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  1. @nightingale @JPLRepo Thanks for the quick answers (and fix !) The least I can do is test what it does (but maybe I shouldn't post this in this thread ?) : The performance hit still seem to be here, maybe it is related to the cost of generating contracts rather than the log spam ? The log spam is indeed greatly reduced, there seem to be still some log spam, but at a lesser frequency - so I'm not even sure it's related. Just adding it here in case it have some use. The Kopernicus one is most likely unrelated... but heh. [ERR 22:02:42.477] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:42.952] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:42.952] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:42.952] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:42.952] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:42.952] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [ERR 22:02:49.118] TextGenerator Error: No Text Set called Adjectives, Depreciative exists. [...] [EXC 22:13:09.504] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.LateUpdate () That's it, not much to report. BTW I'm well aware that this kind of support/maintenance is a lot of work (especially on a temporary release !), so not putting any pressure. I'm just reporting in case theses might be useful.
  2. Tried again with the latest update of ResearchBodies, but it doesn't change anything. It doesn't seem toolbar related either (might be wrong though). Some log as asked : [LOG 09:18:40.534] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.561] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.561] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.585] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.585] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.585] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.611] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.611] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.611] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.637] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.637] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.646] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Position satellite in a Kolniya orbit around Minmus." [LOG 09:18:40.668] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.669] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.669] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Explore Minmus." [LOG 09:18:40.678] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Position satellite in synchronous orbit of Minmus." [LOG 09:18:40.684] 10/27/2016 9:18:40 AM,ResearchBodies,WithDrew contract "Position satellite in a polar orbit of Duna." This log can happen almost a hundred time per second. To give some more context, I think this started happening after I finished a Mun explore contract (I think it was dock two vessels together near Mun), I noticed it first while orbiting the Mun right after that.
  3. The incompatibility with research bodies seems to be back unfortunately (with the same "withdrew contract" log spam). I tries again and again to create explore and satelite contracts for Minmus (which is not available), making the game lag to the point it's unplayable Uninstaling Contract Configurator or disabling ResearchBodies solves the problem. However disabling ResearchBodies ended creating a huge number of explore minmus contract, which crashed my game on opening the contract windows I was wondering if it'd be possible, as a safety measure, to reduce the frequency at which contract configurator tries to spawn contracts ? That way if there's a conflict like this one, at the very least it doesn't create crash/lag inducing behaviour. No idea if it's feasible at all though Dunno if the fix should happen on your side either, but it seems you were the one that fixed it last time In any case keep up the good work
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