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ShaneRoach

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  1. The closest thing Kerbal seems to have now to the edge shaders setting is "Highlight FX". Toggling it does nothing for this issue on my end. I don't see me rolling back drivers just for Kerbal. I would however like to try your script. I'm going to have to get back to you on that script. though. I just ran up on the notification that I had a response here, and I am a little worn out. Hopefully tomorrow morning I'll be more motivated. It would seem a lot of people don't seem to be all that bothered by this bug, but it annoys the bejeezers out of me. LOL P.S. Is it possible to just add those 4 entries into Steam in series? Or do I need to locate Kerbal in my .steam file and make the bash file to even use those? I ... didn't read the file. Sorry. Like I said, tired.
  2. The OPenGL trick did not work. I'll check the rest in due time, but if anyone else has any ideas. In the meantime I have a Dwarf Fortress schedule to keep LOL! Cheers, and thanks for the try. I will edit this post when I try the DirectX and reinstall, but this IS a fresh install already and I just have no real expectation of Direct X changes helping anything on a Linux box.
  3. Kerbal 1.3.0.1804, Arch Linux 64 bit, Steam Nvidia GTX 980 with proprietary drivers No Mods Paint lines in the hanger bay flicker. I have tried this with anti-aliasing both on and off in both Kerbal and Nvidia settings. https://www.dropbox.com/s/hox6rgd84nr48p1/Player.log?dl=0 Player Log FWIW About 23 seconds into this video
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