the filter extensions show up for this mod. It used to be there all the time, but now it has disappeared. Is it a FE issue or CA. And if there is anything i can do to fix it. Thank you.