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RentedTritium

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  1. "Cleaned up eight click menu Beamed power transmitters and receivers" Nice!
  2. Every game is always dying. You should have seen magic the gathering forums in around 2007/08 during the six months before the biggest influx of new players in the history of the game. You would have thought it was already being shuttered and sold off.
  3. Oh that makes sense. So what you put regular wheels on an assembly that extends out of a bay?
  4. Does anyone know of a mod with rover wheels that can be retracted? Particularly very large ones, but I would be happy with them in any size. I really want to make a small plane that can drive around once it lands and the key to that is going to be rover wheels that are stowed in a low-drag form on the hull. If not, can anyone think of an approach I can use to accomplish that using different parts?
  5. I haven't gotten to the beamed power yet in my career game and don't know how to use it, so I don't think my testing is useful there. But I did test the timewarp while burning electric engines and it works perfectly.
  6. No other variables are required and yet here we are with a thread full of people having their sausage opinions on how they imagine the sausage industry must work. That's a variable too. You bought a sausage and here it is. It's a sausage. It matches the pictures they showed you and it fits in your mouth. You're the one adding baggage that isn't anything.
  7. In this version my game locks up every 6th second. Probably it's a mod checking something inappropriately though since it seems like I'm the only one.
  8. Man this thread is just full of people who have never worked on large software projects.
  9. This seems like a fuel switch problem, but I haven't changed any mods but this one: nuclear ramjets set to atmospheric mode. As soon as I stage them to take off, they switch to liquid fuel automatically and I have to manually change them back. Action group to toggle propellant suddenly doesn't work anymore.
  10. I'm having a lot of trouble making an SSTO out of the standalone nuclear air breathing engines. I've gotten several attempts onto lko with enough liquid fuel to come back, but every time I launch I can tell that I'm getting the ascent profile wrong. These things don't behave quite like any other air breathing engines and the relationship between air and thrust seems more delicate than with other engines. What's the sweet spot for these and what type of profile should I be developing? Again my planes can make orbit and they can achieve good speed in atmo mode, but something is just off in my ascent and I feel like I'm not switching to fuel at the right altitude.
  11. Oh! Time warp acceleration! Are you the first one to get this in 1.2.x? I'll test it right away!
  12. Transparency is good. A middle ground is you develop what you need to develop regardless of what people want, but you still do surveys and every time you release an update you include the survey results in the post and have at least a little paragraph mentioning that other things have to be cleared first but that the survey items are on the agenda. But even barring that, everyone here should be aware that if something is in the bug tracking system then it's on their radar and it's going to get done eventually and they're not just blowing you off.
  13. I feel like having worked on seven digit software projects I think they should do whatever they want in whatever order they want because development is hard and there are variables and dependencies we don't know about.
  14. My optimal gameplay is that I have to make a bucket brigade through the outer planets up until I unlock this later in the tree.
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