Broke dead dogg
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I've just been watching a YouTube video about the next Xbox console and one thing jumped out at me. The official statement from Microsoft is the most Xbox one titles will be backwards compatible at launch. MOST So I guess I'm asking if we can get confirmation that Enhanced edition will be compatible with the new generation of consoles, and if so, what (if any) improvements in game performance are we likely to see?
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This isn't the first time I've seen such a comment, and it always strikes me as peculiar since I play on a Xbox one S, and though the game is far from perfect, it is also far from unplayable. So I guess the question is, what kind of demand are you putting on your system? I mean, are you watching YouTube vids of contraptions with hundreds (if not thousands) of parts and thinking "I can do that" well I'm here to tell you, you can't. I've learnt, that a less is more attitude is advisable, I don't tend to go much over 200 parts (including launch vehicle) and that seems to do me well. I've currently got 2 grav station's in orbit, plus around 50 vessels around the kerbol system. I occasionally drop below 30fps (by eye) and yes, I do sometimes suffer from crashes or bugs, but very often a hard reset of the console fixes them. As I say, I can't understand how you could be having such a bad time with a more powerful console
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Kerbal Space Program Enhanced Edition Grand Discussion thread
Broke dead dogg replied to UomoCapra's topic in KSP1 Discussion
Anyone know of any good YouTube robotics tutorials? Having trouble getting my head around the control unit. Plus, the new science gear with breaking ground, does each unit need a separate power source? I packed everything I thought I'd need for a mun visit, and half says it's unpowered. Oh and while I'm hear, what can we use the control action groups for? Thanks in advance- 310 replies
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- playstation 4
- xbox one
- (and 3 more)
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Has anyone heard if there will be keyboard and mouse support for the console versions? Really hope so
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I've managed to land on Eve using Matt lownes recent eve tutorial as a guide. My lander has a 2 stage core along with 6 external tanks designed to drain sequentially, jettisoning in pairs from the central core, each feeding into the next tank and then to the core. However, for some reason once the 1st pair have drained it skips to the core tank whilst all the other tanks remain full. I've reloaded the save several times and the only way I can get it to drain in sequence is by shutting off the core whilst enabling crossfeed on the decouplers. Fuel flow priority has no effect Any ideas?
- 1 reply
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- fuel lines
- asparagus
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(and 1 more)
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Karma Kerman's console issues.
Broke dead dogg replied to Karma Kerman's topic in KSP1 Technical Support (Console)
A bit late in responding, but had this problem also, and I've found its often a problem with part clipping. I always go straight to the flight status panel and where it say "part A collided with part B" then part A needs reattaching in a slightly different way and this usually fixes the problem, although once it was a problem with a fairing and I ended up having to remove it entirely and go a different way -
Kerbal Space Program Enhanced Edition Grand Discussion thread
Broke dead dogg replied to UomoCapra's topic in KSP1 Discussion
Does anyone know of a bug where contracts don't recognize a new probe because you loaded a previous one from the cab menu and renamed it? Just had a probe to mun mission but I used a probe from my sub assembly's, and now it won't complete even though the planned orbit line vanished- 310 replies
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- playstation 4
- xbox one
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I'm playing career, and have picked up 3 contracts. 1, Jool course. Flyby Eve, Jool, laythe 2, Jool course. Flyby Duna, Jool, Eve. 3, satellite around Jool with a mystery goo. My question is, can I use just one new craft for all of these? Or do they need to be separate craft?
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Timewarp changes orbit
Broke dead dogg replied to KosmoNot79's topic in KSP1 Technical Support (Console)
I've discovered, it only seems to happen when you use the warp here function. Normal warp seems to be ok -
Have you tried launching with the shroud and the jettisoning it once in orbit?
- 116 replies
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- history and parts pack
- ksp enhanced edition
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I landed a base on Duna for a contract, and realised I'd forgotten the mono tanks. So I designed and tested a rover with a detachable mono tank, launched and landed within 3km of the base (so far so good) But then I discover to my growing frustration that because the base is on a slight incline, I can't get the traction I need to manoeuvre onto the docking port, moreover, when I turn the wheels left, the rover slips right! This didn't seem to be a problem with the foldable wheels I used with my original Duna rover which gripped so hard I ended up tipping the thing. Is this a bug, or has Duna turned into a giant strawberry ice lollipop?
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Timewarp changes orbit
Broke dead dogg replied to KosmoNot79's topic in KSP1 Technical Support (Console)
This happens to me also, in career -
[Xbox] inflatable airlock not docking
Broke dead dogg replied to Broke dead dogg's topic in KSP1 Technical Support (Console)
Thanks, I'd of never guessed, the sizes look entirely different