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SgtSnuggles

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    UK
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    Reaching the Stars

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  1. How I wish I had made that call at the time. I spent a further 2.5 hours last night launching a single design (with multiple tweaks throughout) and still havent managed my newly improved version of the fuel processor. I love this game but god damn that had me pulling my tiny hairs out last night tryign to pull it off, mech jeb couldnt handle it at all so i left that for smaller things like stabilizing orbit and transferring to moon itself however the landing was a sight to behold. I finally managed on the 5th attempt to get it in for a landing stage (manual ascent from kerbin was required) and I allowed mech jeb to plot and go for it. It was a beautiful descent, bang on the money and right before the landing it turned and fired the rocket ever so slightly to topple the damn thing over! next time I am just letting it get me to the Mun and I will take over, it seems the only logical choice until I can make more efficient rockets Thanks for the numbers as well as im never sure when to do things I just feel my way along
  2. I wont doubt you, I dont have enough knowledge to even try BUT baby steps If I can get this proof of concept rocket to work on the Mun then it will also be able to do Minmus (they use the same staging sequence and parts.) I could even simply move it from the Mun to Minmus once ive got the mechanics down. To be fair its more about me learning to land a rocket properly on a moon, I borrowed that Mechjeb Mod last night to see if it did anything differently and its coming down to me being more careful on landing so I am happy that I am almost there. Mechjeb on the other hand couldn't land either as the last stage (before the payload is detached) is a Rhino engine but had little fuel....it tried to slow it down but far too close to the surface and by the time the payload engines were activated it was far too close and too fast to slow down. Warms my heart to know the AI couldnt do it either
  3. Sounds like a mission to enjoy! My personal mission at the minute is to fly a probe tot he Mun which mines, refills its own fuel tank and then can re orbit the mun to offload the ore to a carrier ship. I am still struggling to land on the mun with it xD Oh and when I say struggling I mean I get it there and roughly 3m before landing it tips over and ruins everything xD
  4. This is by far the hardest game I have ever played and it is by far the most rewarding, we all should be encouraged regardless of skill level, it is worth it for all of us in the end
  5. I actually thought Manouvore nodes were this very thing whereby you set them and then could call on drone cores to follow the paths....how wrong was I xD
  6. Keep plugging away, I still havent left the Solar arena in that I just seem to suck at getting close to other planets, I ONCE came close to Eve but after months of playing I have only just figured out how to land on the Mun...GINGERLEY! Lost 2 fuel processor ships to overly sensitive RCS on the Mun just last night xD less than 3m from landing and my RCS then decides to kick in and flipped my ship over right on the surface haha. I have now however unlocked all vanilla research trees from just Kerbin, Mun, Minmus and a little of Solar orbitting though so its not needed to get anywhere else to unlock everything. A clever use of Labs and surface samples from the mun and minmus lead to huge science returns. Still doesnt help me get closer to Eve though
  7. Cheers for the reply! Yeah I see what you mean and funnily enough my boss said the same thing, he didnt like the idea of watching rather than playing even if he could take control. We toyed with the idea of the multiplayer being essentially a corporate space race.....which would be awesome
  8. Newbie here so do forgive me if this has been suggested as I am coming from a chat with my friends on the game and the idea just struck. On the subject of multiplayer but more specifically Co-Op what does the community think to the idea of instancing a game so that the way Co-Op career mode (for example) would work is multiple players designate by vote or whatever the controller, this person is doing designs in the various places and launches/pilots the respective vehicles. The rest of the players simply spectate the controllers screen as they go through so they can comment and share ideas on what to do with a vote or simple give control command being needed when wanting to switch to a new person. When it comes to launch time a person is designated to take control and remain in control until the flight is over, this is the instance being created for the simulation. The rest of the players are then seated in a mission control style room where they are able to see both the rocket view the controller sees and the map view side by side, allowing for voice commands over "radio" to the controllers in the craft. I was playing last night and streaming the entire thing over steam broadcast of all things to my friend....The quality was seamless and other than not being able to let him take control or him see the both views it was essentially like playing Co-Op. I ask if the steam system can so easily send the data like that could the Squad team not mimic a similar sort of system as I have suggested? Welcome to comments and thoughts?!
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