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bEAstmode

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  1. Is it possible for one to change the orbits of the stock planets using hyperedit's orbit editor and use principia to simulate? Ive tried this but they seem to be stuck to their positions.
  2. They are downscaled vectors from tweakscale. From your suggestions I should get rid of the sidemounted tanks and make it inline?
  3. I went with Light... Max Speed 550 m/s, Distance: ~1800 KM can reach anywhere on kerbin, 6 Passengers and 1 flight attendant. Bonus Points: Your plane cannot tailstrike no matter how hard you pull up on takeoff (20 points) Your plane stalls at less than 50m/s (5 points) Your plane can fly on 25% of it's engines (35 points Points Taken: Your plane solely relies on alternators on the main engines for power (-10 points) Your plane can fly on any two engines. Your plane has airbrakes Total Score: 830.5
  4. I have been testing my laythe lander, according to kerbal engineer it has the delta v but it cant reach orbit. It also seems to stop gaining speed at 300 m/s on kerbin and laythe.
  5. Wouldn't it take more delta v doing it that way.
  6. To start if off, heres my M2 Mun Orbital Station. No ones on it at the moment though. Return Pods and ISRU unit are to be added soon. http://imgur.com/a/W8WCC http://imgur.com/a/S2hVv http://imgur.com/a/fDihm Sorry if they dont work, im still not sure how to upload screenshots.
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