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Antikris77

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  1. The RCS/parachute nosecone appears to cause massive drag problems, even flipping over rockets.
  2. Take care and get well soon. Some day I will be able to make them kiss.
  3. @gomker I was wondering, are you still working on this mod? And in particular this bug? As it stands, AirPark is useful to freeze crafts mid flight and leave them there like a hovering base. But in order to continue flight, KSP currently drops the craft to the ground/ocean floor when unfreezing. I'd like to use this mod - like I used to - for atmospheric rendezvous between one active airplane and another one waiting mid-air (auto-unpark).
  4. Oh, man! Really!! I was using a slightly older version for tanks since KSPWheels came around and the author made KF compatible with that. But adding ALG to it, he's now forever in my debt.
  5. Mods: classic Procedural Wings, BD Armory, Procedural Parts with stock-like textures, NEBULA with custom decals, TweakScale. Infernal Robotics to make the wingtips fold. There is a refueling boom on the front from AARS (still need to put it to the test). Gosh, do I miss Adjustable Landing Gear so much.
  6. Mods: Procedural Parts with custom textures, BD Armory + NAS + Aviator Arsenal, classic Procedural Wings, Firespitter with custom textures, NEBULA with custom decals. Zero's cockpit is the BF-109 part from Stryker Aerospace. The bomber is (ironically) the Zero cockpit from Airplane Plus.
  7. Mods are mostly Airplane Plus, Firespitter, BD Armory Continued, Procedural Parts with stock-like textures, classic Procedural Wings and TweakScale. KAS for the hinge and TakeCommand to automatically fill the external seats. Had to tweak the rotor engine's power a bit because the craft is a lot heavier than comparable stock creations.
  8. I've recently made a Little Bird using your parts. Thanks for the mod! Oh, and also one of your cockpits on a B5N torpedo bomber (flying together with a Zero for which I should have used it
  9. @Murican_Jeb I was just being specific. The problems as described were present in 1.2.0 already.
  10. I'm having some problems with the wheels in Firespitter (7.4.1) in KSP 1.2.1. The fighter plane landing gear (also the tail gear), when extended on the runway, exert a forward acceleration (±0.2m/s/s) on the craft that cannot be countered with braking, wheel engine activation or modifying its settings. The biplane gear pair also shows an accelerating force, but way less and it can be stopped by enabling the brakes. The biplane single landing gear sinks partly into the runway. The bomber landing gear is extremely bouncy and crashes my airplane upon runway deployment. None of the wheels appear to have traction when their engine is enabled. The swivelling helicopter gear has no contextual menu in edit mode, nor can it be raised. It also twists in odd directions when deploying from the editor to the runway. The Firespitter wheel alignment guide is not working and generates a NRE in the log. Other than that there are no errors in my log. There is a warning that "wheels need to be attached to a rigid body to function"; this happens for all types of Firespitter wheels.
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