RemoteRadical
Members-
Posts
7 -
Joined
-
Last visited
Reputation
1 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RemoteRadical replied to RoverDude's topic in KSP1 Mod Releases
Ha, it will be weeks until I have a need for those, but what a great part. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RemoteRadical replied to RoverDude's topic in KSP1 Mod Releases
Hey, @panarchist, I don't recognise the golden hexagonal parts on your craft. Are these the antenae? Which mod? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
RemoteRadical replied to sirkut's topic in KSP1 Mod Releases
Thanks for your work in putting this guide together, @V8jester ! -
Looks to me like the science is defined entirely in the Exploration Pack, in PackRat_Camera.cfg file. I didn't like the introduction of new science in a by-the-way fashion with vehicle pack, but at the same time I like the idea of camera equipment (for roleplaying reasons). It sounds like a simple request to move the science module to community pack. But RoverDude might need to redefine it in a more generic form than "experimentID = PakRatdataCamera". I'm pretty new to the modding community here, I can only guess if it's worth an ask. That is frickin' great! But... how do you use two Rotatrons in tandem?
-
Hi RoverDude! First of all, I am blown away by the scope and quality of your mods. I sent some pizza monies your way. I have time to donate too, so I will be looking for ways to help out, like with the GitHub wiki. On the last page you mentioned that dedicated greenhouse and hab parts are coming. I have not set up any bases on my career save yet, so do you suggest I should hold off until you had implemented those new parts? Will they be a part of major release possibly months off, or something which is close to completion?
- 5,661 replies
-
- 1
-
- plugin
- life support
-
(and 1 more)
Tagged with: