dncky
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
dncky replied to blizzy78's topic in KSP1 Mod Releases
I'll give it another shot. I looked at a YouTube vid and it seemed like when the person clicked add maneuver his menu was different. I had no such thing. I will dig deeper. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
dncky replied to blizzy78's topic in KSP1 Mod Releases
Odd. Doesnt work for me. Tells me it only supports 1.1.2 -
Editing a maneuver node while focused somewhere else?
dncky replied to dncky's topic in KSP1 Gameplay Questions and Tutorials
So set the node location till encounter then change focus and fiddle with just the vectors? -
Editing a maneuver node while focused somewhere else?
dncky replied to dncky's topic in KSP1 Gameplay Questions and Tutorials
Thanks! Though that leaves me with one lagging question because I tried something similar once. I was able to adjust the vectors, but then I couldn't move the node along the orbit because since the node was so far away the resolution of adjustment was just impossible. Any work around? Or is the node going to have to stay put when you're focused on the target body -
Running out of power transmitting science
dncky replied to shadragon's topic in KSP1 Gameplay Questions and Tutorials
This. Or if you're set on transmitting for contracts or something you will have to collect more science and upgrade till you can spring for some batteries -
I wish I were the maths type, but alas I am not. Whenever I get an encounter for something far away I can't tell if I'm coming in leading edge, trailing edge, inclination, etc. I'd like to ideally be looking at my destination real close while playing with the node seeing how that will affect my arrival. Anyone have any suggestions?