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sonicfelipemt

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  1. I'm free those days, I'm going into surgery this Monday, but I'll be back in 2 days from the hospital, then I'll have a load of free time U_U
  2. It can take a few days, but I do learn by myself quite fast too, and I am having some spare time those days, so I could work on some stuff OuO'
  3. Hmmmm, I understand... well, if you give me them tools, them config files, I can start working with them as much as I can and give you the best results possible! @w@'
  4. Update: I made a little test, as for KSP 1.2, you can only fit 50 meters wide structures on the VAB. We would need some VAB mods for at least 80-100 "free" meters in diameter for objects to fit for at LEAST construct the entire 64m Endurance. Kerbin is about 10 times smaller than Earth, the gas atmosphere goes on about 64km, on Earth that'd be like 500-640km? The rockets power/thrust are O.K., but we have 10 times less fuel... Air pressure, drag and other stuff are still the same on KSP, I think (Kerbin's density is 10 times higher that Earth's, the atmosphere has the same density, but it's 10 times smaller - BUT reentry speeds are the same, that's quite buggy, it means that: the ships should have the same speed/velocity as they would have on Earth, that's why we need the same thrust power, but only 10% of the fuel... I think ;-; ) There's this basic idea I had: the KSP Endurance should have the same 64 meters size. The MK3 Cockpit is about 4.2 meters in diameter. That's half similar to Nasa's actual space shuttles, I even have a mod that adds hull/fuselage/rcs stuff to the stock parts (Cormorant Aeronology 1.2). They are HALF the size... In order to fit the MK3 cockpit. There are other mods that make the KSP solar system FULL SIZE like ours, then the ships are scaled 2 TIMES BIGGER, but the Kerbals don't scale with those ships, they are tinny next to them (close to human sizes maybe?). THE SHIPS HAVE HALF SIZES on stock KSP and Cormorant Aeronology 1.2, we only need 10 times more fuel and DOUBLE the sizes if we used Real Solar System mods... the thrust powers are the same still, right? That means: the Endurance SHOULD be 64 meters in diameter. Then the Kerbals should fit nicely on the IVAs and stuff, I don't know yet surely... ANYWAYS, I just made this chart to make stuff easier: http://imgur.com/kBNnHye http://imgur.com/XIhVC5y http://imgur.com/88Cqu4t Ok, now I'll wait for @JPLRepo to tell me what he wants to do Ç o Ç
  5. The Interstellar ships do look like "miniatures" in KSP. I'll try to get some real life shots/size scales for Interstellar. If we make the models bigger, I think that the LANDER size would fit the Kerbals, as far as I know, the actual model right now is stretched to larger sizes in the vertical axis to fit the Kerbal's BIG FAT HEADS in it! (X o X) Update: I went through a LOT of websites trying to explain how to mod KSP and... IT'S BASICALLY HELL. Harder than HL1 and 2, harder than Blitz Sonic 3D, harder than GTA SA and GTA V, it's just... very hard, at least for newcomers on the game engine... @JPLRepo should have been paid in gold for his determination, wow! For now, I'll try to mod them textures a bit, or create new ones that fit the "Interstellar feeling" a bit more. I'm also trying to learn how to actually create those assets, models, objects, etc for KSP. BTW I found this site: http://endurance.interstellarmovie.net/ It's an official "tour" on the Endurance, the X coordinates even fit the old saying "The Endurance has 64 meters in diameter" X w X , I'll figure out the ships scales using pixel-accurate measuring later. BUUUUUUT I think that they'll bee WAY too big to fit the VAB (vehicle assemble building) in KSP... I also found a LOT of charts saying that the Endurance is 64 meters in diameter, and on the wiki they say that it's 64 meters between any 2 opposite external inline docking ports, so, we got a correct measuring at least. And I've never used any forum or anything like this, so I'll just wait until @JPLRepo tells me what I can do/where I can contact him @h@' I'm kinda lost, it's just way TOO MANY STUF to do! Nhyuuuuurgh! Ç w Ç
  6. I have also been testing EVERYTHING on KSP 1.2, do you want me to list every error/bug I found already?
  7. I do know how to model a bit (I used to make lots of stuff for Blitz Sonic 3D on google sketchup, I rigged and fixed textures on FRAGmotion 'O'), and I can do some excellent textures. After 15 or 16 on December, I think I'll have a LOT of time to spare XD, I'll let you know and help you anyway I can. On July this year, I was using photogrametry on some objects from Interstellar :3 (almost all ships were actual miniatures and full size props on the movie), I didn't got the best 3D models, but the textures where very nice. The surface of almost all ships on Interstellar are very similar to the actual space shuttles from 1986-2016 as you can see below @h@ The 3D models for the RANGER and the "MINI_RANGER" are very nice already :3 , I just think that the other models are quite strange (you said that the Lander was having some problems with windows and IVA sizes ;o;), but the polygon count on the Endurance modules are overly heavy, and the textures are quite not "Kerbal" enough, and also not "Interstellar" tho, they are a strange of mix between them. I could try making some new texture files if that helps :3 HI-DEF pics like this one, even with fish-eyes lens are good for photogrametry/texturing I think that the best thing I can do could be texturing, and maybe re-make the Endurance modules into a lower poly-count and better textures, for a nicer finish on them.
  8. Any news about KSP 1.2 final updates? Or is it going to be way too difficult?
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