Broke dead dogg

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About Broke dead dogg

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  1. Great news for the console! I'm curios to know how optimizing the controller is "dumbing down for consoles" Anyway, I've a question: what (if any) plans are being made for when the new Xbox one X is released in November? Seems there's a lot of potential there
  2. I'm also on Xbox one, and recently my saves have been safe, although i do tend to have to reload only from the KSC otherwise it loads the wrong save. No, my problems focus on functionality, such as: patch conics failure, B button functions failure (right mouse for the pc crowd) so I'm unable to highlight modules to transfer fuel around or do science experiments, and complete shut downs of the pause menu functions, so i cant quicksaves, load or return to the KSC not to mention the inability to switch between ships using LS + left/right dpad regardless of how close the ships are together. Now i will admit these aren't as bad as the Ps4 constantly losing saves and therefore never making any progress but it's still caused me to turn off the game in frustration. However, i still hope that squad/blitworks will take there time and make sure the new version is absolutely as good and stable as it could possibly be before releasing it to us because nothing could possibly kill the console version as much as having a highly anticipated patch/expansion crashing within moments of release. I just wish (as many of us do) communication was better.
  3. I'm sure i read somewhere that this will be the case, though i cant find it now That's assuming its ported to the scorpio
  4. Wow! , you almost quoted verbatim the console content of ksp weekly this week! I suspect the only console players to receive a refund complained within a few days of purchasing the game, and if we had all done that, the game might have been dropped completely But after reading though many of the justifiably salty comments on this thread, I'd say the biggest (initial) mistake squad/FTE made was releasing the game as finished product. Look at elite dangerous (it's the only one i know anything about). That game was initially released on the xbone game preview programme (ggp) at a reduced price of £21.99 with the warning that it was a game in development and may or may not change in the future, and that you purchased at your own risk. Initially the game was buggy as hell, constantly freezing and buzz crashing and features being unavailable, but the majority of player excepted it and waited patiently and they were rewarded for their patients eventually. Squad/blitworks could learn a lot from frontiers example of how to deal with us console players
  5. As a console player Reading your comments i feel your pain as I've spent many an hour in raging frustration at the cancerous tuner that is the flying tiger port, however this thread is referring to a dlc expansion that i assume will (if it comes to console at all) be paid for, not to be confused with the upcoming blitworks update that will hopefully fix the game for us, that has already been stated as free As the comment quoted above clearly shows, yingyang was referring to the console version which wasn't available to us until last year, and insinuates that we possibly deserve some form of compensation. Personally I'd just be happy with a stable game that doesn't crash at random intervals. Once that's achieved I'll be happy to pay for an expansion as long as the content could justify the expense
  6. I've just been reading through a few pages and have now skipped to the end as it seemed to be a lot of people repeating each other along with subtle digs at one another, so i apologize if this has already been asked I am one of the many awaiting the blitworks reworking of the console version, is there plans in place to make this dlc available to us at some point in the future? I understand that it's a bit more complicated having to deal with the respective market places as well as the mission sharing so I'd understand if the answer was no, although it would be disappointing. As to certain comments about how many of the features are available for free with mods, this isn't an issue with us, as is(i suspect) the paid dlc concept as we're all just happy to be here
  7. I have to say I'm getting increasingly excited for the blitworks rebooted console version, the radials seem the way to go and it does seem to be (if I'm reading it right) a complete overhaul rather than a cut and patch of the FTE train wreck. Although......Does this mean I'm going to have to relearn all the controls? I foresee some planetary faceplants in my future
  8. My suggestions are fairly simple compared to a lot of you guys. Expanding landing platforms for ground bases with fuel transfer options. Wind turbines for atmospheric bases Programerble prob cores for staged parts, this is so you could fit srb's or staged fuel tanks with air brakes and chutes that activate at set intervals for recovery later
  9. I hope that includes fixing the SAS disengaging when the cursor is activated as that's caused a few headaches in the past
  10. Hello fellow kerbalnauts! I'm currently playing on Xbox in career mode and have landed a science lab on minimus, it's been there a while now and I've havested the first batch of science but now the science counter is reading -106.094 (that's negative, as in less than zero) the data counter is healthy sitting at around 625 of 700, I must admit that it's a bit underpowered but it seemed to work just fine to start with. The counter is now counting up to zero but in the 2 years it's been up there I've only managed the one batch of science. Have I missed something or is this a bug?
  11. So fiscal year it is then
  12. Strangely, at the moment, (touch wood, rub the rabbit's foot, kiss the blarney stone) it running alright for me, aside from having to reload saves only from the space center (otherwise it loads an old save) it's behaving itself. I've managed to reach Duna with a probe (a rare achievement on Xbox I'm told), So I'm waiting for a catastrophic failure soon You would think they would put that snippet of information on the thread labeled "development update for consoles!"......... Wouldn't you?
  13. I agree with this statement to a point but I do believe that developers as a whole need to learn how to communicate with Thier players. All many of us ask is regular updates, maybe some info on whats holding them up or something they've got working and also some info on whether they're on schedule or behind, even if they don't tell what that schedule is
  14. It strikes me that all your problems are small fry! I've got: patch conics that don't work, quicksaves that only seem to work at the space center, part context menus that work sporadic at best and just recently it's began to freeze out certain options in the pause menu such as space center, recover vehicle save and load. The space center and recover at the drop down window also stops working and usually just after you've made an inch of progress such as tonight where I managed my 1st flyby in career fluffing the return so I had to spend 30+mins performing an aerobrakeing manoeuvre over 20 or more orbits, finally I get down in 1 piece only to be froze out and having to restart GAAAARRRRR!!!! I neeeeeeddddd this patch to work!
  15. C'mon guys get a move on, I'm almost literally banging my head against a wall with all the ft glitches...... Gargh!