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This is how I set up my network: Is everything done right, it will work forever without losing the positions to each other. No extra mods are required (but KerbalAlarmClock is helpful). I use a carrying system with a set of 4 relays. The relays are all equal and that's important: Same weight and same fuel = same DeltaV. The Sepratrons are facing away from the remaining ship, otherwise the carrier would end up with a different orbit. The Stack Decoupler force is set to 0% for the same reason. Achieve circular orbit. No need to be too accurate here. Warp to Apoapsis, turn Prograde and activate the first relay. 2-3 orbits later it's time for the next relay and so on (always exact on the Apoapsis). The result is a system of 4 relays with identical orbits. Ok, it is not a beauty, but even after 12 years of time warp the system remains functioning and this was my main goal
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Tested my new Laythe shuttle service. And yes, this 'orb' can fly and achieve orbit
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Yesterday I "built" a Kraken-drive by accident. Just tested some stuff on Eve and suddenly the Kraken attacked in a split-second. BOOM. Only the Tank survived the skirmish. WOW look at the speed "Space: the final frontier. These are the voyages of the FL-T800 Fuel Tank. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.." (Can u hear the music?) Conclusion: Do not use physical time warp on Eve
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Appreciate the feedback to my post thx Easier task today: An Asteroid-Base for Duna... and then I found this "diamond" Never saw an Asteroid like this before. It is glowing in the dark! The crew can read books in bed without flashlights now awesome
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Today I finished the construction of my Minmus Mining Operation. Part A (a few days ago): Part B: Put everything together: After just 8 more game crashes, ~3 Bugs and a workaround with HyperEdit : Maybe it was a bad idea to use the grabbing unit for this (Stock Parts only (except MechJeb))
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Sybok changed their profile photo
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EDIT: OMG, a simple game restart solves the bug -.-' hi all, I have a big problem with the construction of my rockets in the new Version 1.2. It is easier to explain it with a simple example: Easy task: I want some landing struts on my ship. For a good alignment I activate the "snap" function. But this does not limit the positioning in the height. For this reason some struts are a little bit more up and some are a little bit more down..... very ugly How can I fix this? In the last Versions it was very easy with the "Move Tool": Just select the tool, activate "snap", select on one of the struts, try to move it in any direction and the object snapped even in the height. A few clicks later and everything was in a nice line. But this does not work anymore Any ideas? Thx