Kerbital

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Everything posted by Kerbital

  1. Few things I'd ask for in future (near future?) updates: - resizable trusses and associated adapters - battery-only octo-truss instead of, or in addition to, mission support truss - patch file for cryo engines to tweak their thrust and ISP the way you did it for Near Future Propulsion Thanks! Love your mods:)
  2. Congratulations on the release and huge thank you!
  3. Does anyone else try to right-click on videos to turn them around, LOL?
  4. The Eggregator
  5. I rage-quit KSP about 1h after installing it and was going to ask Steam for a refund. Then I found MechJeb and 1000+ hours later I forgot about the refund. IMHO, it should be integrated into the game and selectable in the difficulty settings.
  6. I took a break from KSP for a bit. Meantime, I figured out how to record and make videos so brace yourself. LOL. Here is something big for starters. PS. Man, I wish i did this when I was messing with TCA and VTOLs, some failures were truly spectacular.
  7. Yes, it uses gimbal control and that is one of the frustrating parts: once disabled for normal flight the gimbals are not reset to 100, but stay at some fractions value and you have to to manually click and reset each engine, It also does this to RCS thrusters too. So since there is no quick action to reset RCS thrusters, it's annoying to manually reset thrusters as well. Confusing panels indeed, stuff I'll never use.I need like 10% of that mod. If Allista could strip it dwn to simly VTOL control without all the extras. I'll buy him a good lunch:) I'd love a lite version that simply give me VTOL leveling and I do the control and landing. Assigning engines to groups for seperate thrust and control is also a huge hit and miss. Click through windows are another deal breaker. So many times I created a accidental waypoint because I forgot to click cancel. Here is what I would love to see: ONE Window with [VTOL LEVELING ON] [VTOL LEVELING OFF] buttons. All this does is keeping the craft level using only selected engines. Then I can control the thrust using main engines and/or RCS. There could be few handy and helpful options such as [Kill Horizontal velocity] and [come to a hover-stop] that would ease the transition from horizontal flight to VTOL mode. Al the navigation and fluff can be removed in the Lite VTOL Version . @allista would you be open to creating a light version of the mod for VTOL control only? Remove all the navigation stuff, orbital stuff, etc. MechJeb already covers that well. Here is how I see it. Ship ready to fly, Toggle VTOL Levelling On, Apply manual thrust and take of vertically by yourself. Once I'm at desired Altitude I kill the vert thrust, Disable VTOL assist and switch the engines. As the plane drifts, I pull up, enable main engines and RCS and let MechJeb take the ship to the orbit. Please reset all thrust limiters and gimbals to 100% when VTOL assistance is turned of. At the destination planet I deorbit manually or let MechJeb take the ship down. Once at few km I bring the ship to stall and enable landing assistance: it brings the ship to stop and hovers. From here I control the movement of the ship with main engines and RCS and the mod just keep my vertical enegines balanced.I want to be ato use my main engines and RCS to bring the ship manually to the landing spot and land it myself.
  8. Did Steam kill your puppy or something? I've used Steam since Gabe run it from his garage and I never had any issues, or heard anyone having issues, with mods, etc. I never heard about anyone having to buy a new computer because Steam changed something. You have some serious rage issues if you can't forget something that happened over 10 years ago. Unless they did really kill your puppy. But even then, venting after 13 years, wow! Just wow! What would you rather use? Origin, LOL:)
  9. In the end, sadly, I have to stop using this mod. Although, the problems do not seem to be the mod's problems but some kind of limitations or bugs of the GUI or the game engine. I saw similar issues with other mods that add floating windows to the Editor. Two major ones: - windows are click-through, resulting in frustrating accidental clicks while building (I saw this in other mods too) - massive lag and stutter added to the editor (possibly conflict with other mod?) Man, I love this mod but I can't deal with the above. Crossing fingers that the new GUI will fix it.
  10. Reputation is meaningless. Trolls are one of the reasons I stopped playing Elite Dangerous. I'm just not a fan of multiplayer at all because of idiots. I used to be, in the early days of the net. Some douchebags managed to put Shinrata Dehzra in lockdown. This was a protected system and base only accessible to Elite players and Kickstarter backers. Too many immature idiots out there these days. Some people will labor on their reputation only so they can wreck havoc for few hours or days. That does not sound to me like multiplayer at all.
  11. That's... awesome! PS. I like the music, my type of electronica/light trance.
  12. Holy Guacamole! The TCA mod is awesome! It took me many hours to learn how to properly use it. This, combined with the fact that I finally tweaked my joystick set up, finally gave control over space planes that I've wanted. I can't land them, I always crash. This allows me to fairly gracefully switch from standard flight to vertical and either control the VTOL while TCA just does VTOL engine leveling or just tell TCA to stop and hover at certain altitude and then give it a waypoint to land at. I am capable of building a decently behaving craft, take of and fly around but landing was always bad. Of course, I'm using modified engines. With stock engines it'll be out of fuel in few minutes. And since this is meant for space travel I don't want air-breathing engines on it. The VTOL engines are modified Aerospike engines that run on LH2/Ox and have totally unrealistic atmospheric thrust and ISP. In the latest revision I mounted two at the front for braking during descent from the oribit and it works great. The main engines are a hack of Nertea's Cryo Engines, Kerbal Atomics and NF Propulsion. They're dual mode: like the Aerospikes, they run on LH2/Ox for horizontal takeoff from a runway, atmospheric flight and getting to orbit then they switch to Litium/EC high ISP for space travel. I know, totally unrealistic, but it's incredible fun. For the first time in over 1000 hours, I was able to fly around Kerbin and land somewhere far from KSP in one piece! A nice little island. Now, if only my rovers didn't get torn apart by stupid physics when being detached inside cargo bays, eh...
  13. Slow Ninjas are the worst! This was intentional. The first avatar conflicted with Squad's staff member avatar so they asked me to change it. Meantime I went through few iteration of the logo I wanted to use in the game and just came across some Half-Life news while browsing the web and it occurred to me that K lends itself perfectly to this style. So I made the logo my avatar too in the end. I hope Gabe is cool with this. I love HL. This is a tribute. I eventually changed the in-game logo to gray but I kept the avatar HL Orange.
  14. Yes! Ha ha ha! You're the first one to notice:)
  15. I've been playing around with Throttle Controlled Avionics, working on a VTOL. This is all moded heavily though.
  16. I figured. Bummer. I went back to 1.2.2 for now as pretty much all my mods are broken.
  17. The prerelase (Steam) crashes (CTD) during the loading screen if MechJeb is installed, no other mods. Both, the CKAN released version and the latest dev version of MechJeb cause this. Logs: https://dl.dropboxusercontent.com/u/14471718/forumstuff/ksp/ErrorLogs/2017-04-18_135928-MechJeb2-dev-2.6.0.0-691.zip https://dl.dropboxusercontent.com/u/14471718/forumstuff/ksp/ErrorLogs/2017-04-18_140230-MechJeb2-CKAN-2.6.0.0.zip
  18. Slowly, very slowly, wrapping my head around this mod. Taking off, switching modes and letting MechJeb take over the ascent vertically is easy. Stabilizing the craft and switching modes on landing is harder. I can't do this manually so I'm digging into the landing autopilot and it looks good so far. Steep learning curve.
  19. AFAIK that only resets the global setting file, not the numerous files created for each ship.
  20. I agree that multiplayer KSP would be cool but there is no good way around time warp that would not ruin the game one way or the other.
  21. Which basically means instant travel. How would that make any sense? Some games just do not lend themselves to multiplayer and KSP is one of them. Just accept it.
  22. Have you guys tried deleting the MechJeb settings? Kerbal Space Program\GameData\MechJeb2\Plugins\PluginData\MechJeb2
  23. The orange Reset button in the bottom right of the VAB? That only resets the staging sequence for the currently loaded ship. It does not delete anything nor change any settings. Your description of the problem is incomplete. Something important is missing. From what it sounds like you must have deleted your current game. That is the only way your craft files would disappear. A copy of stock ships can be found in \Kerbal Space Program\Ships.
  24. If updated video drivers don't help then what DoctorDavinci said might be true. Having page file larger than your physical RAM is never a good thing.
  25. Thanks all. A mod could also be responsible for this but I remember this happening a long time ago when I was playing with very few mods. The only way that works for me is attaching the rover outside of a craft.